For those out there whose are feeling audio file deprived while RPGMP3 sits in development limbo, we have new audio for you (courtesy of Google Drive as downloadable MP3 files).
Sugar Fuelled Gamers presents The World's Most Wondrous Year, a Savage Worlds Pulp Adventure. As of this posting, it sits at 36 episodes, recorded from the very first session, and we intend to play the campaign to the finish. Until RPGMP3 rises from it's grave like the altered beast of yore, this thread is to serve as the new episode update, and general discussion thread for anyone who wants to comment!
It is 1899, the turn of the 20th Century. 23 years after extraordinary British scientist Phileas Fogg went around the World in 80 Days, he now seeks to better his own feat – to travel to any seven destinations on the planet, no matter how far, within the year. Fogg will then justifiably become the head of the Royal Academy of Science. There’s just one problem. Phileas Fogg is a cad, philander, murderer, and monster. Only a small group of heroes know the truth, and only they can stop him in an adventurous race around the world!
This is a pulp adventure in the style of Indiana Jones, with our heroes travelling the world and facing adventures from a variety of different pulp-filtered genres, from Mystery, Mummies, Pulp Archeology (death-traps!), light Horror, Espionage, and are heading into Time Travel and Dinosaur Safari.
Helen as 'Pittsburgh' Pete Morrison, square jawed American hero
Miriam as Dr Johnathan Hannah, renowned mummy-phobic Egyptologist with shifty eyes
Susan as Dr Amanda Strange, rich dillentante, occultist, scientist, and general eccentric who believes her cat can talk to her, and is inhabited by her dead husband's spirit.
Mara Priscilla Mimieax, time travelling 10 year old Eloi girl from the ruined future.
Grant as Bernard Pendlebury / James Fogg, allegedly a simply butler, but secretly Phileas Fogg's thought-murdered brother.
Jan as Jeremy Wright, mad clockwork scientist
Yerin as Special Investigator Rosemary Darling, British police officer.
System: Savage Worlds, Pulp Edition Special Notes: This is a slightly homebrewed version of Savage Worlds, set up for Pulp rules and based on the Thrilling Tales sourcebook. We've made some skill changes and added a travel system, but it's mostly Savage Worlds in all it's glory. Frequency of sessions: 3 sessions in a month, very consistently Length of sessions: Around 2.5 - 3 hours, consistently. Special Thanks To:
Pinnacle Entertainment Group (PEG), makers of Savage Worlds.
Our Egyptian Adventure "The Strange Expedition and... The Secrets of Sekhmet!" is strongly inspired by The Shadows of Sekhmet, an Any-System Key Scenario by Peter Schweighofer.
Our Transylvanian Adventure "The Strange Expedition vs... The True Terrors of Transylvania!" is an adaption of The Trial of the Beast, Paizo's second book of the Carrion Crown Adventure Path.
Our Amazon Adventure "The Strange Expedition vs... The Crocodile Cult!" is an adaption of PEG's free pulp Savage Worlds adventure, The Eye of Kilquato.
Who are the Sugar Fuelled Gamers?
We are a gaming group from New Zealand who have been gaming together in various forms for well over a decade now. Previous campaigns have included Paizo Adventure Paths Legacy of Fire and the Jade Regent; Savage Worlds' The Crimson Emperor, Fate's The Dresden Files, Star Wars, high Fantasy, Dungeons and Dragons, and Air Pirates! Our namesake arises from our gaming sessions regular habit of filling ourselves with coke, candy, and home baking to keep the sugar rush going!
For those of you who like episode synopses, here they are (spoiler tagged for those who prefer to listen blind!)
Episode 1: In which we see our Heroes prologues, and how they came to oppose Phileas Fogg.
Episode 2: In which our Heroes take up Fogg’s challenge, and the World’s Most Wondrous Year begins.
Episode 3: In which our Heroes travel to Egypt, take tea with a contact, many arguments are had, and the social combat rules break out.
Episode 4: In which our Heroes speak with the spirits of the dead *cue spooky music*
Episode 5: In which our Heroes encounter crocodile imps attempting to abduct Mrs Whittingham
Episode 6: In which our Heroes explore a long-lost pyramid
Episode 7: In which an ancient mummy awakens to destroy Cairo! Why does this happen every time Johnathan visits Egypt!
Episode 8: In which our Heroes travel to Translyvania.
Episode 9: In which our Heroes are accosted by the various monsters and freaks that make their home in Translyvania.
Episode 10: In which our Heroes spend the night in Castle Dracula, and a investigation begins against the clock!
Episode 11: In which our Heroes investigate the village of idiots, a graveyard, and Day 1 on the trial takes place.
Episode 12: In which our Heroes begin to understand Fogg’s true purpose in the trial, investigate the missing children, and of course, there are witches.
Episode 13: In which Day 2 of the trial takes place.
Episode 14: In which Pete and Johnathan split the party and investigate the Chymic Works.
