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The Masters’ Trials: As I Walk through the Valley…



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Posted 20 October 2017 - 02:14 PM

Outside the lost valley, three Masters approach the ancient Volcano; an Avenger from the Order of the Glowing Ambers swinging her Sword of Fury, a Warden from the Order οf the Celestial Tides spinning his Chain of Balance and a Loremaster from the order of the Scorching Winds, holding his Staff of Enlightenment. Together they will try to deal with this new threat…

They walk inside the entrance of Magmaroth’s Lair when its minions unleash a surprise attack.  The Avenger strikes a crushing blow at a fire Salamander and the Loremaster finishes it off. The rest of them go away for now and the Warden, with help from the little light that comes from the entrance, spots a small ring on the floor that looks like a Ring of Wrath; proof that other heroes tried to defeat Magmaroth before but failed.

They decide to approach quietly so they follow a Dark Tunnel. While doing so they bring in mind their teachings so that they can be better prepared to deal with their enemies. The Loremaster focuses on the rooms and senses another relic near them, belonging to a fallen hero. It is a Bracelet of Protection which he hopes will bring better luck to them than its previous owner.

Unfortunately, Magmaroth is aware of their presence and sends again its minions to crush them. They take some damage from these foul creatures but the Warden takes a deep breath and with the power of air and water, blows a rejuvenating gust that heals her companions. The Avenger, eager to strike back the minions, ignites the flame inside of her and kills 2 enemies at once. The rest of the minions however manage to inflict damage to the Masters before fleeing once again out of their sight. The Loremaster takes this chance to focus on his mastery of water technique, since it will definitely come in handy.

As the party approaches the end of Dark tunnels a dim light illuminates the entrance of the next area, a Rift Cave, tall enough to fit the worst fears of humanity and full of small holes. On the walls there are magical seals, symbols of power that reflect the presence of Magmaroth. Unfortunately before our heroes manage to decipher and destroy those marks, two Lava Efreets materialize in front of them and Fire Salamanders attack them rushing out from the holes. The Avenger swings her sword and attacks an Efreet hitting it twice and shattering it to dust, the Loremaster helps the Avenger and also takes care temporarily of the other Efreet, making it trip using just a bit of air mana. The minions however are still too many and they inflict massive damage to our heroes  but the Warden once more rejuvenates the party and makes sure they are up to the fight. Unable to kill our heroes, the minions go back to their lairs.

Following another Dark Tunnel, the three masters move as fast as possible, hoping no minions follow them. Unfortunately this is not the case and soon they found themselves surrounded by all kinds of enemies. Small Rock Elementals block their exit while Salamanders and Efreets spray lava and fire on them. Everything seems lost when the Warden takes the initiative to guide his friends while healing their wounds. She also recalls her teachings on how to tame the tide and remain focused even amidst chaos. The Avenger on the other hand, concentrates for a few seconds and then starts a series of blazing strikes on their enemies. In just a couple of seconds she is done, and her whole body is glowing with fire as two of their enemies lay on the ground. In the meanwhile the Loremaster manages to concentrate just enough to discover another relic full of magical energy: another Ring of Wrath.  He uses its power to help with their situations and urges the rest of the party to move further down the volcano. Although they continue to see magical Seals everywhere around them, they have no time to lose as the minions are still on their backs and hunt them down with menace.

The tunnels soon lead to a Lava Lake. As they try to move across it, stepping on the few stones that are spread across the lava, they realize it’s a trap. More minions appear, surrounding them and ready to devour them. The Masters however feel no fear. The Warden uses her Tame the Tide technique to focus and once again rejuvenates the whole party to prepare them for the fight. The Avenger then, invigorated by the Warden’s spell, holds her hands in front of her and they start glowing. She then lashes her burning fists at the minions with everything she’s got. Crushing blow after crushing blow she strikes salamanders, rock elementals and efreets, leaving piles of dust in their place. The Loremaster, using another Ring of Wrath that he found, strikes the remaining minions. With no enemy in sight they take a moment to decipher the magical Seals around them and soon they realize the sheer power of Magmaroth.

One of them is a Seal of Courage that helps the minions stay active and fearless in the presence of Magmaroth. After studying it for a few minutes the Loremaster finally realizes the magic that was used to put it in place and with the help of the rest of the Masters, they all get to break it once and for all. Unfortunately, there are still many more Seals spread through this wretched place, but they’ve gained enough confidence to know they can defeat the evil Magmaroth and clean this land from its presence.

Will they succeed?

The Masters’ Trials: The Wrath of Magmaroth is a co-operative dice placement game for 1 to 4 players. On sale in November with Pre-release at Spiel Essen in October!


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