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Member Since 08 Jun 2008
Offline Last Active Apr 04 2016 03:09 PM

#96936 Mystara Player's Handbook

Posted by Telemergion on 27 August 2015 - 12:20 PM

You're in it.

Well that's convenient!


I've been rooting through the new classes and races and I really like a lot of the stuff you've done with them but there are a couple that seem like they could have balancing issues and I was wondering if they've been playtested, as well as a few lines which you might want to adjust the language on to avoid confusion or someone coming along and trying to break the game.


pg 29 - Sidhe racial - Invisible to Mortals: I really like the flavour on this, and not just because I would almost certainly play one of these myself. I'm wondering if the once/rest invis has been thoroughly tested, though. It is a potentially very powerful ability, especially since you can get it at lvl 1, and it would need to be to mitigate that hefty weakness to iron that they have, but I can just imagine this being abused. If nothing else, perhaps consider putting in a duration and Concentration qualifier similar to the Invisibility spell, just so you don't have people using it for an entire day.


pg 31 - Tortle racial - Natural Armour: I once again really like the flavour of the Tortles and I really like this ability. I am curious as to exactly which way you intended to go with the power. If you intended it to be similar to the monk and barbarian class bonuses, which set the AC equation a certain way and a therefore not stackable - then you might want to consider adjusting the language to something like "Your AC is equal to your dex mod + your proficiency". If you did intend for it to be additive, just tweak the language a little so that it is clear that it is. And if it is additive, then you get into some potential balancing issues: If someone is playing a Tortle barb or monk, for instance, or a shapeshifting Tortle druid. However, if it is an AC replacement, it seems like it really hurts some character concepts and classes that rely on heavy armour and, unless you prioritize Dex, makes fighters really unattractive to play because they'll have no way to compete with just a dude in some armour.


pg 34 - Dervish ability - Path of the Desert: Just like the tortle, I'm unclear as to whether this is an ac replacement or bonus, because you can bet I'd be multiclassing into monk if it's an additive bonus. I do like the added touch of proficiency with melee attacks but not actual monk damage.


pg 34 - Dervish ability - Step Through Sand: The more I look at this ability the less I like it from a mechanical viewpoint. Either you're not on desert terrain and it is completely useless, which is sort of lame for a lvl 6 class ability, or you are on desert terrain and you have between 1 and 5 free lvl 2 spell slots which are bonus actions and give you nearly unrivaled mobility on the field, which seems incredibly strong. The Warlock could recharge all of its uses of Misty Step on a short rest too, but it would have used its actual spell slots to cast the spell, thereby limiting other options. The Rogue gets Cunning Action at lvl 2, which does let it use Disengage as a bonus action as many times as it wants, but the rogue still has to use its move action to actually move away. Comparing to other Druid lvl 6 abilities, they get advantage on some limited saves and can move through bushes without leaving a trail, or get to ignore DR on monsters. I like the idea of it, and I can see where you're trying to go with the flavour, but I don't think this works at all as a lvl 6 ability. I think it should do something minor for you if you're not in a desert and something much less powerful if you are.


pg 34 - Dervish ability - Blade of the Efreet: Poor Dervish, I'm just picking on it today. Once again, I'm a little leery of an ability, even a lvl 10 one, giving free lvl 2 spell slots for a bonus action spell, and unlimited slots at that. I don't think in this case it necessarily breaks the game but it does seem powerful and might need playtesting. However, I do think you need to be specific in the language for this ability because Flame Blade is one of those spells that increases in damage based on the level of slot used, albeit not very quickly. Does it cast at base level, which I think is closer to being reasonable, or can you cast as a higher level spell?


pg 35 - Diplomat ability - Eidetic Mind: This is the reason to take this archetype, in my opinion. I don't think it needs changing, I just wanted to comment.


pg 40 - Horse Warrior ability - Flurry of Death: Great art on this archetype, by the way. It's one of my favourites. The ability itself is probably fine. It wouldn't do much in my campaigns because I houserule mounted combat a bit and it'd just end up being redundant, but I can't criticize you for me cheating. :P However, it just feels clunky the way it's worded. I know this is a work in progress, I just wanted to point that one out.


pg 47 - Spirit Shaman - This dude's hat. Now that is a hat! 


pg 48 - Makai Toa - I'm assuming you meant to have a regional/racial restriction on this archetype because otherwise this is incredibly breakable, especially if the Tortle's natural armour is additive. If that were the case, with a decent stat roll or point buy I could have an AC of 31 by lvl 10 without any magical equipment and just a cheap wooded shield. Even without the Tortle's ability it only drops to 27 without compromising anything, and potentially gets even easier depending on the stats the other race choice might have. You are fortunate there aren't half-orcs otherwise they would be unholy terrors with this as well. I'd also like to point out that unless you get the feat there's no such thing as Charging in 5e, so Storm of Blows probably needs to be looked at, regardless of balance issues. Oh, and the class is way out of alphabetical order. :P


pg 49 - Treekeeper - I really like this archetype. It works very well, and I love the lvl 14 ability.


pg 52 - Feats - Weapon Master Series: I see a couple potential issues with these feats. One is balance. For instance, it might be well worth it for me as an assassin-rogue to take a single level of fighter - it won't affect my top end abilities too greatly to miss a level whereas now I can sneak attack with a d12 rapier. Another issue is it's not explicitly stated what comes after a d12, so you should probably include that somewhere. The Grand Master 2 Hand option is assuredly overpowered in conjunction with the Makai Toa, possibly on its own. Lastly, just wanted to make sure that the Save vs Stun effects were intended to only key off the character's Str and not Dex. Probably needs testing either way, but I bet there's a bunch of Dex based characters who would love it if it worked for them.



