April 26, 2007 at 1:44 am #553425kafkonia
- Posts : 194
With Hal running a game of his own devising, and with me having three people to date willing to game on audio for public enjoyment (I’m hoping to add one or two more before doing anything), I’m wondering — which are you more interested in as listeners, original homebrew adventures or commercially available ones?
The commercially available ones add to a sense of shared experience, as other people can compare their experiences with the game, or just go out and buy a copy. But there’s something nice and fresh about a homebrewed game like Labour of Love or the direction Steve took ToEE in when the party decided it was out of their league (for as short as that lasted.)
Given that I may wind up running my game in a setting and/or with a system that has few premade adventures, I’m curious to hear other people’s opinions. As it is, I’ve had more luck adapting non-d20 system adventure to my group’s needs than running ones written for the system.April 26, 2007 at 3:31 am #585219Keener
- Posts : 4977
Either or. 😀April 26, 2007 at 4:31 am #585220TomBedlam
- Posts : 220
Either for me as well. I’d like to see more genres represented though. Maybe a supers game or a cyperpunk game would be interesting.April 26, 2007 at 12:50 pm #585221Qwaz
- Posts : 385
I prefer home-brews. I like the DM free to do what he likes and not feel constrained by the words on the page. To be fair a friend of mine who DM’s is god-aweful at reacting to unexpected things and working on the fly so a pre-made might be the way to go for him.
Anyway, whichever you prefer to run would go down well 🙂April 26, 2007 at 1:27 pm #585222riddles
- Posts : 2288
Whichever you feel most comfortable with, especially for your 1st time…
I enjoy listening to the roleplaying, what is played is kind of 2ndary to be honest (though I did buy WLD on the strength of this lot! ;)).
I would be nice for it not to be d&d, but not essential.
And good luck, ‘cos you’ll need it! 😈April 26, 2007 at 1:29 pm #585223Balgin
- Posts : 2127
I prefer people’s own made up stuff but when you’re improvising a session can sometimes grind to a halt as you find yourself bereft of inspiration. Having something complete to fall back on is always handy. So sometimes basing your created stuff on (or relating it to) an existing published work can be handy.April 26, 2007 at 1:34 pm #585224Qwaz
Balgin wrote:I prefer people’s own made up stuff but when you’re improvising a session can sometimes grind to a halt as you find yourself bereft of inspiration. Having something complete to fall back on is always handy. So sometimes basing your created stuff on (or relating it to) an existing published work can be handy.
- Posts : 385
I don’t mean made up as in creating constantly…I plan the major NPC’s every dungeon room and what monsters may roam but should my players randomly decide to attend a religious ceromony while traveling between two cities i’ll be creating on the fly which are the closest temples…etc.
Ditto if they try and persuade the big-bad to turn himself in the role-play for that unforeseen situation is off the cuff.
My home-brews are planned just not set-in-stone as some pre-mades are.April 26, 2007 at 1:52 pm #585225Sinister-Ornament
Quote:Either for me as well. I’d like to see more genres represented though. Maybe a supers game or a cyperpunk game would be interesting.
- Posts : 935
- Gelatinous Cube
Cyberpunk would be good – Iâ€™ve currently got sidetracked away from finishing my scenarios Hostile Space and The Garden of War by brainstorming ideas for cyberpunk/police squad hunting androids scenario.
Anyway back to the topic
Homebrew stuff is a hard slog to write but it can be much more imaganative than pre-bought stuff. I think with homebrews the GM knows the scenario backwards and often feels more able to improvise.
Different Genres. YES
Roleplaying is after all a FANTASTIC idea and it allows such freedoms. I remember when I first learnt of it I wandered round for days in the â€˜Dungeons & Dragons Dazeâ€™ thinking how cool the notion was.
Iâ€™m appalled that Sword and Sorcery has become a default rut for the hobby. It should be a question of who do you want to be today and what genre would you like?
Imagine this is a menu!