Episode 15: In which Day 3 of the Trial takes place. Is the Beast guilty, or innocent?
Episode 14: In which Pete and Johnathan split the party and investigate the Chymic Works.
Episode 16: In which our Heroes depart Transylvania, and a new spin-off show is formed!
Episode 17: In which the Shades explore the lost city and encounter a menace to their minds.
Episode 18: In which the Shades face off with the mad king Decabulus and the product of his greed. The conclusion of the Shades spin-off.
Episode 19: In which our true Heroes return, Bernard is Lost in Time and Space, and we head for New York City.
Episode 20: In which our Heroes party with the politicians in New York, love is in the air, and a simple job becomes complicated.
Episode 21: In which a sniper takes a shot at our Heroes, and bad French accents for all!
Episode 22: In which our Heroes badly play the game of espionage, and arrange a trade.
Episode 23: In which liberty and justice are under threat when a wedding is interrupted by an attack on the Statue of Liberty!
Episode 24: In which our Heroes repel the attack on the Statue of Liberty, and conclude A Simple Job
Episode 25: In which our Heroes exit New York, head for the Amazon jungle, and experience a unique method of travel.
Episode 26: In which our Heroes meet Dr Amelia Hunt, amazon explorer, and shockingly discover danger in the jungle!
Episode 27: In which our Heroes travel the harrowing Amazon river to find the way to the secret village of the Kilquato Cult – but Phileas Fogg is ahead of them!
Episode 28: In which our Heroes sneak their way into the Temple of Kilquato, discover the Fogg Expedition’s fate, and call for Kilquato – Kilquato comes!
Episode 29: In which our Heroes face a sinister deathtrap, the Test of the Body.
Episode 30: In which our Heroes face more deathtraps, and sight the Eye of Kilquato.
Episode 31: In which our Heroes conclude “The Strange Expedition… vs The Crocodile Cult!” with an encounter with a god!
Episode 32: In which a new Hero, S.I Rosemary Darling is introduced, and a train journey heads into an orphanage fire.
Episode 33: In which our Heroes encounter Dr Mikhail, time travel scientist, and deal with the problems on the train.
Episode 34: In which jet-pack flying Thule Society soldiers attack the train. Mass combat ensues… and that’s just the beginnings of the chaos as this train heads for the World of Tomorrow!
Episode 35: In which our Heroes meet the Patriots of Kakarov, and hear of the prophecy and the Holy Land.
Episode 36: In which our Heroes learn of the doom that overtook the world, and head for the factory to fix their problems.
Thanks for the advice, team. I'll continue to put a few more episodes in the bag so I'm starting with something other than just a single, then I'll contact Hal to see about getting them uploaded.
As to the in media res campaigns, I think an opening, broad-strokes intro should sell it nicely. (The Gamer's Haven podcast Deadlands campaign begins with an intro episode that covers what appears to be the previous entire campaign to set up this one, which is odd, but does actually work).
While people need to know the general overview, whether the PCs had a random encounter with goblins or not in session 3 seems less relevant.
So, after years of listening through a ton of free entertainment in the form of APs from RPGMP3 and other such sites...
I now have a decent quality recorder at last, the capacity to edit bits and pieces with Audacity, and a general desire to upload some APs.
I seek the general wisdom of the site:
Uploading here - you are presumably looking for more content to add? Is the method of doing so to PM Hal for more super-secret details?
In terms of file sizes vs quality, what do people recommend in kbps for recording purposes (or what to put them up on the site as)? How much should I be concerned with file size?
I have one campaign starting fortuitously at the right time to have begun taping for the very first session, however others are mid-way through. I have a Masks of Nyarlathotep campaign (CoC) that is around halfway though already, and a Kingmaker (Pathfinder) campaign mid-way through Book 2. Obviously I'd need to record a "first" episode giving an introduction and a synopsis of what's bought it to this point. How interested are people in campaigns that don't get in on the ground floor? Is it worth the effort of editing and uploading them?
In one game, we have a toddler and a baby up for the first hour or so of game. It's not generally too disruptive (minus the odd loud shout of "I'm rolling Mummy's dice!". Is this likely to put people off?
As I went to introduce myself, it occured to me that I actually haven't listened to anything on the site that doesn't contain Lockhart in some fashion or another.
The Yorkton Gamer's Jade Regent drew me in and has served as a great inspiration to my own running that campaign (but - alas - now we have passed their current point, so no more stealing scenes and gaining the credit from my wife for being 'creative'!). It was followed up by the full current run of Shattered Star, then everything else the YGG has put out.
(OK, I've also heard the full run of Strand Gamer's Kingmaker campaign. But that totally undermines my point and therefore Lockhart's percieved dreaminess).
However, I will doubtlessly be trying everything here sooner or later. The site has provided weeks of entertainment (quite literally, given I must have listened to 400+ hours of audio at this point) over the course of months now.
Thanks to all those who make the effort to get these files together and up!
The Listeners are Out There. From across the globe, we hear you...