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PrestoJeff

Member Since 03 May 2007
Offline Last Active Yesterday, 05:33 PM
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#98724 Feylin's Bulging Bag of Festive Fun and Fantasticness IX

Posted by PrestoJeff on 29 December 2016 - 10:53 AM

Thank you to the voice on the tape for the gift of the Mission: Impossible DVD sets. My mission, should I decide to accept it, is to watch every episode.  As always, should I or any of my IM Force be caught or killed, Feylin will disavow any knowledge of my actions.


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#98509 D&D 12 Days of Christmas

Posted by PrestoJeff on 21 September 2016 - 09:12 AM

Thundarr the Barbarian, or maybe Sailor Moon :P


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#98500 New APs, starting halfway through, seeking forum wisdom

Posted by PrestoJeff on 15 September 2016 - 09:38 AM

2. I digitized most of the Gaming Grunts audio at 64 kpbs stereo, except for Masks which I had to do at 80 kbps stereo in order for the intro piece (done in Garage Band) to not sound awful.  Bit of the tail wagging the dog there.  The most important thing, IMHO, is recording with a good microphone and processing out the ambient noise (two most important things!).

 

4. I  got the occasional complaint about barking dogs and a lot about crinkling food wrappers (we gamed at work during lunch).  As long as the noise level is consistent with the other levels, it's not likely to be an issue.

 

Lost sessions are fine, jumping in full media res might be too much. An introductory episode might help, maybe even have your players do a group recap ("hey, remember how this all started?").  That might be fun.


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#97731 Non combat character in combat

Posted by PrestoJeff on 07 January 2016 - 10:53 AM

In CoC, everybody has (low) percentages in almost every fighting skill: Fist, Kick, Knife, Handgun, etc. If you don't have "hit nearest friend" fumbles, then give that elderly professor a .45 and let him blaze away.

 

For games with magic, if stuff like wands or scrolls are NOT restricted to certain classes or skills, then a non-combat character can participate.

 

If you're looking at a climactic set-piece, then you can design it specifically so that the non-combat character has to do something to save the day while his combat buddies are holding off the baddies.  I did that in Adventure! Serial 1, where the non-combat engineer had to use his skills while the rest of the party kept the bad guys away from him.

 

You can also design non-combat scenes where the non-combat character can be the focus, and combat skills are useless. That may balance out the perceived uselessness of the non-combat character in combat.


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#96624 Old Faithful: the games that have always worked for you

Posted by PrestoJeff on 23 July 2015 - 11:00 AM

Call of Cthulhu: the underlying BRP system is easy to understand, and horror never goes out of style.


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#95906 GM Pre-Game Prep

Posted by PrestoJeff on 04 May 2015 - 09:32 AM

If I run a pre-written game and want to stick closely to the text, then I do a lot of prep, making sure I understand what is supposed to happen at each encounter, what info each NPC is supposed to do/say, etc.

 

If I don't mind playing a bit fast and loose with a pre-written, then I do less prep, and don't worry as much if I need to retcon something or invent new stuff to fix what I broke.

 

If I run a game I wrote, then I probably did a metric crapton of research while writing it (you won't believe the amount of research I did for the two Adventure! serial APs that have been released and for the one mostly written but with no current gaming group to run it for), but then during play, I play very fast and loose. Since its MY adventure, I don't feel any sense of loyalty to run it "the way it was written".  Does that mean I'm disloyal to myself, the author? :)


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#95219 Elemental Evil Player's Guide - Free Download

Posted by PrestoJeff on 18 March 2015 - 01:58 PM

"Aarakocra" sounds rather close to failed automobile executive Lee "Iacocca"....


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#94822 Do you play multiple systems? Why?

Posted by PrestoJeff on 19 February 2015 - 11:29 AM

I run multiple systems, but I do have preferred systems/settings (e.g., Call of Cthulhu, Glorantha). I like reading new systems, but I find the organization of most rule books sorely lacking, so that tends to stop me from just buying every cool new RPG (though I will buy them when they're bundled together, a la Bundle of Holding or package deals on DriveThru).


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#94172 Lost Mine of Phandelver Session 13

Posted by PrestoJeff on 18 December 2014 - 04:17 PM

My 2 electrum pieces worth:

 

I prefer shorter episodes, but if the game is good enough, I don't care.  I greatly enjoyed some of the 4+ hour World's Largest Dungeon and Masks of Nyarlathotep (YSDC) episodes.

 

I do want to encourage regular release schedules, or at least a less of a "deluge/drought" situation. It took me a LONG time to work through the backlog from last year's web site redesign.

 

Geek-a-saurus: +1


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#93942 Feylin's Bulging Bag of Festive Fun and Fantasticness VII

Posted by PrestoJeff on 04 December 2014 - 03:43 PM

Santa's elves are preparing a shipment for my designated victim, uh, baggie, uh, recipient.  Have they been naughty or nice?


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#93254 The Gaming Grunts present The Flood (Deadlands Reloaded)

Posted by PrestoJeff on 28 September 2014 - 11:11 AM

I want to apologize to folks about the delay in posting episodes. It's a long story, but I will attempt to shorten it to manageable proportions.

I formed the Gaming Grunts at my workplace; we played weekly (or tried to) at lunchtime. The players/coworkers came and went, but we always continued to have fun. It was a great way to get away from the stress of work, if only for a little while.

I have recently changed jobs. This means the current incarnation of the Gaming Grunts is no more. I have a backlog of episodes of The Flood which I will try to get back to a regular schedule of releases, but we did not finish the campaign. I encouraged one player to take over GM duties and continue the campaign (or at least continue any gaming), but sadly, that is not likely to happen.

On the bright side, at my new company, I am working with two former Gaming Grunts cohorts, and they are interested in starting a new gaming group. I am not sure of the logistics of recording: the new environment is quite different from my previous job, and I am still adapting to the change. Changing jobs is HARD.

I appreciate your patience in the remaining releases of The Flood, and I will post any updates regarding the new group.
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#92658 D&D and the Monty Python Tactical Response

Posted by PrestoJeff on 19 August 2014 - 05:23 PM

I think the MPTR is appropriate and even necessary in games where the GM has told the players they're not getting encounters tailored for their levels (like many published Adventure Paths), but rather they're in a sandbox and if you go to the dragon's lair "before you're ready", you're likely to get killed.

Most computer games are "Adventure Paths", and are not capable of giving fair warning to the player prior to an encounter. A few, like the first Wizardry, were capable of TPK'ing you, which often led to playing with the floppy drive door open so the party death could not be written, and bit/nibble editors that could resurrect a party when things went spectacularly badly. I think this mentality (and the general sense of "fairness" to the players) has led down the path of scaled, balanced encounters and a power level that escalates along with the character level.

The flip side to the sandbox is that the players may get so scared, they'll think they're not ready for an encounter when in fact they are.
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#92190 Planned Maintenance: 7PM EST

Posted by PrestoJeff on 29 July 2014 - 01:37 PM

"I just want to wish you both, 'good luck'. We're all counting on you."
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#92189 Empire of the Petal Throne - In Ka'dái Gully Session 04

Posted by PrestoJeff on 29 July 2014 - 01:26 PM

Enjoyed this short series, can't wait for the next adventure!
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#91879 Empire of the Petal Throne - In Ka'dái Gully Session 03

Posted by PrestoJeff on 13 July 2014 - 11:22 AM

I think the RSS feed has lost that synching feeling....


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