Forums Archive RPGMP3 Chatter Suggestions Preferences in audio — homebrew or commercial adventure?

Viewing 15 posts - 1 through 15 (of 25 total)
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  • #553425
    kafkonia
    • Posts : 194
    • Orc

    With Hal running a game of his own devising, and with me having three people to date willing to game on audio for public enjoyment (I’m hoping to add one or two more before doing anything), I’m wondering — which are you more interested in as listeners, original homebrew adventures or commercially available ones?

    The commercially available ones add to a sense of shared experience, as other people can compare their experiences with the game, or just go out and buy a copy. But there’s something nice and fresh about a homebrewed game like Labour of Love or the direction Steve took ToEE in when the party decided it was out of their league (for as short as that lasted.)

    Given that I may wind up running my game in a setting and/or with a system that has few premade adventures, I’m curious to hear other people’s opinions. As it is, I’ve had more luck adapting non-d20 system adventure to my group’s needs than running ones written for the system.

    #585219
    Keener
    • Posts : 4977
    • Drider

    Either or. 😀

    #585220
    TomBedlam
    • Posts : 220
    • Orc

    Either for me as well. I’d like to see more genres represented though. Maybe a supers game or a cyperpunk game would be interesting.

    #585221
    Qwaz
    • Posts : 385
    • Thri-kreen

    I prefer home-brews. I like the DM free to do what he likes and not feel constrained by the words on the page. To be fair a friend of mine who DM’s is god-aweful at reacting to unexpected things and working on the fly so a pre-made might be the way to go for him.

    Anyway, whichever you prefer to run would go down well 🙂

    #585222
    riddles
    • Posts : 2288
    • Succubus

    Whichever you feel most comfortable with, especially for your 1st time…

    I enjoy listening to the roleplaying, what is played is kind of 2ndary to be honest (though I did buy WLD on the strength of this lot! ;)).

    I would be nice for it not to be d&d, but not essential.

    And good luck, ‘cos you’ll need it! 😈

    #585223
    Balgin
    • Posts : 2127
    • Succubus

    I prefer people’s own made up stuff but when you’re improvising a session can sometimes grind to a halt as you find yourself bereft of inspiration. Having something complete to fall back on is always handy. So sometimes basing your created stuff on (or relating it to) an existing published work can be handy.

    #585224
    Qwaz
    • Posts : 385
    • Thri-kreen
    Balgin wrote:
    I prefer people’s own made up stuff but when you’re improvising a session can sometimes grind to a halt as you find yourself bereft of inspiration. Having something complete to fall back on is always handy. So sometimes basing your created stuff on (or relating it to) an existing published work can be handy.

    I don’t mean made up as in creating constantly…I plan the major NPC’s every dungeon room and what monsters may roam but should my players randomly decide to attend a religious ceromony while traveling between two cities i’ll be creating on the fly which are the closest temples…etc.

    Ditto if they try and persuade the big-bad to turn himself in the role-play for that unforeseen situation is off the cuff.

    My home-brews are planned just not set-in-stone as some pre-mades are.

    #585225
    Sinister-Ornament
    • Posts : 935
    • Gelatinous Cube
    Quote:
    Either for me as well. I’d like to see more genres represented though. Maybe a supers game or a cyperpunk game would be interesting.

    Cyberpunk would be good – I’ve currently got sidetracked away from finishing my scenarios Hostile Space and The Garden of War by brainstorming ideas for cyberpunk/police squad hunting androids scenario.

    Anyway back to the topic

    Homebrew stuff is a hard slog to write but it can be much more imaganative than pre-bought stuff. I think with homebrews the GM knows the scenario backwards and often feels more able to improvise.

    Different Genres. YES

    Roleplaying is after all a FANTASTIC idea and it allows such freedoms. I remember when I first learnt of it I wandered round for days in the ‘Dungeons & Dragons Daze’ thinking how cool the notion was.

    I’m appalled that Sword and Sorcery has become a default rut for the hobby. It should be a question of who do you want to be today and what genre would you like?

    Imagine this is a menu!

    Adventurer

    Alien

    Ambassador

    Amnesiac

    Android Hunter

    Angel

    Assassin

    Astronaut

    Avenger

    Bandit

    Bank Robber

    Billionaire playboy

    Bounty Hunter

    Cad

    Cartoon Character

    Commando

    Con-Artist

    Cowboy

    Crypto-zoologist

    Cyborg

    Deep-Sea Diver

    Demonologist

    Detective

    Doctor

    Dragon Slayer

    Duellist

    Eccentric

    Egyptologist

    Escaped Convict

    Explorer

    Femme fatale

    Flapper

    Gangster

    Ghost

    Hacker

    Informer

    Inventor

    Investigative Journalist

    King

    Lunatic

    Mad Scientist

    Magician

    Mercenary

    Mystic

    Occultist

    Outlaw

    Paladin

    Para-Medic

    Pirate

    Priest

    Prince

    Private Investigator

    Privateer

    Psychiatrist

    Psychic

    Revolutionary

    Sheriff

    Smuggler

    Sorcerer

    Spy

    Star-Pilot

    Superhero

    Thief

    Time Traveller

    Treasure Seeker

    Vampire Hunter

    Victorian

    Vigilante

    Werewolf

    Witch-Hunter

    Wizard

    Zombie Survivor

    How many of us can tick off more than half from this list of possibilities?

