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"I hate these rules"


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54 replies to this topic

#1 sad_genius

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Posted 24 August 2006 - 07:17 AM

"They're really cumbersome and disgustingly bad"

In comparisson to what?

What would you call a better system? What about a better system for advancement based, combat heavy fantasy roleplaying?
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#2 riddles

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Posted 24 August 2006 - 08:10 AM

Rolemaster :D
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#3 Lindsay

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Posted 24 August 2006 - 08:57 AM

Rolemaster was my very first experience of RP... im suprised i didnt run a mile...
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#4 Hal

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Posted 24 August 2006 - 09:02 AM

I love Rolemaster ;) I understand the rules :D

I believe the comment above may have been mine in relation to either the surprise action or the trip rules :D I have to say I think they are unnecessarily complicated and do not really achieve a great deal unless you build a character around one of them :D

I think Dulson has tried to build a character around trip and it will be interesting to see how that goes - but I still find the rules a little to complex to allow for the free flow of combat :D

Rolemaster is easy - you roll a d100 and add a massive number made up of your skill an average of you Str + Str + Agl (for melee) and and bonuses you get from items and other wang, minus your targets defensive bonus and any general negative effects or spells you are suffering or other negatives from criticals already sustained and then combare it to the table appropriate for the the weapon you are using against the armour your opponent if wearing. If you hit you will get a number of hit points you have done as well as the chance of a critical. If you critcal you then roll d100 again on the appropriate critical table indicated on the table and than you apply the results :D Simple! :roll:

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#5 WerewolfPaladin

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Posted 24 August 2006 - 09:28 AM

I really like Rolemaster, but I have to say that in general the D&D rules are easier to understand with certain exceptions. The suprise round is quite possibly one of the most useless rule pieces in the game. My group tends to ignore it and give the suprisers a full round to do something before the suprisees roll initiative. It makes for some one-sided fights sometimes, but it's definitely easier than the Rules-As-Written.
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#6 Ffaern

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Posted 24 August 2006 - 09:29 AM

Hal, that's not easy. :?
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#7 sad_genius

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Posted 24 August 2006 - 09:30 AM

Did you forget to mention that the stat names all sound like postcodes?

roll me an OCR check! :D
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#8 Keener

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Posted 24 August 2006 - 09:30 AM

Yes "Simple" :D . Personally for simple system I liked West End Games Star Wars system, but I did run it as a GM for a long time so that may have helped.
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#9 WerewolfPaladin

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Posted 24 August 2006 - 09:32 AM

Yes "Simple" :D . Personally for simple system I liked West End Games Star Wars system, but I did run it as a GM for a long time so that may have helped.


Actually, I could never figure out that system. Some of my friends tried to teach me and I just couldn't make it click.
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#10 Keener

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Posted 24 August 2006 - 09:34 AM

It was just d6 opposing rolls
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#11 WerewolfPaladin

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Posted 24 August 2006 - 09:38 AM

It was just d6 opposing rolls


I never made it through character creation. It just didn't make any sense to me. I never got into the system itself really.
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#12 Hal

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Posted 24 August 2006 - 09:40 AM

Hal, that's not easy. :?


Yes it is and one day I will show you by making the group play it :D

Hal :hal:
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#13 WerewolfPaladin

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Posted 24 August 2006 - 09:41 AM

Hal, that's not easy. :?


Yes it is and one day I will show you by making the group play it :D


Make sure you record character creation for that. That was always one of my favorite parts of Rolemaster.
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#14 Hal

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Posted 24 August 2006 - 09:41 AM

Did you forget to mention that the stat names all sound like postcodes?

roll me an OCR check! :D


I like SLA :D Spacial - Location Awareness :D

What a great skill :D

Hal :hal:
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#15 riddles

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Posted 24 August 2006 - 09:45 AM

+40 if you're blind though... ;)
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#16 Hal

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Posted 24 August 2006 - 09:46 AM

Nah! You would just get it cheaper when you levelled :D

I played a blind monk for over a year (actual time) and I just got it cheaper as a skill purchase :D

Hal :hal:
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#17 riddles

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Posted 24 August 2006 - 09:47 AM

Adrenal - Death was always fun...
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#18 MattSheridan

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Posted 24 August 2006 - 10:39 AM

What, no mention of the horrorshow that is the d20 grapple rules? Man, that is a bad scene. And everybody hates attacks of opportunity.

The trip and surprise rules never struck me as bad, though. Certainly not over-complicated. I dunno; maybe they look like hell in the book, but I just checked the SRD, and they seem pretty clean and simple, there.
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#19 Hal

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Posted 24 August 2006 - 11:30 AM

OK! I confess! I have a Bugbear with all the tagged on rules for d20 combat. I think they are added as an afterthought to what is essentially a wargame :D

And yes, I hate the grapple rules the most :D

Perhaps if I feel the need I could run The Grand Campaign for Rolemaster. It was never released as a publication. It was written by Terry Kevin Amthor and then released into the public domain through the Shadow World website. It is massive and has pregenned characters and all kinds of shine, but unfortunately it is unfinished and there are whole areas of the game for which there are just notes. :D

If you lot are interested I can post it up here. It is very nice and set in the Shadow World, which is an excellent setting :P

Perhaps I can persuade Lindsay to run it ;)

Hal :hal:
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#20 Thing

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Posted 24 August 2006 - 11:37 AM

Easy is whatever you like or know well.

D20 is easy for me although some rules like Trip seem designed to spring on unsuspecting people and the grapple rules make for long and painful sessions.

I really like the old classic Traveller, but that is more of a reflection on the campaigns I ran in back in the day then the actuall rules system itself.
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