It is the year 2946 of the Third Age, some five years after the Battle of the Five Armies. A great weight has been lifted from the peoples of the North and their spirits are no longer bound by the yoke of the beast Smaug and the horrors of Dol Guldur. As the fifth anniversary of the great alliance that threw back the armies of goblins and trolls approaches, there comes word that the byways and highways of wilderland are not yet truly safe. Yet the Dwarves, Oin and Balin have been found safe and sound, and been returned to Laketown. The Company has time to rest, recuperate, and reconsider their time out on the road.
How will the Company spend its Fellowship phase? How will the heroes spend their time before readying to step out into the Wilderland once again? What task will they undertake and where will it take them? All these questions will be answered in this intermediary episode between the end of ‘The Marsh Bell’ and the beginning of ‘Don’t leave the path’.
The game is The One Ring: Adventures over the Edge of the Wild, published by Cubicle Seven Entertainment. The adventure is ‘Don’t stray from the path’ from Tales of Wilderland and as ever, our Lore Master is Dave L, and our cast consists of…[Helen – Amroth, an Elf traveler out of Mirkwood] Mog – Theodard, a Woodman of the Eaves of Mirkwood
Louise – Feorfryn, a Beorning of the lands along the Anduin
Hugh – Gamil, a Dwarf of the Lonely Mountain
Pookie – Falco Hornblower, a Hobbit of the Shire