Forums Archive RPGMP3 Chatter RPGMP3 Classics Classic AD&D

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  • #552168
    WhiteKnight
    • Posts : 878
    • Gelatinous Cube

    All,

    As the person tasked with providing Classic AD&D scenarios for the site, I was wondering what people’s preferences are.

    I had originally planned to open with White Plume Mountain, one of my all time favourite scenario’s, but I’ve been having second thoughts.

    If we are going to have a sequence of classic AD&D adventures, would people prefer to have the same group of characters take part in each scenario, with assumed time spent levelling in between. Sort of like the D&D3 archetype characters.

    If I do things that way then we might be better advised to plot a timeline through adventures which means the characters become more powerful from adventure to adventure, rather than having to downgrade them if I later decide to run a lower level scenario.

    If people want to go down that route, then clearly we need to open with one of the classic low level scenarios like T1 – The Village of Hommelet. This isn’t a problem, just wondered if anyone had any strong feelings as it seems people are getting quite attached to the characters in WLD.

    The forum is thrown open for debate. . .

    #563213
    tomlib
    • Posts : 154
    • Orc

    Count me in as a fellow who likes to see the same character from adventure to adventure. If someone dies then let them get a new character but I prefer to watch the growth.

    I actually enjoyed the Character Generation session from the OldenHaller game to a certain degree although it went by quickly. AD&D might be more of a boring section.

    I think starting with a low level adventure and working your up would be best. Maybe include a link to the PDF version of the file on sale. Most of the classic modules are for sale for $5.00 or so.

    Tom

    #563214
    Anonymous
    • Posts : 1113
    • Owlbear

    I think the same characters would hold our interest more.

    As to modules, for a backbone you can’t go wrong with an A series, G series, D series, Q wrap-up-arama. It is _classic_ AD&D right? Starting with T1 or B2 would work well with that. T1-4 might make you too tough to tackle the A series, even though they are supposed to mesh together.

    A stop off at S2 or S1 (or S4 even) somewhere along the way would be very interesting

    Good luck

    #563215
    ENoa4
    • Posts : 746
    • Gelatinous Cube

    I think this sounds fantastic. I’ve become very used to the characters in WLD and have even worked them into a Neverwinter Nights module as henchmen. I think it’s a good idea to bring the same set of characters through all of the modules. I am very excited about listening to the classic PnP modules. Good luck with it.

    ENoa4

    #563216
    Cob37
    • Posts : 555
    • Gelatinous Cube

    My vote would be for the UK series, Saltmarsh and such.

    #563217
    WhiteKnight
    • Posts : 878
    • Gelatinous Cube

    It is fortuitous indeed then that I am currently reviewing U1 – U3 as a valid opening point for this game. 🙂

    Need to decide where in the game world (Greyhawk), I am going to site these adventures as I need to transport the players from there toward A1. Have hopes that this will prove an auspicious opening however.

    Not sure when this will start as I still have to assemble a party and unlearn all my D&D3E. 😆

    Watch this space for further info.

    #563218
    Anonymous
    • Posts : 1113
    • Owlbear

    What is your opinion of Planescape? I had always thought it rife with possibility, but most people I deal with find it too vague despite the dearth of material that one can find. I think it comes from the “unlimited” nature of the planes, and the need for people to be grounded in something resembling reality.

    Present company excepted, have you known anyone running a long-term fairly well-presented Planescape campaign?

    #563219
    Cob37
    • Posts : 555
    • Gelatinous Cube
    ANonnyMouse wrote:
    What is your opinion of Planescape? I had always thought it rife with possibility, but most people I deal with find it too vague despite the dearth of material that one can find. I think it comes from the “unlimited” nature of the planes, and the need for people to be grounded in something resembling reality.

    Present company excepted, have you known anyone running a long-term fairly well-presented Planescape campaign?

    Unfortunately I have not but I must admit it would be a cool selection for someone to do in another audio game thread. Who knows, maybe I’ll get the Skell game to move to Sigil for a bit just to get my feet wet.

    #563220
    riddles
    • Posts : 2288
    • Succubus
    WhiteKnight wrote:
    It is fortuitous indeed then that I am currently reviewing U1 – U3 as a valid opening point for this game. 🙂

    /quote]

    Of course were you to want to go with 3.5, the DMG II may be of some benefit…

    #563221
    Salubrai
    • Posts : 2940
    • Succubus
    ENoa4 wrote:
    I think this sounds fantastic. I’ve become very used to the characters in WLD and have even worked them into a Neverwinter Nights module as henchmen. I think it’s a good idea to bring the same set of characters through all of the modules. I am very excited about listening to the classic PnP modules. Good luck with it.

    ENoa4

    Still waiting on the BALLAAAZAR quotes. 🙂 Hee hee hee

    #563222
    Salubrai
    • Posts : 2940
    • Succubus

    I am an unmitigated lover of the Planescape setting. I could only dream of Hal running a game featuring the same characters, or at the very least a one-shot game in Sigil or whatnot. The major problem with the Planes, as has previously been mentioned is that not only the players – but the GM themselves can rarely get their minds around the concept of a truly “infinite” space in the planes, which require all sorts of conventions and special methods for traveling about.

    I’m curious what Hal, Lindsay, Paul, Steve and Fin’s opinion is on Planescape as a possible setting, or at least, their comments on it.

    #563223
    ENoa4
    • Posts : 746
    • Gelatinous Cube
    Quote:
    Still waiting on the BALLAAAZAR quotes.

    I’ll add them when I get them! 🙂

    I would really enjoy hearing classic AD&D modules. I really enjoyed listening to C1 hidden Shrine of Tomoachan by Cob37 and his crew. I was very familiar with the module and it made for a very different listening experience as a result.

    #563224
    Ffaern
    • Posts : 242
    • Orc

    This may sound silly but, “The Keep on The Borderlands” is just… Well, you know. 😀

    That may be pushing the (antique) envelope too much so how about, as mentioned already, The Sinister Secret of Saltmarsh trilogy – fantastic stuff!

    In the end, any of the classics will of course be just fine.

    Brian

    #563225
    EegahInc
    • Posts : 904
    • Gelatinous Cube

    OK, I expect some boos and hisses but, um, er… Ravenloft.

    #563226
    ENoa4
    • Posts : 746
    • Gelatinous Cube

    That’s a great one! Did anyone ever play I-10, I can’t remember the title but it was a sequel to Ravenloft, before it was published as a campaign setting. I tried to run it and my players revolted. One sat on the side of the road and refused to remove…I thought it was great, but they hated it.

    ENoa4

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