Forums Archive RPGMP3 Chatter Whartson Hall Gamers Whartstock 2011: Mystic Force – Super Agents Session 01

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  • #557140
    Hal
    Admin
    • Posts : 7754
    • Treant

    Another game from Whartstock 2011.

    Mystic Force – Super Agents Session 01

    Filesize: 89MB

    BigJackBrass wrote:
    Whartstock 2011: Hero System 01 Super Agents! Mystic Force

    herocover.jpg

    The backroom boys who support the magical Mystic Force are thrust into the foreground as their employers unexpectedly disappear…

    The Hero System is available from Hero Games

    The Players:

    Mark: The GM

    Weasel: Karl Mordern

    Sara: Sophia Ford

    Martin: Hans

    Ross: Seymour Seabeast

    Chris: Jimmy Jones

    This adventure occurs simultaneously with Whartstock 2011: Hero System 02 Super Agents! Tech Team

    Community Podcast Updated!

    Hal :hal:

    #633369
    Keener
    • Posts : 4977
    • Drider

    Thank you Whartstockers 😀

    #633370
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer

    “How do you send all those faxes?”

    “In the middle of combat?!”

    “I simply need to… escalate to the next level!”

    “An iPad?”

    “No: iLegal!”

    “That would be spelled: illegal, wouldn’t it?”

    It’s amazing what you can get away with when you have a lawyer on your side. 🙂

    “We have the right to smack you around the head with rubber tubes!”

    #633371
    riddles
    • Posts : 2288
    • Succubus

    … or how NOT to run a game, 101… 😉

    A word to all you newbie GMs out there, LEARN the system before you game, especially if it’s going to be recorded! 😀

    Seriously, all power to the players (especially John and Sara playing a style of game they don’t particularly like), who took my rambling plot and turned it into a great game! 🙂

    #633372
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer
    riddles wrote:
    … or how NOT to run a game, 101… 😉

    A word to all you newbie GMs out there, LEARN the system before you game, especially if it’s going to be recorded! 😀

    Seriously, all power to the players (especially John and Sara playing a style of game they don’t particularly like), who took my rambling plot and turned it into a great game! 🙂

    Stop being so harsh on yourself – that’s what the internet trolls are for. 😉

    Honestly, you managed just fine; an integral part of GMing, IMHO, is improvisational skill and fancy footwork to cover any minor gaffes that the players (those unsophisticated louts) might misconstrue as ‘mistakes’ – case in point, when you noticed that you hadn’t named the Bad Guy HQ, you quickly jumped in with “Let’s call it Whartson Manor.” All you need is a bit more agressive attitude backing it up, and any cynical players piping up with “Made that bit up just now, eh?” could quickly be squashed with the argument that you were making an homage to your noble hosts, rather than pulling a random name out of your arse. 🙂

    Admittedly, you might not want to take my advice on GMing – my players have often complained about my habit of equating ‘improv’ with ‘TPK’. _killtwobirdswithonestone__by_arrioch.gif

    #633373
    riddles
    • Posts : 2288
    • Succubus

    Rather scarily, (and here Dr J can back me up), we had actually plotted most of it out. 🙂

    My normal way of GMing is that I design up the world, know the rule system, then let the players do as they will. 🙂 There generally is a plot behind everything, if the players ignore it bad things normally happen to the world (they ARE the Heroes after all!).

    In this case, I knew the world, just not the system, or at least not well enough to GM it. However, we knew enough to have combats, and could kind of do spot checks, so what else do you actually need?! 😀

    #633374
    Pencil-Monkey
    • Posts : 5728
    • Mind Flayer
    riddles wrote:
    Rather scarily, (and here Dr J can back me up), we had actually plotted most of it out. 🙂

    My normal way of GMing is that I design up the world, know the rule system, then let the players do as they will. 🙂 There generally is a plot behind everything, if the players ignore it bad things normally happen to the world (they ARE the Heroes after all!).

    In this case, I knew the world, just not the system, or at least not well enough to GM it. However, we knew enough to have combats, and could kind of do spot checks, so what else do you actually need?! 😀

    As Sara seems wont to tell people, all you really need is a Streetwise skill. 😉

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