June 26, 2009 at 11:43 pm #555371CBeyond
- Posts : 4
Iâ€™m a new member here, and I wanted to thank you for your version of Beyond the Mountains of Madness. Iâ€™m currently running this adventure for a small group of 3-4 players in Los Angeles. (Weâ€™re in Chapter 7 and moving much slower than you did!) Considering how much I learned from your play through, and the obvious entertainment value, I thought it was appropriate to contribute to your site.
I want to applaud the players for creating such memorable characters. The way Charles (Glen?) successfully infiltrated the Lexington Estate was truly amazing. I never expected him to succeed, but his method of impersonating a gardener was too good to fail. I think you Hal should take a good deal of credit for letting him go off the script in that way. Itâ€™s too bad there was no reward for him inside the mansion.
Of course Lindsayâ€™s character Jenna was very original, and she took what was ordinarily a fairly dry early portion of the story, and spiced it up considerably. The way she played Jennaâ€™s indefinite insanity in the later chapters was also fascinating and disturbing. Perfect for a Lovecraft story!
I really liked the enthusiasm of the player who was running Jim Hawk / Fred Baggins (David?). Itâ€™s awesome to have a player who can get so excited about witnessing a penguin being devoured by a Shoggoth and then running away from it. Iâ€™ve found not every roleplayer understands the attraction of CoC, but I think this guy does.
Tracy Watkinsâ€™ (Ned?) reaction to the Shoggoth was also hilarious. His insistence on heading straight for the plane, starting the engines, and getting the hell out of there was absolutely perfect. I think he started weeping when one of the Boeings was destroyed, or maybe it was when the last one was stolen by the Germans. That was really awesome.
I hope you and your group do not have bad memories of this adventure. From a listenerâ€™s perspective, I think A LOT more went right with your game than went wrong. There are certainly some problems with the published adventure, and Iâ€™ve been doing my best to correct them as I present my game. In the big picture though, I think there is something special about this story. I keep hoping that some day the Engans will publish a 2nd Edition that fixes all the problems and reveals the gem thatâ€™s hidden within this clunky monstrosity.
Thanks again to everyone
CBJune 27, 2009 at 12:34 am #615051Balgin
CBeyond wrote:Of course Lindsayâ€™s character Jenna was very original, and she took what was ordinarily a fairly dry early portion of the story, and spiced it up considerably. The way she played Jennaâ€™s indefinite insanity in the later chapters was also fascinating and disturbing. Perfect for a Lovecraft story!
- Posts : 2127
At the end I had mental images of her drifting around a drafty sanitorium and going “click beeep” at anyone who tried to talk to her instead of paying them any attention. And then I realised that she’d never been on the other end of the experience and wouldn’t know what it sounded like and it spoiled the mental image as her just ignoring people didn’t seem so impressive.
I really wanted the players to encourage her to say it as the last thing at the end of the final session as a sort of “”signing off” thing but they didn’t even try :(.June 27, 2009 at 9:06 pm #615052Anonymous
- Posts : 1113
At the end I had mental images of her drifting around a drafty sanitorium and going “click beeep” at anyone who tried to talk to her instead of paying them any attention.
That is such a cool idea I have now mentally inserted it at the end of the adventure! 😀June 27, 2009 at 9:14 pm #615053BigJackBrass
- Posts : 4638
We really ought to record an actual “click-beep” and tack it onto the end of all RPGMP3 podcasts 😀June 28, 2009 at 12:31 am #615054HalAdmin
- Posts : 7753
Welcome aboard and thanks for the decloak.
I do agree and little bit of a spit and polish would make this an excellent adventure. The story is really very good. They just need to make it a little more player driven 🙂
I am glad the play through is helping you out. That is one of the main reasons we do this stuff 🙂
Welcome. I hope you feel comfortable enough round here to continue to contribute and yes, I love the “Click…. Beep….” idea for the end of the podcasts 🙂
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