Forums Archive RPGMP3 Chatter 20 Weeks of Hell Week 5: Call of Cthulhu

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #554091
    Hal
    Admin
    • Posts : 7753
    • Treant

    A favourite game around there here parts 🙂 Should be interesting to see what other folks make of it 😛

    Call of Cthulhu One Off and Discsussion

    Let the madness ensue 🙂

    Hal :hal:

    #595133
    GMdave81
    • Posts : 43
    • Flumph

    Horror, my personal favorite genre followed by Superheroes.

    It was a blast to run this game, espically getting to induldge my poor neglected dark and twisted side. 😈

    #595134
    jabonko
    • Posts : 32
    • Flumph
    GMdave81 wrote:
    dark and twisted side. 😈

    geez you weren’t kidding! Your descriptions were great. And by great I mean they made me cringe and have to stop playback for a couple seconds here and there.

    #595135
    GMdave81
    • Posts : 43
    • Flumph
    jabonko wrote:
    GMdave81 wrote:
    dark and twisted side. 😈

    geez you weren’t kidding! Your descriptions were great. And by great I mean they made me cringe and have to stop playback for a couple seconds here and there.

    yeah.. I do have a reputation among my friends of sometimes going overboard.. but.. as Stephen King said.. “I will attempt to scare you, if I can’t scare you, I’ll attempt to Horrify you, if I can’t horrify you, I’ll at least attempt to Gross you out”

    #595136
    sonoma3
    • Posts : 10
    • Commoner

    some how I missed this audio when i was working my way through the 20 weeks of hell audio. I have to say this may be the best AP or gaming session I have ever heard.

    The players seemed to all be on top of things and played their characters well. the movie referces seemed natural and did not detract from the game, and instead I felt that it help to build up a kind of disbelief that jack would be so evil.

    As one of the players said the juxtaposition between light comedy and gruesome horror made the game even more horrific.

    on a more mechanical note I tend to agree with the hellboys on the bada mechanics of the game. The gumshoe system and trial of Cthulhu fix pretty much all the problems i have with the game.

    #595137
    Balgin
    • Posts : 2127
    • Succubus

    6th edition now? I assume it’s still basicaly Runequest* with a slightly different magic system (and an insanity system, the first game I know of to actualy have one).

    *Just like every other Chaosium game.

    Listenning to the comments I disagree that the combat was an afterthought. Runequest, Call of the Cthulhu, Stormbringer & Elric all use the same rules system.

    Runequest (the progenitor) was much more combat heavy and the writers got a bit obsessive about the weapon stats.

    Call of the Cthulhlu works better as an investigative system because it uses combat rules designed for characters wearing light to medium armour and using mostly melee weapons. In COC, the monsters are basicaly statted up to face such parties in order to make the monsters very deadly for the players to face.

    I don’t think the combat rules in COC were an afterthought, I think they just made yet another game using the same rules system and didn’t bother to check if the combat rules needed changing to suit the setting. Although I suspect that leaving the monsters that powerful was probably intentional.

    #595138
    PrestoJeff
    • Posts : 447
    • Thri-kreen
    Balgin wrote:
    6th edition now? I assume it’s still basicaly Runequest* with a slightly different magic system.

    Your assumption is utterly incorrect.

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