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Tagged: feylin, wand of wonder, wld
- This topic has 29 replies, 12 voices, and was last updated 9 years, 6 months ago by
WhiteKnight.
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February 24, 2005 at 12:17 pm #552168
WhiteKnight
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All,
As the person tasked with providing Classic AD&D scenarios for the site, I was wondering what people’s preferences are.
I had originally planned to open with White Plume Mountain, one of my all time favourite scenario’s, but I’ve been having second thoughts.
If we are going to have a sequence of classic AD&D adventures, would people prefer to have the same group of characters take part in each scenario, with assumed time spent levelling in between. Sort of like the D&D3 archetype characters.
If I do things that way then we might be better advised to plot a timeline through adventures which means the characters become more powerful from adventure to adventure, rather than having to downgrade them if I later decide to run a lower level scenario.
If people want to go down that route, then clearly we need to open with one of the classic low level scenarios like T1 – The Village of Hommelet. This isn’t a problem, just wondered if anyone had any strong feelings as it seems people are getting quite attached to the characters in WLD.
The forum is thrown open for debate. . .
February 24, 2005 at 3:37 pm #563213tomlib
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Count me in as a fellow who likes to see the same character from adventure to adventure. If someone dies then let them get a new character but I prefer to watch the growth.
I actually enjoyed the Character Generation session from the OldenHaller game to a certain degree although it went by quickly. AD&D might be more of a boring section.
I think starting with a low level adventure and working your up would be best. Maybe include a link to the PDF version of the file on sale. Most of the classic modules are for sale for $5.00 or so.
Tom
February 25, 2005 at 7:32 am #563214Anonymous
- Posts : 1113
- Owlbear
I think the same characters would hold our interest more.
As to modules, for a backbone you can’t go wrong with an A series, G series, D series, Q wrap-up-arama. It is _classic_ AD&D right? Starting with T1 or B2 would work well with that. T1-4 might make you too tough to tackle the A series, even though they are supposed to mesh together.
A stop off at S2 or S1 (or S4 even) somewhere along the way would be very interesting
Good luck
February 25, 2005 at 7:39 pm #563215ENoa4
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I think this sounds fantastic. I’ve become very used to the characters in WLD and have even worked them into a Neverwinter Nights module as henchmen. I think it’s a good idea to bring the same set of characters through all of the modules. I am very excited about listening to the classic PnP modules. Good luck with it.
ENoa4
April 11, 2005 at 11:47 am #563216Cob37
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My vote would be for the UK series, Saltmarsh and such.
April 12, 2005 at 9:27 pm #563217WhiteKnight
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It is fortuitous indeed then that I am currently reviewing U1 – U3 as a valid opening point for this game. 🙂
Need to decide where in the game world (Greyhawk), I am going to site these adventures as I need to transport the players from there toward A1. Have hopes that this will prove an auspicious opening however.
Not sure when this will start as I still have to assemble a party and unlearn all my D&D3E. 😆
Watch this space for further info.
May 19, 2005 at 3:15 pm #563218Anonymous
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- Owlbear
What is your opinion of Planescape? I had always thought it rife with possibility, but most people I deal with find it too vague despite the dearth of material that one can find. I think it comes from the “unlimited” nature of the planes, and the need for people to be grounded in something resembling reality.
Present company excepted, have you known anyone running a long-term fairly well-presented Planescape campaign?
May 20, 2005 at 9:54 am #563219Cob37
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ANonnyMouse wrote:What is your opinion of Planescape? I had always thought it rife with possibility, but most people I deal with find it too vague despite the dearth of material that one can find. I think it comes from the “unlimited” nature of the planes, and the need for people to be grounded in something resembling reality.Present company excepted, have you known anyone running a long-term fairly well-presented Planescape campaign?
Unfortunately I have not but I must admit it would be a cool selection for someone to do in another audio game thread. Who knows, maybe I’ll get the Skell game to move to Sigil for a bit just to get my feet wet.
July 12, 2005 at 2:09 pm #563220riddles
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WhiteKnight wrote:It is fortuitous indeed then that I am currently reviewing U1 – U3 as a valid opening point for this game. 🙂/quote]
Of course were you to want to go with 3.5, the DMG II may be of some benefit…
July 12, 2005 at 2:59 pm #563221Salubrai
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ENoa4 wrote:I think this sounds fantastic. I’ve become very used to the characters in WLD and have even worked them into a Neverwinter Nights module as henchmen. I think it’s a good idea to bring the same set of characters through all of the modules. I am very excited about listening to the classic PnP modules. Good luck with it.ENoa4
Still waiting on the BALLAAAZAR quotes. 🙂 Hee hee hee
July 12, 2005 at 3:01 pm #563222Salubrai
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I am an unmitigated lover of the Planescape setting. I could only dream of Hal running a game featuring the same characters, or at the very least a one-shot game in Sigil or whatnot. The major problem with the Planes, as has previously been mentioned is that not only the players – but the GM themselves can rarely get their minds around the concept of a truly “infinite” space in the planes, which require all sorts of conventions and special methods for traveling about.
I’m curious what Hal, Lindsay, Paul, Steve and Fin’s opinion is on Planescape as a possible setting, or at least, their comments on it.
July 12, 2005 at 3:33 pm #563223ENoa4
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Quote:Still waiting on the BALLAAAZAR quotes.I’ll add them when I get them! 🙂
I would really enjoy hearing classic AD&D modules. I really enjoyed listening to C1 hidden Shrine of Tomoachan by Cob37 and his crew. I was very familiar with the module and it made for a very different listening experience as a result.
July 12, 2005 at 10:26 pm #563224Ffaern
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This may sound silly but, “The Keep on The Borderlands” is just… Well, you know. 😀
That may be pushing the (antique) envelope too much so how about, as mentioned already, The Sinister Secret of Saltmarsh trilogy – fantastic stuff!
In the end, any of the classics will of course be just fine.
Brian
July 13, 2005 at 1:09 am #563225EegahInc
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OK, I expect some boos and hisses but, um, er… Ravenloft.
July 13, 2005 at 1:16 am #563226ENoa4
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That’s a great one! Did anyone ever play I-10, I can’t remember the title but it was a sequel to Ravenloft, before it was published as a campaign setting. I tried to run it and my players revolted. One sat on the side of the road and refused to remove…I thought it was great, but they hated it.
ENoa4
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