After a perusal of the PHB, I can report that the Basic rules are pretty comprehensive, outside of some spells and classes/archetypes.
Charging/tripping seem to belong to specific maneuvers available only to certain classes/archetypes (edit: Lockhart points out that trip, at least, is available in the Basic rules). This was a mistake in 4e (making them powers), because once you allow someone else to do one of these things you've made the actual ability worthless for its 'exclusive' owner. Feats seem either overpowered or overly situational, so it's probably best that they're optional.
Other than those observations, I am pretty pleased with what I see so far.