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  • #560951
    BigJackBrass
    • Posts : 4638
    • Drider

    File Name: Weirdzone Session 05

    File Submitter: BigJackBrass

    File Submitted: 19 May 2015

    File Category: Forgotten Futures

    Genre: Steampunk

    Profanity Level: Jolly Sweary Indeed

    https://www.rpgmp3.com/files/game_recordings/Whartson_Hall_Gamers/ForgottenFuturesV_05.mp3

    Forgotten Futures: Weirdzone 05: Quack of Surprise

    ForgottenFuturesNewCoverImage_zps088aae62.jpg

    Separated by many miles, yet brought together through remarkable advances in SCIENCE, the Whartson Hall Aethernauts embark on a voyage to wondrous futures past!

    The gang play musical closets for a while and reassemble most of the team for this week’s episode. Still stranded in a peculiar suburban landscape, under attack from an incomprehensible foe and attempting not to salivate too excessively over the aroma of burning duck, Our Heroes see that they are not alone! The unmistakable tailoring of an Englishman is sighted, prisoner of the ducks and in need of succour; and our band of suckers decide upon a rescue. Of sorts. And shopping.

    If for some reason you’re determined to listen to what approximates for actually playing the game in our group then skip ahead quarter of an hour or so.

    The Game: Forgotten Futures by Marcus L. Rowland. The adventure setting is adapted from Weirdzone by Richard Tucholka and Tri Tac Games. Karma Kards are published for various systems by aethereal FORGE.

    Intro and outro musical excerpts are by that most splendid gentleman Professor Elemental, used with his kind permission.

    The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. There’s probably a button to fix it and one day I might even read the manual.

    The Players:

    Nick: ”Earwig” Carnehan

    Martin: Rufus Reigns

    Mark (Riddles): John Bull

    Amelia: Lady Lettie Parkhurst

    Jon: The GM

    Click here to download this file

    #649013
    Slartibartfast
    • Posts : 905
    • Gelatinous Cube

    The maleficent mallards are no more!

    #649014
    kendoyle659
    • Posts : 379
    • Thri-kreen

    I was feeling rather sorry for the ducks by the end. I hope that a large range of condiments were picked up at the supermarket so that whomever the next enemies are they can be eaten in the tastiest way.

    #649015
    TFSakon
    • Posts : 24
    • Flumph

    Very impressive episode, usually new additions are similarly useless, but I did like how he watched as she was assailed by a half blinded duck. Maybe the idea of filling them full of cereal would have worked by the time they’d cycled back to this reality.

     

    Is this in any way linked to Slideways btw?

    #649016
    BigJackBrass
    • Posts : 4638
    • Drider

    Is this in any way linked to Slideways btw?

    Remember the final episode of “Star Trek: The Next Generation”? That game never ended 😀

    #649017
    Aethyr
    • Posts : 348
    • Thri-kreen

    Well somehow I missed this episode when it came out. Now having listened I’d like to put forth my theory of when the shift happens. I believe it is either when a certain kill count has been reached or when the requisite number of horribly failed rolls has been reached. Yep, those are my theories.

    insert witticism here

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