Forums Archive RPGMP3 Chatter Warhammer Warhammer – The Thousand Thrones Session 10

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  • #555347
    Hal
    Admin
    • Posts : 7753
    • Treant

    The party are pulled back to the plot by the nose but a certain female halfling and the player behind her wonderful sausagey-ness 😛

    Wahammer: The Thousand Thrones Session 10

    Filesize: 69MB

    RPGMP3 EPICs Podcast Updated 🙂

    Let me know what you think 😛

    Hal :hal:

    #614863
    Keener
    • Posts : 4977
    • Drider

    I think it is excellent but I also think you also knew that 😀

    #614864
    Cuchulain
    • Posts : 55
    • Bullywug

    Huzzah!

    A game to listen to on the weekend!

    #614865
    Dwarth
    • Posts : 95
    • Bullywug

    Another good one from the South Crew!

    #614866
    MelkiorWhiteblade
    • Posts : 1180
    • Owlbear

    Thank you Mr. Hal. I just finished session 5 so it might take me a while to listen to this but that means I’m half way through right now which is an encouraging thought.

    #614867
    Keener
    • Posts : 4977
    • Drider
    MelkiorWhiteblade wrote:
    …but that means I’m half way through right now which is an encouraging thought.

    Nope 😈

    #614868
    MelkiorWhiteblade
    • Posts : 1180
    • Owlbear

    As in there is more, much more available to patrons, or not very encouraging?

    #614869
    Keener
    • Posts : 4977
    • Drider
    MelkiorWhiteblade wrote:
    As in there is more, much more available to patrons, or not very encouraging?

    Yep 😈

    #614870
    dualshock71
    • Posts : 964
    • Gelatinous Cube

    You guys are a Godsend. I’m going to be stuck in one location for a few hours today…and I have new Warhammer to distract me! Yay!

    Thank you Mr. Hal and all the Texans!

    …so happy, I won’t even try to gross Chris out this time. 😀

    #614871
    mad_hatchet
    • Posts : 34
    • Flumph

    Great session. I have to say, I really enjoy the “normalness” and limited abilities of the PCs in Warhammer RP compared to other systems. And the group’s initial reaction to meeting Lucas was definitely laugh-out-loud funny.

    I have a feeling somebody already asked about this, but aren’t the fate-points rather broken?

    #614872
    dualshock71
    • Posts : 964
    • Gelatinous Cube
    mad_hatchet wrote:
    Great session. I have to say, I really enjoy the “normalness” and limited abilities of the PCs in Warhammer RP compared to other systems. And the group’s initial reaction to meeting Lucas was definitely laugh-out-loud funny.

    I have a feeling somebody already asked about this, but aren’t the fate-points rather broken?

    I wouldn’t say so. There’s a very limited number of them, and the PCs are, as you said, very limited. It’s incredibly likely, from what I hear, to have terrible things happen to you. Not all that broken from my viewpoint.

    #614873
    Balgin
    • Posts : 2127
    • Succubus
    mad_hatchet wrote:
    I have a feeling somebody already asked about this, but aren’t the fate-points rather broken?

    Not at all. Fate points are absolute obscene luck, the favour of the gods. They’re doing the Indiana Jones thing and completely avoiding death by a hair’s bredth or they’re doing the Tom & Jerry thing of someone somehow surviving obscene damage to stagger, or crawl, away.

    Generaly a player character shouldn’t use more than one fate point in a single scene. The usual convention/house rule is that whoever used afate point is down and out ’till the dangerous situation’s been sorted out and people can check if they’re really dead or not.

    Also you get what, 2 or 3 fate points? Okay, so it used to be d3 for humans and elves, d3-1 for dwarfs and gnomes and d3+1 for halflings. It’s a bit different in 2nd ed but the halflings still have more.

    Fate points don’t come back. You get them and that’s it. Once they’re spent, they’re gone. Now fortune points, that’s another matter. 1st edition didn’t have fortune points. You had your fate points and that was it. No rerolls or anything to prevent you from needing to spend them earlier. In 2nd ed the fortune points don’t really do too much to prevent the sue of fate points. They allow you a few rerolls to shape the game to suit the way you want your character to behave. Alright, so you’ll survive a little bit longer without having to spend afate point but that basicaly just increases your survival rate for the first few sessions and gives you a better chance of becoming an ever so slightly more capable adventurer. And while this is happening, the monsters remain just as dangerous as before (and that’s pretty dangerous :)).

    It’s not as if you get a fate point at the end of every adventure or somehting. Alright, for some really big epic “save the world” type adventures you might get 1 for completing them successfuly, but thankfuly this isn’t Forgotten Realms so those adventures don’t come ’round anywhere near as often as they used to in many of the TSR settings (especialy that one).

    #614874
    mad_hatchet
    • Posts : 34
    • Flumph

    It just seems a bit strange that the PCs don’t actually die until the second or third time around. I guess this depends on who’s GMing, but if a player ends up in a situation where it’s really contrived for them to survive, will they have to survive anyway?

    Eg., if a bunch of “first level” PCs get drafted into an epic battle against a horde of chaos warriors, and the good guys lose terribly, would all of the PCs wake up alive after the battle, having been knocked out and lost in the confusion a la The Hobbit?

    Also, this would just be bad roleplaying, but I can see how i might behave differently knowing I have a few “extra lives”.

    #614875
    Balgin
    • Posts : 2127
    • Succubus
    mad_hatchet wrote:
    Eg., if a bunch of “first level” PCs get drafted into an epic battle against a horde of chaos warriors

    I can’t really see that happening in a WFRP game (outside of Bazorkin’s Heroic Effort where some brand new characters had to fight bloodletters and, sensibly, ran away from units of chaos warriors). Mostly because the roleplaying game is not a wargame.

    I could easily see one guy get hit on the side of the helmet by a flying rock and wake up later amidst the mud and blood and count his luck that he hasn’t been seriously mauled. For an entire party go get into such abad situation right off the bat, you’d have to ask if the GM had a history of playing other games instead (like Tunnels & Trolls or something :p).

    A fate point isn’t really so much of a “you didn’t die” as a “you could’ve died” moment. It’s the guy who falls off the cliff, lands on a ledge, and waits there for 3 days with abroken arm waiting to be rescued. Alright, so it can also be the guy who gets hit in the belt buckle, winded and goes down (and gets ignored for a few rounds) but they tend to have more of a lasting impact that.

    It’s sort of like the get out of jail free card in Monopoly. Only it doesn’t go back in the deck and you don’t get to draw again later.

    #614876
    mad_hatchet
    • Posts : 34
    • Flumph

    Thanks, that was very well explained. Although I still feel like killing off PCs would be more in keeping with Warhammer’s atmosphere 😈 . A matter of taste, of course.

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