July 14, 2015 at 1:10 pm #648860Pencil-Monkey
- Posts : 5728
- Mind Flayer
Cthulhu breakfast, eh?October 21, 2015 at 11:03 am #648861Pencil-Monkey
- Posts : 5728
- Mind Flayer
I’ll let you know as it comes together. But this is what I got so far:
- Dear Zordon, we accept the fact that we had to sacrifice a whole Saturday to stop the Dread Lord Cthulhu. But we think you’re crazy to make us write an essay telling you who we think we are. You see us as you want to see us, in the simplest terms, in the most convenient definitions. But what we found out is that each one of us is a Blue… and a Pink… and a Yellow… a Red… and a Green… Does that answer your question? Sincerely yours, the Rangers.
The pink ranger is of course the jock (he’s confidant in his masculinity bro). His supersuit may even have a popped collar.
So all this is part of a game I’m writing for a con. It’ll be Fate Accelerated. More affectionate homage to Power Rangers than parody. But I did think the breakfast club comparison is an interesting idea since Sentai seem to have personalities matching their colours.
[…] Introducing the Mythos Rangers.
- Red Byakhee Ranger – Princess
- Blue Night Gaunt Ranger – Nerd
- Yellow Moonbeast Ranger – Basket Case
- Green Shoggoth Ranger – Criminal
- Pink Cthonian Ranger – Jock
[…] I’m supplying the characters. System is Fate Accelerated. They will have conflicting aspects. The Red Ranger is both the “Perfect Poised Princess” and the “Hot blooded Hero”. The Blue Ranger is both a “Solitary Genius” and “Steadfast friend”… etc.
- Kids are going missing from the Angel Grove Youth Center
- Some return but they are acting like happy zombies
- Investigation leads to a youth Outreach program run by the Nogad Corporation. The company that rebuilt Angel Grove after the last big monster attack. Sprinkle in some Deep Ones to fight!
- Father Vernon the leader of the Youth Outreach program is Dagon! Eldest of the Deep Ones. He’s brainwashing the Angel Grove kids.
- He turns his mental powers on the Mighty Morphin Mythos Rangers!
- They are transported to a mental realm where they meet a being who insists that they are their “real” selves. The Red Ranger is really a princess. She needs to let go of her illusions. [GM invokes aspects here]
- Denying the Dopplegangers makes them stronger. The only way to win is to stop denying that these dopplegangers aren’t part of themselves. They need to accept that they are a Princess or a Jock or a Brain but that it doesn’t define everything about them.
- Making peace with themselves frees the Rangers from Dagons control. He summons a number of building sized sea monsters to attack the city while he escapes! The PCs get to summon their Zords and fight individually.
- Remember all those brainwashed kids? They start chanting “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn” and all those new buildings that Nogad but up? They start glowing. The non-euclidean geometry of the buildings are acting as antennae. Cthulhu, at last awakened from his slumber in R’yleh makes landfall in Angel Grove.
- Guess it’s time to combine their Mechs into the “Elder One Mega Zord”. Smashing the buildings/antennae weakens Cthulhu.
- Earth is saved. Angel Grove is a bit smashed. Cthulhu ate 1d6 investigators a round while he was active but Earth is Saved!
Also the Byakhee is kinda similar to the Night Gaunt so I’m changing it to the
- Red Lloigor Ranger
It’s a fire breathing dinosaur robot!
[…] The Colour out of Space Ranger deserves their own entire game. I may do a sequel one day.
Maybe he is an evil Ranger sent by the MiGo for nefarious* purposes to earth
*I’m not saying Zordon is involved with the MiGo but he’s a head in a jar…
TheMouse: Since you’re bringing Lovecraft’s writing into this, you could set your game in the 20s. Pink was often seen as a masculine color during that period.
apOweyn: Gives “The Colour Out of Space” a slightly different connotation. Sort of a pulpy, tied-to-a-railroad-track-with-the-train-coming vibe.
Evil Midnight Lurker: Does seeing their helmets cause SAN loss in civilians?
MrWolfe: No, the helmets are there to prevent SAN loss from seeing the mutated horror of the transformed ranger beneath. The rangers themselves may not realize this, only knowing that they get stronger/faster/better when they transform, and not understanding the toll that power exacts on their humanity.
Vaalingrade: The Elder One Megazord’s finishing move should be hitting Cthulhu with a boat.
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