Forums › Gaming Chat › Roleplaying › 90 Old School Tabletop RPGs
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thom.
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August 5, 2014 at 12:55 pm #560437
So I saw this online and thought it might be helpful to those answering the #RPGaDay question today 🙂
I got 25 – which I think is kind of appalling. There were some that I had played later versions of and some that I own but may never have played but some are super super obscure 🙂
Lets see how you all do. My money is on The Hall to win this one 😛
Hal :hal:
August 5, 2014 at 1:11 pm #646617BigJackBrass
- Posts : 4638
- Drider
At a quick glance: 43. Still own quite a few of those 🙂
There are a couple of real rarities there.
August 5, 2014 at 1:43 pm #646618Yes – I was thinking a few of those were mighty rare 🙂
I also guessed you would have played quite a few of them 😛
Hal :hal:
August 5, 2014 at 5:04 pm #646619BigJackBrass
- Posts : 4638
- Drider
There are some I never bothered to get, a couple I wanted but never found and a few I’m not familiar with.
And then there’s the worst category: the ones I bought hoping they were great… but they weren’t.
August 5, 2014 at 6:05 pm #646620Yes – I have a shelf filled with the last category.
You also missed – the ones I think are great but I can persuade anyone to play 🙂
Hal :hal:
August 5, 2014 at 6:55 pm #646621BigJackBrass
- Posts : 4638
- Drider
You also missed – the ones I think are great but I can persuade anyone to play 🙂
90% of the games I own…
August 6, 2014 at 9:30 am #646622Twyst
- Posts : 86
- Bullywug
Geez. I got 7 and thought that was a lot. I probably only ever saw another 5 or so in a store or at a gaming table. Maybe a few more in Dragon magazine ads. But most – never heard of ’em. You guys are really nerds. 😛
August 6, 2014 at 11:48 am #646623BigJackBrass
- Posts : 4638
- Drider
Not nerds so much as getting old 😀
August 6, 2014 at 4:06 pm #646624Agreed 🙂 I have seen a lot of them that I do not own or have played mostly because the local game store I used to frequent used to have an excellent second hand section 🙂
Hal :hal:
August 6, 2014 at 6:05 pm #646625Balgin
- Posts : 2127
- Succubus
Well I’ve only got four and a two or three halves of those. Maybe some of those halves ought to count as a whole. The list seems to favour far too many science fiction elements to include most of my collection.
September 12, 2014 at 6:08 am #646626Manchine
- Posts : 19
- Commoner
I got 16…. =) I was disappointed that they didn’t have. Personally this was my favorite game, where my name and comic comes from. (The characters I created back then.
February 10, 2015 at 1:29 pm #646627TFSakon
- Posts : 24
- Flumph
Out of curiosity Brass which ones did you think were awesome, but sucked. Any us young’uns would recognise?
February 10, 2015 at 3:46 pm #646628BigJackBrass
- Posts : 4638
- Drider
I’ll have to check the list again when I get home 🙂
February 10, 2015 at 6:36 pm #646629Hafwit 2.0
- Posts : 160
- Orc
Six. I feel inadequate. Young and inadequate.
February 10, 2015 at 7:45 pm #646630BigJackBrass
- Posts : 4638
- Drider
Out of curiosity Brass which ones did you think were awesome, but sucked. Any us young’uns would recognise?
“Sucked” might be putting it a little strongly… Perhaps “disappointed” would fit better.
The Morrow Project is one. I believe that Flying Buffalo UK distributed it over here, or possibly even reprinted it, so copies could be found “in the wild” (not the case for RPGs like Supergame, which I knew only from adverts in Space Gamer), and there was a boxed set available as well as the spiral-bound book. It had a reputation for extreme detail and accuracy, a sense of being a “realistic” post-apocalypse game. When I finally bought a copy it seemed to fall rather flat for me. Even for the time it came out there was a very heavy focus on weapons, ammunition and minute differences between firearms, none of which interests me particularly, but the main problem was the roleplaying side of it: TMP didn’t really have much scope for developing a character until they borrowed the D100 system from Chaosium and bolted it on as a supplement. That expanded things for the PCs, but the world remained underdeveloped, only really coming to life in the adventures. It’s a shame, because unlike many RPGs TMP actually gave your characters a reason to do things: they were part of a series of teams put in suspended animation in order to help rebuild society after catastrophe hit… except something went wrong and they remained asleep far longer than planned, waking to a world in a far worse state than anticipated. It’s a great setup and I don’t think that the game did enough with it at the start. I rather preferred Aftermath for my post-apocalypse jollies 😀 There was a crossover of writers, mechanical elements and even parts of the future history between TMP and Tri Tac’s games such as Fringeworthy and FTL: 2448 (both also on the list), so inevitably some of the criticisms I have can be levelled at Tri Tac as well. Yet the vital difference from my point of view is that the Tri Tac games did a much better job of giving you a character you could really use and a world they could play in.
High Fantasy has a few nice elements, such as alchemist and “beast master” characters, but never managed to be more than a clunky D&D wannabe, feeling neither fresh nor easier to use. I kept it because it did have some very good solo adventures, though.
Wild West redeemed itself by fetching a few quid when I sold it on eBay, but like the early editions of Boot Hill it felt as though role-playing was an afterthought. Nothing to particularly recommend it, sadly.
Lands of Adventure is another oddity. There’s actually a very clever, well thought out game in there… yet I can’t think of a single reason why I’d run it instead of a different fantasy RPG. The included “culture packs” are a nice idea, brief setting books for Ye Olde Englande and Ancient Greece; it’s a real shame that they never published more, as was planned. Some elements of the mechanics seem perversely contrary: I seem to recall that your dexterity stat was based on your skill at crafting items, rather than vice versa, for example. It also suffered from a lack of pre-written animals, monsters and NPCs, which made for heavy prep time. Still, it’s the only game I’ve ever encountered that explains what happens to the combat effectiveness of a bear if you shave it. Loved the cover (quite radical for the time, with no oiled muscles or searing fireballs in sight) and I greatly respect Lee Gold’s work, but I don’t know if I’ll ever try running it again.
There are others, but why be negative? It’s a list heavy with brilliant games, old though they be.
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