Regained the rights, really. They had lapsed without Chaosium using them as intended, which is why the first version of the new Glorantha game was called HeroWars instead.
Interesting. Thanks for the information there.
Jump to content
Posted 06 August 2014 - 07:16 AM
So let's see... Day 3
First RPG purchased... Since Heroquest was a Christmas present I'd have to say Fighting Fantasy book 3 - Forest of Doom .
Posted 06 August 2014 - 08:03 AM
Day 5: Well, I don't really have any old school stuff and after reading all of your posts I never knew there was so much out there. I was late to the nerd realm of rpging, only getting into it in college. I had heard of it before of course, I just didn't know anyone that was into it and didn't know where I could get my hands on anything. Well, no where close that is.
Day 6: Despite my love for In Nomine, I'd actually like to play some Exalted and have an excuse to get another book or two of that. Storyteller kung-fu anime? Sure, I'd love to! Extra points for describing an insanely awesome move? Sounds cool to me. I've heard the system suffers a bit from the each new book ups the power over the previous one syndrom, which is a little sad when the first books are supposed to be for the ultimate heroes of the world, but I still like it.
Posted 06 August 2014 - 08:32 AM
Woops! I've fallen behind on this and it looks great. Let's see...
1. First RPG Played.
I'm going to have to be boring and say D&D 3E. In my defense, it was waaaay back in primary school. My friend had a birthday party, just the five of us, and his dad had recently introduced him to it. So we all played while his dad GMed. We played the 3E adventure 'The Sunless Citadel', which I believe is hanging around in the RPGMP3 archive somewhere. I played a Gnome Rogue, whose name escapes me now, but I still vividly remember how new and strange it all was, and also how ridiculously exciting. I remember the very first damage I ever received, when we failed to check a door for traps and I took a spike of wood through the arm. Of course, we had very little idea how the rules worked, being so young. But it didn't really matter, Mike's dad realised this and just rolled with what we wanted to do.
2. First RPG Gamemastered
Actually, the same game! Mike's dad just didn't have time to run sessions for us, as his business was taking off at that point. So he asked me, being the actor-y one, if I could take over. I was so excited, and also so intimidated, as from the player's side of the DM screen it all looked so complicated and serious. The first thing he told me was how much fun it is to roll dice randomly to freak out your players, something I still do when I play in person! We never finished thatt adventure, and we went on a log hiatus that lasted at least 6 years, but when I returned to the game, this time to stay, it was the same group of friends that I took up the adventurer's mantle with.
3. First RPG Purchased.
That'd be the 3.5e Player's Handbook, bought in my second year of University off ebay, for a modest price. I wanted my own. So I got it.
4. Most Recent RPG Purchase.
The Interactive Maps PDF for Wrath of the Righteous from Paizo. SO useful for someone running a Roll20 campaign, you can copy the player versions right into GIMP, and then from there slap bang onto the virtual tabletop. Amazeballs.
5. Most Old School RPG Owned.
I guess the Dungeon Crawl Classic module 'The Dragonfiend Pact'. I technically owned this before my 3.5 Handbook, by quite a long time, but it was bought for my brother, not myself, and passed to me when he lost all interest in the game. I've never run it with anyone, simply not gotten around to it, but it seems quite a nifty little adventure, with a lot of messing about with being shrunk, which looks interesting! Who knows, maybe it'll make an appearance with the Internet Explorers!
6. Favourite RPG Never Get to Play
My experience with RPGs isn't as comprehensive as most people on this site. I've primarily played 3/3.5E D&D and Pathfinder, but I am slowly expanding my range. We played a bit of CoC here, of course, and back in Uni we started playing the Mask of Nyarlathotep but never got to finish it. We also started a Warhammer RPG which never really went anywhere. But I think what I'd love to have a try at (mainly due to the excellent webcomic weregeek) is Shadowrun. Just cos. It looks really fricking cool. Not so much a new system, but also I once saw the setting Midnight on my friend's shelf and thought that looked pretty cool!
Posted 06 August 2014 - 09:19 AM
... The first thing he told me was how much fun it is to roll dice randomly to freak out your players, something I still do when I play in person! ...
You know, just rolling randomly in Roll20 would probably have the same effect. Just make sure it is visible to the players.
Posted 06 August 2014 - 10:05 AM
Day 6: Favourite RPG I Never Get To Play
While my favourite RPG is Rolemaster and I rarely get to play it, I have played it within memory of this post so I am going to say Amber as my favourite RPG I never get to play. Mostly this is because to truly enjoy the game you have to have a group that has all read the novels to really understand what is happening.
It has to be one of my favourite systems for character creation out there as well
Posted 06 August 2014 - 06:41 PM
Oooh - I have the 3rd edition of Talislanta on my shelf
Not a game I have played a lot but an interesting read That and Skyrealms of Jorune Another game I have hardly played but looks super interesting.
