Blame the dice, not me!
Posted 09 February 2015 - 03:30 AM
Posted 09 February 2015 - 08:41 AM
I agree with that - as I tend not to run with a screen I tend to abide by the dice and swing the story as needed with narrative - just listen to Rolemaster I feel a system like that works well with the ever present shadow of death from a well aimed carrot from the a blind beggar
I would not normally use dice as a stick to make players do things - I have NPCs for that
Posted 07 April 2015 - 03:03 PM
Technically I suppose I am rolling behind a visual obstruction but that's because my group plays online but can't let go of the feeling of rolling actual dice so we operate on the trust system.
As for the original question, I don't usually pass the buck onto the dice as a punishment of any kind. If I think something really would come down to chance, such as how a rock tumbles down a hill or which character an enemy will attack when there's no benefit or reason to choose one over the other (from the monster's perspective), then I'll toss a dice to see what happens. If it's something the players are doing to themselves then it's on them to figure it out, or on my baddies to roll well on their perception checks to watch the players fail horribly.
Spoiler: I never roll well on perception checks.
Posted 07 December 2015 - 02:01 AM
One way of getting around the "blame the dice" argument from the DM's perspective is to take the time to explain exactly why the dice are being rolled. This problem used to come up with rolls in my game designed to solve some issue that wasn't exactly covered in the rules. When I began detailing the die rolls and what each result would mean, then rolling the dice directly in sight of the players, this problem went away.
Sometimes, I will ask the players if a particular pattern of results seems fair; I've hardly ever had a player try to take advantage of that. They want a good game as much as I do.
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