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Hafwit 2.0

Member Since 24 Jul 2013
Offline Last Active Jul 23 2017 11:59 AM
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#98326 Immediate plans

Posted by Hafwit 2.0 on 20 June 2016 - 02:55 PM

Thank you very much for all the recordings. They've lifted my spirits when I was in quite dark places. 


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#97919 Site Alerts

Posted by Hafwit 2.0 on 01 March 2016 - 12:22 PM

Woo! Thank you all for your hard work.  :)


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#97223 Essen SPIEL!

Posted by Hafwit 2.0 on 12 October 2015 - 04:48 AM

After long hours in the claws of Deutsche Bahn, I give you:

 

Towards a dictionary of words and phrases for the foreign traveler on German trains, and in German train stations.

 

5 Minuten Verspätung: Time is an illusion. The truth is a chasm.
 
Brezel: A large, misspelled pretzel. Vaguely nourishing.
 
EinzelTicket: We pass this way but once.
 
Essen Hauptbahnhof: A marvel of lights, commerce and humanity in motion. An elaborate mirage of Dunkin Donuts and Subways for which you will never have time.
 
Fahrkarte: The straw to which you must cling. The road map to your destination. Also a document of dubious authority.
 
Gleis: A raised horizontal surface on which to drink Lift (see: Lift) and feel ennui beating your psyche like an incontinent poodle.
 
Hamburg Hauptbahnhof: An acoustic space where no sound is ever lost, thus no missive may be accurately understood.
 
Lautsprecherdurchsage: Disembodied metallic voices. Their source or truthfulness is impossible to ascertain. 
 
Lift: The apples of Iðunn, tempered by a bit of fizzy water.
 
Pünktlichkeit: The idea that things happen when they happen.
 
Reservierung: The thought that, somewhere, there is a place for you. A frankly childish notion which is best abandoned.
 
Wagenreihungsplan: An anatomical model of the great beast in whose stomach we hope to one day sit.
 
Wir wünschen Ihnen eine angenehme Reise: The hope that things will improve. Blessed are those who believe and have not seen.

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#97060 Flight 13 Session 07

Posted by Hafwit 2.0 on 14 September 2015 - 02:56 AM

The recap is a thing of beauty. :D 


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#97002 Flight 13 Session 06

Posted by Hafwit 2.0 on 07 September 2015 - 02:49 PM

"His left groin".


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#96901 Blame the dice, not me!

Posted by Hafwit 2.0 on 21 August 2015 - 10:28 AM

"Tired of all your fuḿbles being critical? Get luck on your side with this weird old trick!"


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#96758 [ViewScream] In space everyone can hear you scream over the tannoy

Posted by Hafwit 2.0 on 11 August 2015 - 09:36 AM

The kickstarter is now live. :)


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#96683 Flight 13: Where's Session 5?

Posted by Hafwit 2.0 on 01 August 2015 - 07:19 AM

It's for our protection, really. Can't handle that much terror at once. We get a drip feed of doom, a suppository of scare. 


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#96422 Chaotic Shiny Writing and RPG-Generators

Posted by Hafwit 2.0 on 01 July 2015 - 10:39 AM

A fun drop-table (not by me!) for horror: https://drive.google...VdYYllaTzA/view

 

The idea is that you drop some dice onto the table, and the thing they land on is what the scenario's about. If you want you could decide that the thing that the die with the highest value lands on is the central concept.


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#96035 Spotted at Fighting Fantasy Fest: Fighting Fantasy miniatures by Pure Evil Mi...

Posted by Hafwit 2.0 on 17 May 2015 - 05:45 AM

Man, those mins are sweet. What I really want though:

 

coc-001.png


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#95994 RPGs, Genres, Big Concepts: How are new games marketed?

Posted by Hafwit 2.0 on 13 May 2015 - 12:23 PM

I'd like to say I'm rational about it, but I'm really not. I spend a lot of time on G+, which is Shill Central sometimes, and having someone talk enthusiastically about a product may be enough to get me to unlimber my wallet.

 

Some other things which appeal to me:

 

- Pretty art. Colorful and imaginative stuff that makes me go "WTD(1) is that?". This is why I own a copy of The Strange that will never see use.

- A system I already know.

- A substantial quickstart document which lets me play around with the rules before buying.

- It's made by people I find pleasant. This say nothing about the quality of the game, of course.

- Online community. It really helps if there's a group who likes the game, write fan-stuff for it, and don't mind answering questions.


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#95934 Flight 13 Session 01

Posted by Hafwit 2.0 on 08 May 2015 - 12:44 PM

So it begins. Kendoyle659 was discovered months later, sporting a limp, a hearing aid and several particularly odious personal habits. He maintained that these handicaps had helped him master hydraulic engineering and bartitsu.


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#95834 Weirdzone Session 03

Posted by Hafwit 2.0 on 27 April 2015 - 07:13 AM

O God, ducks in CHILL. 'As a fowlness shall ye know them...'


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#95818 Coming soon...

Posted by Hafwit 2.0 on 26 April 2015 - 11:08 AM

The man with the golden larynx!


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#95155 Lovecraftian Dungeons?

Posted by Hafwit 2.0 on 14 March 2015 - 11:54 AM

Agreed. I think the GM needs to give some thought to how the monsters are supposed to horrify. the nature of a monster might be mysterious, but how it's supposed to 'hit' shouldn't be. I've made a list, based on one in the game Silent Legions. They overlap more than a bit.

 

Body horror: Loss of body control, bodily changes and revulsion at own body.
Consumption horror: The horror of being devoured, of being food.
Contamination horror: Disease. Become one of the infected.
Debility horror: Weakness, loss of power.
Domination horror: Loss of control, of self. Mental violation.
Expulsion horror: The horror being cast out, of being disbelieved and ostracized.
Impostor horror: The known is revealed to be alien, dangerous. Something isn't what it appears to be. 
Mystery horror: The horror of the unseen and unknown. An ungraspable quantity.
Pursuit horror: The relentless hunter. The tireless killer. The fear of being prey.
Revulsion horror: Carrion, excrement, decay and filth. 
Sexual horror: Violation, distortion of sex acts and acts related to procreation. Easy to do badly.
Violence horror: Dismemberment, death, aggression and brutality.

Psychological horror: The awful revelation of one's own true nature, impulses or actions.
Existential/Cosmic horror: The horror in uncovering the terrifying nature of reality. Things don't work as they're supposed to, on the most basic level.


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