Having completed Three Kings, the first part of the Zero Point campaign for Achtung! Cthulhu by Sarah Newton, we launch into the second part, Heroes of the Sea. The year is 1940 and the Phony War is over! Poland has been invaded and now it is the turn of the Low Countries and France. The British Expeditionary Force has been sent to thwart the German invasion, but neither it nor its allied French and Belgian forces can withstand the speed, daring, and technological advantages of the German’s blitzkrieg. By May 1940, allied forces have been pushed back into a tiny pocket in northern France and London has had no choice but to launch Operation Dynamo—evacuate the troops!

Yet even as the allied armies are preparing to withdraw, Section D of British Intelligence has been alerted by Agent WOTAN of a bigger threat. Our intrepid agents have managed to cross northern France and back again to locate Agent WOTAN, learn her secrets, and even hijack a Uboat from the harbour of Nieuport. Having found themselves somewhere ‘Maglemosian’, a strange land of cavemen and Nazi ‘Dream Troopers’, the investigators have struck at the Nazi HQ and set it smouldering and attended a strange ceremony upon the beaches of this strange shore, finally learning exactly what the ‘Sea Witch’ is planning!

Now the ‘Sea Witch’ has been banished from the ‘Maglemosian’ lands of the past, can our stalwart heroes leap back to the future? Will Stanley Cribbens’ rocks turn back into his beloved explosives? In this final showdown, will the team manage to prevail, save the day, and make it back to dear old Blighty in term for tea and medals?

As ever, Dave L is estimable GM and our players are…

Stef – Flying Officer Alexander ‘Ace’ Astor (commanding officer)
NPC – Sergeant Smith (second in command)
Mog – Corporal Anwyll Evans (mechanic)
Louise – Private Stanley Cribbens (demolitions)
Rob – Private James McTavish (scout/sniper)
Helen – Annette deVries (agent)
Pookie – Anton (agent)

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