The idea is that you drop some dice onto the table, and the thing they land on is what the scenario's about. If you want you could decide that the thing that the die with the highest value lands on is the central concept.
I'd like to say I'm rational about it, but I'm really not. I spend a lot of time on G+, which is Shill Central sometimes, and having someone talk enthusiastically about a product may be enough to get me to unlimber my wallet.
Some other things which appeal to me:
- Pretty art. Colorful and imaginative stuff that makes me go "WTD(1) is that?". This is why I own a copy of The Strange that will never see use.
- A system I already know.
- A substantial quickstart document which lets me play around with the rules before buying.
- It's made by people I find pleasant. This say nothing about the quality of the game, of course.
- Online community. It really helps if there's a group who likes the game, write fan-stuff for it, and don't mind answering questions.
So it begins. Kendoyle659 was discovered months later, sporting a limp, a hearing aid and several particularly odious personal habits. He maintained that these handicaps had helped him master hydraulic engineering and bartitsu.
Agreed. I think the GM needs to give some thought to how the monsters are supposed to horrify. the nature of a monster might be mysterious, but how it's supposed to 'hit' shouldn't be. I've made a list, based on one in the game Silent Legions. They overlap more than a bit.
Body horror: Loss of body control, bodily changes and revulsion at own body. Consumption horror: The horror of being devoured, of being food. Contamination horror: Disease. Become one of the infected. Debility horror: Weakness, loss of power. Domination horror: Loss of control, of self. Mental violation. Expulsion horror: The horror being cast out, of being disbelieved and ostracized. Impostor horror: The known is revealed to be alien, dangerous. Something isn't what it appears to be. Mystery horror: The horror of the unseen and unknown. An ungraspable quantity. Pursuit horror: The relentless hunter. The tireless killer. The fear of being prey. Revulsion horror: Carrion, excrement, decay and filth. Sexual horror: Violation, distortion of sex acts and acts related to procreation. Easy to do badly. Violence horror: Dismemberment, death, aggression and brutality.
Psychological horror: The awful revelation of one's own true nature, impulses or actions. Existential/Cosmic horror: The horror in uncovering the terrifying nature of reality. Things don't work as they're supposed to, on the most basic level.