And Orkworld - I'd like to give that a try one day too
(looks at obscure shelf and sighs)
Posted 07 August 2014 - 12:01 PM
Day 7 - Most "Intellectual" RPG Owned
This is a hard one because, what the hell does 'intellectual' mean?
I am going to take is as meaning high brow and a bit complex
In that case I have two that fall well into that definition...
I have the first edition of Noblis...
A lovely and very interesting book to read with some excellent ideas and concepts. Never managed to get anyone to play it.
The second one is Aria: Canticle of the Monomyth
Again - no one has ever played this with me. I have generated a character for it once. The game is so 'intellectual' that it requires each character to generate their own magic system if they are a caster
I was think that BJB and I should start running one offs of the stuff we never get to play ;P
Posted 07 August 2014 - 03:02 PM
If you did that for patrons I'm not sure if that would be a bonus... or a punishment.
And the same could be said for the players...
Probably the most "intellectual" game I've owned was the famously impenetrable time-travelling RPG Continuum, which I no longer have because it sells for silly money so naturally enough I sold it. It's one of those things you find yourself looking at and trying to decide if it's utterly brilliant or simply so opaque that you're fooled into thinking it is.
Posted 07 August 2014 - 04:57 PM
I was think that BJB and I should start running one offs of the stuff we never get to play ;P
I'd be up for it. I wasn't sure what they meant by intellectual either. Did they mean a high brow intellectual idea. A "concept rpg" if you will. Or did they mean one with rules so complicated that they really make the players think. Since day 24 is "most complicated" I'm going to go with Concept.
For Day 7 I'd be inclined to say Annalisse. Think of it as My Life With Master except that The Master is a Vampire. All of the pc's are victims of the vampire and they don't even know it yet. It's not a game about vampire hunting. It's a game about build up and suspense. As soon as the vampire is definitively revealed or someone stands up and says "alright guys, we're going to face up to this creature and take him down" then it enters into the End Game. It's all about atmosphere and anticipation.
KIngdom of Nothing is fun too. It's basically the movie The Fisher King (http://www.imdb.com/...9/?ref_=nv_sr_1) where all the player characters are homeless people. They exist outside normal society and struggle to rebuild their lives. It has a collaborative character creation system where you get to pick a name & description then pass your character sheet to the player to your left who'll write something, fold it over, then pass it on 'til it's come full circle.
Then the gm gets your character sheet, reads all the secrets that you don't know, keeps it, and you get to make a new sheet to play with.
The characters are struggling to piece together the fragments of their former lives. Interestingly enough monsters do exist in this game but only the homeless people can see them. Normal members of society cannot see the monsters or just ignore them. They might see some angry drunk homeless guy fighting an invisible foe and think nothing of it. The majority of the challenges are not monsters 'though. They're phone boxes, vending machines, climbing over walls to break into properties to get hold of important items that might help bring back memories.
There's also Reverse Dungeon (a TSR AD&D adventure from late 2nd edition clearly inspired by the Monsters Monsters supplement for Tunnels & Trolls or the Dungeon Keeper games of old (or probably both)). It did get into some rediculously high level stuff towards the back end but I suppose it deserves an honourable mention too.
Posted 09 August 2014 - 05:00 AM
Right, losing track a bit... Where are we up to?
Day 8, favourite character: It might not surprise you that mine is Big Jack Brass. I rolled him up in the late nineties for a PBM game of Tunnels and Trolls being run by the game's creator, Ken St. Andre. Having gamed with Ken some years before in Arizona I was under no illusions as to the chances of Jack surviving, since we were heading deep into his infamous Gristlegrim dungeon; but survive he did and even had the distinction of becoming a Wandering Monster in Ken's dungeon for a time.
Day 9, dice: I've posted this picture before, I know.
Gamescience Plus20 dice, twenty-siders with 0 to 9 repeated, in "old school" fashion, except that the second set have a small + in front of the digit, making it easy to use them as a d10 or a d20. I'm fond of all of the Gamescience dice, although I don't think that the quality has been maintained since Lou Zocchi sold the company (rumour has it that he's planning to emerge from retirement and buy them back). When I started gaming they were hands down the best dice available, pretty much the only ones you could be sure were fair and wouldn't crack or show serious signs of wear within a few weeks. That's no longer true, as the competition has grown and improved. Still my favourites though. Hard to find in the UK, but I've had good service from DiceShopOnline (who also sell the very reasonably priced Ugly Dice sets, but sadly don't seem to carry the Plus20 dice).
Posted 09 August 2014 - 06:38 AM
0 members, 0 guests, 0 anonymous users