How many of us can tick off more than half from this list of possibilities?April 26, 2007 at 2:32 pm #585226ThingAdmin
- Posts : 4512
Tick off as in have done, would like to do, of know of a game system that has such as a default?April 26, 2007 at 4:06 pm #585227Sinister-Ornament
Quote:Tick off as in have done
- Posts : 935
- Gelatinous Cube
Of course you could combine them for allsorts of weird combinations…April 26, 2007 at 5:00 pm #585228Fox
kafkonia wrote:With Hal running a game of his own devising, and with me having three people to date willing to game on audio for public enjoyment (I’m hoping to add one or two more before doing anything), I’m wondering — which are you more interested in as listeners, original homebrew adventures or commercially available ones?
- Posts : 371
I say both personally. I think it would be cool to do both. Do the published adventures and people can get that “shared experience” or the fun of “reading along” as I’ve done on a few of the adventures here on RPGMP3.com.
I like the idea of doing the homebrew adventures too to be honest. It gives people a chance to see your creative side as a GM and as listeners maybe even enjoy some of the wonder in a new and untold story as it unfolds for the party playing through it on audio. Both of which I don’t think are bad things. 🙂
As a listener I would be perfectly happy listening to a series of audios from a party of adventurers doing a published adventure and then after it finishes “swapping” to a homebrew adventure and back again. You could then see how players and characters evolve over time and how they change from each adventure. 🙂April 26, 2007 at 5:10 pm #585229Balgin
Qwaz wrote:I don’t mean made up as in creating constantly.
- Posts : 2127
Neither did I. I just eman’t that when you’re improvising there’s less to fall back on if the creative juices dry up and need lubricating with a film or a good book or something.April 26, 2007 at 5:28 pm #585230ThingAdmin
- Posts : 4512
I like both off the shelf and home brew.
Most of the DMs I know that have been at it a while perfer making their own adventures, campaigns and worlds.
I think the important part with off the shelf products is to not let them box you in. If you don’t like something in the adventure, if it doesn’t fit with the way your campaign world works, isn’t spelled out or you just don’t like it, a DM should feel free to change it.
As for rules systems, I like off the shelf products at least for a starting point. It at elast allows players a chance to know the basic mechanics of how the universe functions and how their choices can effect things. I am also all for adjusting things with house rules, as long as it is on the table ahead of time, or discussed when a need is exposed for the house rule.
I did have one DM that liked keeping house rules secret until they came into play. It seemed like my character had no clue how the universe worked at the start of the campaign and decided on some useless and detrimental character paths.April 26, 2007 at 6:20 pm #585231woojitsu
- Posts : 652
- Gelatinous Cube
Why choose one or the other? My preferred method of putting together an adventure is to take a couple of pre-made adventures of an appropriate level and warp them into something that fits the characters in my campaign. The final product usually has little or no resemblance to either of the sources, but I have found that this method turns out much more coherent adventures than starting from scratch would.April 26, 2007 at 8:34 pm #585232BigJackBrass
- Posts : 4638
I’m not sure I’ve ever really run a published scenario, although I’ve tried a couple. They always seem to need massive amounts of work to make them fit my games and group, perhaps because I come from a background of making everything up on the go, and the end result is probably not what the author intended.
Still, as to audio I would certainly like a variety of genres (or at least systems: D20 just seems to make everything taste like D20) and I think I’ll plump for a mix of published and original adventures. I’m never going to go out and buy or even play WLD, for example, but I enjoyed listening to it, yet it was clear well before the end that it was a pretty poor piece of work. A fascinating audio project, but in terms of running something with the listener in mind maybe not the perfect choice.
Which brings up a question I’ve been pondering, that of who the game is for. For the past few weeks my group, the Whartson Hall Gamers, have been recording our games with a view to making them available to interested parties (presumably people like myself with plenty of time at work to listen to podcasts). I made the choice in the end to avoid structuring anything with the recording in mind and to keep the games firmly for the players, but I’ve heard other podcasts where it is clear that the recording itself is the main focus. I don’t know which is better, really, although I like the more natural style myself even if it does mean lots of off-topic (and frequently off-colour) chatter, background noise and occasional lack of focus.
And TomBedlam, a Supers game? You might be in luck… 😉
- The forum ‘Suggestions’ is closed to new topics and replies.