Forums Gaming Chat Roleplaying 90 Old School Tabletop RPGs

Viewing 15 posts - 1 through 15 (of 26 total)
  • Author
    Posts
  • #560437
    Hal
    Admin
    • Posts : 7755
    • Treant

    So I saw this online and thought it might be helpful to those answering the #RPGaDay question today 🙂

     

    90 Old School Tabletop RPGs

     

    I got 25 – which I think is kind of appalling. There were some that I had played later versions of and some that I own but may never have played but some are super super obscure 🙂

     

    Lets see how you all do. My money is on The Hall to win this one 😛

     

    Hal :hal:

    #646617
    BigJackBrass
    • Posts : 4638
    • Drider

    At a quick glance: 43. Still own quite a few of those 🙂

    There are a couple of real rarities there.

    #646618
    Hal
    Admin
    • Posts : 7755
    • Treant

    Yes – I was thinking a few of those were mighty rare 🙂

     

    I also guessed you would have played quite a few of them 😛

     

    Hal :hal:

    #646619
    BigJackBrass
    • Posts : 4638
    • Drider

    There are some I never bothered to get, a couple I wanted but never found and a few I’m not familiar with.

     

    And then there’s the worst category: the ones I bought hoping they were great… but they weren’t.

    #646620
    Hal
    Admin
    • Posts : 7755
    • Treant

    Yes – I have a shelf filled with the last category.

     

    You also missed – the ones I think are great but I can persuade anyone to play 🙂

     

    Hal :hal:

    #646621
    BigJackBrass
    • Posts : 4638
    • Drider

    You also missed – the ones I think are great but I can persuade anyone to play 🙂

     

    90% of the games I own…

    #646622
    Twyst
    • Posts : 86
    • Bullywug

    Geez. I got 7 and thought that was a lot. I probably only ever saw another 5 or so in a store or at a gaming table. Maybe a few more in Dragon magazine ads. But most – never heard of ’em. You guys are really nerds.  😛

    #646623
    BigJackBrass
    • Posts : 4638
    • Drider

    Not nerds so much as getting old 😀

    #646624
    Hal
    Admin
    • Posts : 7755
    • Treant

    Agreed 🙂 I have seen a lot of them that I do not own or have played mostly because the local game store I used to frequent used to have an excellent second hand section 🙂

     

    Hal :hal:

    #646625
    Balgin
    • Posts : 2127
    • Succubus

    Well I’ve only got four and a two or three halves of those. Maybe some of those halves ought to count as a whole. The list seems to favour far too many science fiction elements to include most of my collection.

    #646626
    Manchine
    • Posts : 19
    • Commoner

    I got 16…. =)  I was disappointed that they didn’t have.  Personally this was my favorite game, where my name and comic comes from.  (The characters I created back then.

     

    mshoy7.jpg

    #646627
    TFSakon
    • Posts : 24
    • Flumph

    Out of curiosity Brass which ones did you think were awesome, but sucked. Any us young’uns would recognise?

    #646628
    BigJackBrass
    • Posts : 4638
    • Drider

    I’ll have to check the list again when I get home 🙂

    #646629
    Hafwit 2.0
    • Posts : 160
    • Orc

    Six. I feel inadequate. Young and inadequate.

    #646630
    BigJackBrass
    • Posts : 4638
    • Drider

    Out of curiosity Brass which ones did you think were awesome, but sucked. Any us young’uns would recognise?

     

    “Sucked” might be putting it a little strongly… Perhaps “disappointed” would fit better.

     

    The Morrow Project is one. I believe that Flying Buffalo UK distributed it over here, or possibly even reprinted it, so copies could be found “in the wild” (not the case for RPGs like Supergame, which I knew only from adverts in Space Gamer), and there was a boxed set available as well as the spiral-bound book. It had a reputation for extreme detail and accuracy, a sense of being a “realistic” post-apocalypse game. When I finally bought a copy it seemed to fall rather flat for me. Even for the time it came out there was a very heavy focus on weapons, ammunition and minute differences between firearms, none of which interests me particularly, but the main problem was the roleplaying side of it: TMP didn’t really have much scope for developing a character until they borrowed the D100 system from Chaosium and bolted it on as a supplement. That expanded things for the PCs, but the world remained underdeveloped, only really coming to life in the adventures. It’s a shame, because unlike many RPGs TMP actually gave your characters a reason to do things: they were part of a series of teams put in suspended animation in order to help rebuild society after catastrophe hit… except something went wrong and they remained asleep far longer than planned, waking to a world in a far worse state than anticipated. It’s a great setup and I don’t think that the game did enough with it at the start. I rather preferred Aftermath for my post-apocalypse jollies 😀 There was a crossover of writers, mechanical elements and even parts of the future history between TMP and Tri Tac’s games such as Fringeworthy and FTL: 2448 (both also on the list), so inevitably some of the criticisms I have can be levelled at Tri Tac as well. Yet the vital difference from my point of view is that the Tri Tac games did a much better job of giving you a character you could really use and a world they could play in.

     

    High Fantasy has a few nice elements, such as alchemist and “beast master” characters, but never managed to be more than a clunky D&D wannabe, feeling neither fresh nor easier to use. I kept it because it did have some very good solo adventures, though.

     

    Wild West redeemed itself by fetching a few quid when I sold it on eBay, but like the early editions of Boot Hill it felt as though role-playing was an afterthought. Nothing to particularly recommend it, sadly.

     

    Lands of Adventure is another oddity. There’s actually a very clever, well thought out game in there… yet I can’t think of a single reason why I’d run it instead of a different fantasy RPG. The included “culture packs” are a nice idea, brief setting books for Ye Olde Englande and Ancient Greece; it’s a real shame that they never published more, as was planned. Some elements of the mechanics seem perversely contrary: I seem to recall that your dexterity stat was based on your skill at crafting items, rather than vice versa, for example. It also suffered from a lack of pre-written animals, monsters and NPCs, which made for heavy prep time. Still, it’s the only game I’ve ever encountered that explains what happens to the combat effectiveness of a bear if you shave it. Loved the cover (quite radical for the time, with no oiled muscles or searing fireballs in sight) and I greatly respect Lee Gold’s work, but I don’t know if I’ll ever try running it again.

     

    There are others, but why be negative? It’s a list heavy with brilliant games, old though they be.

Viewing 15 posts - 1 through 15 (of 26 total)
  • The forum ‘Roleplaying’ is closed to new topics and replies.