    #585226
    Thing
    Admin
    • Posts : 4512
    • Drider

    Tick off as in have done, would like to do, of know of a game system that has such as a default?

    #585227
    Sinister-Ornament
    • Posts : 935
    • Gelatinous Cube
    Quote:
    Tick off as in have done

    Of course you could combine them for allsorts of weird combinations…

    #585228
    Fox
    • Posts : 371
    • Thri-kreen
    kafkonia wrote:
    With Hal running a game of his own devising, and with me having three people to date willing to game on audio for public enjoyment (I’m hoping to add one or two more before doing anything), I’m wondering — which are you more interested in as listeners, original homebrew adventures or commercially available ones?

    I say both personally. I think it would be cool to do both. Do the published adventures and people can get that “shared experience” or the fun of “reading along” as I’ve done on a few of the adventures here on RPGMP3.com.

    I like the idea of doing the homebrew adventures too to be honest. It gives people a chance to see your creative side as a GM and as listeners maybe even enjoy some of the wonder in a new and untold story as it unfolds for the party playing through it on audio. Both of which I don’t think are bad things. 🙂

    As a listener I would be perfectly happy listening to a series of audios from a party of adventurers doing a published adventure and then after it finishes “swapping” to a homebrew adventure and back again. You could then see how players and characters evolve over time and how they change from each adventure. 🙂

    #585229
    Balgin
    • Posts : 2127
    • Succubus
    Qwaz wrote:
    I don’t mean made up as in creating constantly.

    Neither did I. I just eman’t that when you’re improvising there’s less to fall back on if the creative juices dry up and need lubricating with a film or a good book or something.

    #585230
    Thing
    Admin
    • Posts : 4512
    • Drider

    I like both off the shelf and home brew.

    Most of the DMs I know that have been at it a while perfer making their own adventures, campaigns and worlds.

    I think the important part with off the shelf products is to not let them box you in. If you don’t like something in the adventure, if it doesn’t fit with the way your campaign world works, isn’t spelled out or you just don’t like it, a DM should feel free to change it.

    As for rules systems, I like off the shelf products at least for a starting point. It at elast allows players a chance to know the basic mechanics of how the universe functions and how their choices can effect things. I am also all for adjusting things with house rules, as long as it is on the table ahead of time, or discussed when a need is exposed for the house rule.

    I did have one DM that liked keeping house rules secret until they came into play. It seemed like my character had no clue how the universe worked at the start of the campaign and decided on some useless and detrimental character paths.

    #585231
    woojitsu
    • Posts : 652
    • Gelatinous Cube

    Why choose one or the other? My preferred method of putting together an adventure is to take a couple of pre-made adventures of an appropriate level and warp them into something that fits the characters in my campaign. The final product usually has little or no resemblance to either of the sources, but I have found that this method turns out much more coherent adventures than starting from scratch would.

    #585232
    BigJackBrass
    • Posts : 4638
    • Drider

    I’m not sure I’ve ever really run a published scenario, although I’ve tried a couple. They always seem to need massive amounts of work to make them fit my games and group, perhaps because I come from a background of making everything up on the go, and the end result is probably not what the author intended.

    Still, as to audio I would certainly like a variety of genres (or at least systems: D20 just seems to make everything taste like D20) and I think I’ll plump for a mix of published and original adventures. I’m never going to go out and buy or even play WLD, for example, but I enjoyed listening to it, yet it was clear well before the end that it was a pretty poor piece of work. A fascinating audio project, but in terms of running something with the listener in mind maybe not the perfect choice.

    Which brings up a question I’ve been pondering, that of who the game is for. For the past few weeks my group, the Whartson Hall Gamers, have been recording our games with a view to making them available to interested parties (presumably people like myself with plenty of time at work to listen to podcasts). I made the choice in the end to avoid structuring anything with the recording in mind and to keep the games firmly for the players, but I’ve heard other podcasts where it is clear that the recording itself is the main focus. I don’t know which is better, really, although I like the more natural style myself even if it does mean lots of off-topic (and frequently off-colour) chatter, background noise and occasional lack of focus.

    And TomBedlam, a Supers game? You might be in luck… 😉

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