That's it for now. I'll have to read more later, though. Hopefully I'm not being too critical because I really am impressed so far!

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#96906 Grumpy GM

Posted by Telemergion on 23 August 2015 - 10:21 PM

Twyst wins!

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#96904 Banned From Arkham

Posted by Telemergion on 23 August 2015 - 06:08 AM

Can't read post! Too spooky!

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#96889 Improvised theatre with dice

Posted by Telemergion on 19 August 2015 - 08:26 PM

I enjoy some of those sort of adlibbed interactions with NPCs. Usually I like to provide my players with the choice on whether they want to just get the generic goods for appropriate gold and we can move on, or if they want some sort of special interaction or hard to find item then we go to roleplaying it. This has led to some very entertaining scenes, such as the paladin of Liiria (he fights for your right to party) getting fleeced by the effeminate elvish weaponsmith, the poison merchant who succeeded at poisoning the party assassin as means of presenting his resume, Geryn the rare creature vender who is desperate to sell off his previously-used giant bat mount, and Hans and Frans who were a pair of fairies trapped in a single human body who were trying to free themselves by stealing the soul of the evil party druid.


But I mandate improvised interactions for other scenes. All of my villains, plot NPCs, and other characters are more than willing to talk to the party and I am usually willing to completely rewrite my story based on a well argued dialogue. It's partly why I dislike systems that make it more difficult to create scenes and encounters on the fly. But not all people are comfortable roleplaying like that. It's definitely a skill that some people take to more easily than others. 

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#96864 Hello all, again

Posted by Telemergion on 18 August 2015 - 10:27 PM

Are you an enchanter? Are there some who call you... Tom? :P

Ho! Tom Telemergion, Tom Telemergillo!
By bear, tiger and lion, by the pudding and jello,
By eath, wind and fire, you are such a genius!
Because, Tom Telemergion, you made a rhyme for penis!

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#96839 Grumpy GM

Posted by Telemergion on 16 August 2015 - 06:06 AM

Did we stop shaming people for thread necromancy? Is it okay because it's Pencil-Monkey?


I miss traditions/

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#96778 #RPGaDay

Posted by Telemergion on 12 August 2015 - 09:10 AM



I am great and people should pay me to do this for a living.

True.  :)


Your faith in me, despite me contributing no evidence to the contrary because my group gets awkwardly silent anytime I bring up sharing our adventures on this site, only further inflates my ego and assures me that I am correct. Thank you, Monkey. Thank you!

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#96748 #RPGaDay

Posted by Telemergion on 10 August 2015 - 04:17 PM

See, Barking Alien knows what's up. That was exactly my reading of the question as well, though I would have gone with radio. I mean, we've already got all this podcast stuff set up, surely that'd be an easy transition. We could just roll dice and talk about things. It'd be perfect! But I didn't make that joke because I had already been rather pedantic earlier in the post and I didn't have enough material to fully flesh out my comedic criticism.


Watching the video of the guy who I guess wrote these questions (?) I am utterly convinced that I made the wrong decision and no more will my voice be silenced because what I am saying isn't nearly as funny as I think it is. This is a man who MUST be stopped and I am just the kind of unknown, unimportant, unfunny vigilante to deride him from the sidelines. I'm not the hero you need, or deserve, or even want, but I'm the guy that has a blog!

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#96736 #RPGaDay

Posted by Telemergion on 09 August 2015 - 05:09 AM

Part 1 is up!


This one's a lot harder. It asks questions with answers that you actually have to know. I am not a fan!


But oh my god do I have a good answer for question 12.

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#96735 #RPGaDay

Posted by Telemergion on 08 August 2015 - 06:53 PM

God darn it, Monkey. I just did this!


Oh well, time for Round 2 which will once again be answered over on my blog because I have nothing better to put on there, apparently. FIGHT!

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#96500 World of Skell

Posted by Telemergion on 13 July 2015 - 02:24 AM

There is a Tom playing a fighter/mage. Am I in your campaign, good sir? Did I miss a session? If so, I'm sorry! By the way, can we discuss how long it's going to take for me to level?

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#96499 Old guy returns

Posted by Telemergion on 13 July 2015 - 02:22 AM

Hello and welcome... back? 

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#96446 Lamentations of the Flame Princess Session 01

Posted by Telemergion on 04 July 2015 - 03:02 AM

Is it me?

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#96424 Things are somehow different in Canada

Posted by Telemergion on 01 July 2015 - 05:24 PM

I bought a red plaid shirt yesterday because I liked it, without realizing I had just made myself a stereotype. So today I'm wearing it.

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#96393 Lamentations of the Flame Princess Session 01

Posted by Telemergion on 25 June 2015 - 07:23 PM

I listened to a game that wasn't a billion months old and so I can comment on it without feeling like a nercomancer! 


This was a really fun one. I very much enjoyed it.


There! I have said my most useful and thoughtful of comments which will cause the players to feel the weight of their responsibilities to the masses, has opened up deep philosophical discussions, and will be remembered throughout the ages.

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