Forgotten Futures: Weirdzone 00: Moving House

Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past!

Richmond, 1893. A surprising event has been announced, with the reclusive inventor Sir William Reynolds gathering select persons to witness the unveiling of his latest project, something he has never done before. Clearly it must be of the most singular importance, yet it is not the only surprise awaiting the guests on this outwardly ordinary evening.

This introductory session involves character generation for about an hour, so skip ahead if that doesn’t interest you. The idea is to play this adventure when scheduling issues mean that we don’t have key players for our regular game, so it will likely be on an even less formal schedule than normal.

The Game: Forgotten Futures by Marcus L. Rowland. The adventure setting is adapted from Weirdzone by Richard Tucholka and Tri Tac Games.
Intro and outro musical excerpts are by that most splendid gentleman Professor Elemental, used with his kind permission.

The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our best efforts, listeners may find some reduction in sound quality as a result. We can assure you that this is despite using only the finest grade of wax cylinders in our phonographs.

The Players:
Amelia: Lady Lettie Parkhurst
Tim: Sir George Mathews
Riddles: John Bull
Jon: The GM

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