Forums Archive RPGMP3 Chatter Whartson Hall Gamers Dogs in the Vineyard Session 1

Viewing 15 posts - 46 through 60 (of 68 total)
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  • #593434
    Martimus
    • Posts : 602
    • Gelatinous Cube
    Isis wrote:
    Big RPGmp3 meetup! 😀

    Fab 😀 We’re all heading down on the Friday to get in some early gaming. So far I think most of us have games booked throughout Saturday. Then it’s off for a slap up binge at the world famous (well, world famous in my little head) Johnny Wongs Chinese emporium. Then more gaming, this time we brought our own group never mind the game lol.

    Maybe we can persuade the Yoggies to join in the frollicks?

    #593435
    CrazyMLC
    • Posts : 161
    • Orc

    Hm…. I’m liking it so far.

    But for some reason I’m thinking every instance of ‘virgin’ should be replaced with ‘vixen’.

    #593436
    Anonymous
    • Posts : 1113
    • Owlbear

    I’m a little behind the crowd listening to this one but have just very much enjoyed the first session.

    To echo the above comments: Great intro, good people! 😀 Nicely evocative and mood setting before the, ahem, pre-amble kicks in! 😉

    Very nice showcase of how the game works too. I can see how it could be a little confusing, this system, when you first read it in the rulebook but this session goes a long way to helping clarify things. As indeed does Mr Weasel’s post above!

    Roll on session 2! 😀

    #593437
    Nishastra
    • Posts : 40
    • Flumph

    This is the one Whartson Hall game I can’t listen to a second time.

    Sara’s “accent” and the general (…ly absurd) nature of her character (which seems totally contrary to the character as it was described at the start) makes me want to hit things with my head 😛

    It’s fine otherwise, but good god!

    #593438
    Anonymous
    • Posts : 1113
    • Owlbear

    That’s interesting… I’ll try to remember to cycle back with some comments from my side once I’ve listened to all the sessions.

    It might take me a while though as I only listen to podcasts while commuting… Plus I do have the memory of a fish! But still, one day I SHALL return… With THOUGHTS!

    😀

    #593439
    Martimus
    • Posts : 602
    • Gelatinous Cube
    Nishastra wrote:
    This is the one Whartson Hall game I can’t listen to a second time.

    Sara’s “accent” and the general (…ly absurd) nature of her character (which seems totally contrary to the character as it was described at the start) makes me want to hit things with my head 😛

    It’s fine otherwise, but good god!

    Yes, I think I can only apologise for everyone’s accents when we try to be American.

    It’s so far back, I can’t remember, but don’t tell me Sara tried something other than a lesbian ninja?! 😯

    #593440
    Hafwit
    • Posts : 493
    • Thri-kreen

    No-no, she was playing a religious thug as is right and proper. She did steer pretty directly towards the ‘soiled doves’ though. 😉

    It’s an immensely enjoyable game. I remember the individual characters’ introductory scenes/conflicts as being particularly good.

    #593441
    Nishastra
    • Posts : 40
    • Flumph
    Martimus wrote:
    Yes, I think I can only apologise for everyone’s accents when we try to be American.

    I generally enjoy any accent, no matter how absurd. Indeed, the more absurd the better! It was probably as much the character itself as the accent that bugged me 😛

    Martimus wrote:
    It’s so far back, I can’t remember, but don’t tell me Sara tried something other than a lesbian ninja?!

    I know, it’s hard to believe. In that setting, however, I’d think that both lesbians and ninjas would have to be very secretive, so if she was both, she’d probably be so good at hiding it that you’d never even suspect.

    In the introduction, her character was a full-blooded mountain person who had converted. Her initial conflict led her to feel that it’s wrong to forcefully convert people, and that they should just be allowed to follow what they want.

    Then, in the actual game, she seems to want to kill any non-believers outright except for whores who she wants to force to marry men back home 😛

    Also, there’s no mention at all of her being a mountain person except for once late in the game where it’s mentioned offhand (in describing her character to Emma, if I recall) that there’s a bit of the look of the mountain people about her.

    #593442
    Pheonix
    • Posts : 322
    • Thri-kreen

    Sounds like my kinda woman! 😀

    #593443
    Anonymous
    • Posts : 1113
    • Owlbear

    Nishastra, to be honest if the players are having fun then I usually enjoy listening! Changes to character like the one you mentioned just wash over me (you might remember that memory of a fish I have…). Always nice to hear different views though. 🙂

    As for accents, well matey, I could subject you to my efforts at an American accent but then you’d need to make a SAN roll! 2d20 I reckon! 😀

    #593444
    BigJackBrass
    • Posts : 4638
    • Drider

    I do very, very few accents myself; and even fewer intentionally 😀

    #593445
    Ieqo
    • Posts : 1090
    • Owlbear

    In defense of the Whartsies, while none of them does a brilliant American accent, none of them are quite as painful to my ears as the one Nikki does in the CWR recordings. Which is somewhat humorous since she’s a Hoosier… 😉

    #593446
    Mordion
    • Posts : 246
    • Orc

    No one’s American accent makes me cringe half as much as Fin’s ‘Lun-dan Een-gul-and’ accent.

    Though I have to say so far his Texan in Shadows by Gaslight has been quite restrained. 🙂

    #593447
    Martimus
    • Posts : 602
    • Gelatinous Cube
    Nishastra wrote:
    Martimus wrote:
    Yes, I think I can only apologise for everyone’s accents when we try to be American.

    I generally enjoy any accent, no matter how absurd. Indeed, the more absurd the better! It was probably as much the character itself as the accent that bugged me 😛

    Martimus wrote:
    It’s so far back, I can’t remember, but don’t tell me Sara tried something other than a lesbian ninja?!

    I know, it’s hard to believe. In that setting, however, I’d think that both lesbians and ninjas would have to be very secretive, so if she was both, she’d probably be so good at hiding it that you’d never even suspect.

    In the introduction, her character was a full-blooded mountain person who had converted. Her initial conflict led her to feel that it’s wrong to forcefully convert people, and that they should just be allowed to follow what they want.

    Then, in the actual game, she seems to want to kill any non-believers outright except for whores who she wants to force to marry men back home 😛

    Also, there’s no mention at all of her being a mountain person except for once late in the game where it’s mentioned offhand (in describing her character to Emma, if I recall) that there’s a bit of the look of the mountain people about her.

    Lots of ggod points in there. I’d have to say as for Sara not following her character concept that’s at least as much my fault as the player’s. I think I was so busy learning the rules on the fly that I neglected to push the plot to challenge Sara as much as perhaps I should have. But, as Jomster rightly points out, the players were undoubtedly having fun as was I. So maybe this is a case of letting things run where they will and let folks have fun 🙂

    I’m also surprised at how many people have enjoyed listening to the sessions. This is a game that can lead to a lot of re-sceneing (is that even a word?) and altering of the story, which is fun around the table and lets us generate loads of cool moments, but I’m not sure it lends itself to being the greatest listening experience.

    Dogs remains one of my favourite games we’ve tackled at the Hall. It is very goal specific and leads everything in to conflicy in one way or another , so it wouldn’t suit every game. But for running high stakes- high drama scenarios i think it’s wonderful.

    Glad you’re all enjoying it 😀

    #593448
    Anonymous
    • Posts : 1113
    • Owlbear

    Cycling back as promised!

    Well the accents were, ahem, interesting and some of the characters did wonder a bit from their initial conception… But it was great fun I thought and so I was happy. Particularly pleased to see how the system worked to make situations interesting through the challenges, seeing, raising etc.

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