"I hate these rules"
Posted 24 August 2006 - 09:02 AM
I believe the comment above may have been mine in relation to either the surprise action or the trip rules I have to say I think they are unnecessarily complicated and do not really achieve a great deal unless you build a character around one of them
I think Dulson has tried to build a character around trip and it will be interesting to see how that goes - but I still find the rules a little to complex to allow for the free flow of combat
Rolemaster is easy - you roll a d100 and add a massive number made up of your skill an average of you Str + Str + Agl (for melee) and and bonuses you get from items and other wang, minus your targets defensive bonus and any general negative effects or spells you are suffering or other negatives from criticals already sustained and then combare it to the table appropriate for the the weapon you are using against the armour your opponent if wearing. If you hit you will get a number of hit points you have done as well as the chance of a critical. If you critcal you then roll d100 again on the appropriate critical table indicated on the table and than you apply the results Simple! :roll:
Posted 24 August 2006 - 09:28 AM
Posted 24 August 2006 - 09:32 AM
Yes "Simple" . Personally for simple system I liked West End Games Star Wars system, but I did run it as a GM for a long time so that may have helped.
Actually, I could never figure out that system. Some of my friends tried to teach me and I just couldn't make it click.
Posted 24 August 2006 - 10:39 AM
The trip and surprise rules never struck me as bad, though. Certainly not over-complicated. I dunno; maybe they look like hell in the book, but I just checked the SRD, and they seem pretty clean and simple, there.
Posted 24 August 2006 - 11:30 AM
And yes, I hate the grapple rules the most
Perhaps if I feel the need I could run The Grand Campaign for Rolemaster. It was never released as a publication. It was written by Terry Kevin Amthor and then released into the public domain through the Shadow World website. It is massive and has pregenned characters and all kinds of shine, but unfortunately it is unfinished and there are whole areas of the game for which there are just notes.
If you lot are interested I can post it up here. It is very nice and set in the Shadow World, which is an excellent setting
Perhaps I can persuade Lindsay to run it
Posted 24 August 2006 - 11:37 AM
D20 is easy for me although some rules like Trip seem designed to spring on unsuspecting people and the grapple rules make for long and painful sessions.
I really like the old classic Traveller, but that is more of a reflection on the campaigns I ran in back in the day then the actuall rules system itself.
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