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Empire of the Petal Throne - In Ka'dái Gully Session 01


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#1 BigJackBrass

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Posted 26 June 2014 - 07:04 PM

File Name: Empire of the Petal Throne - In Ka'dái Gully Session 01

File Submitter: BigJackBrass

File Submitted: 27 Jun 2014

File Category: Empire of the Petal Throne

Genre: Historical
Profanity Level: Jolly Sweary Indeed





Empire of the Petal Throne: In Ka'dái Gully


Posted Image


Looking to make their way in a foreign land and become citizens of the great Tsolyáni empire, five eager adventurers are recruited by a mysterious temple representative to run a simple errand and locate a missing family. It's such a simple errand, in fact, that they are only being accompanied by one temple agent. Purely a formality, you understand.

This recording starts with character generation before the adventure begins.

The Whartson Hall Aethernauts play through the Google+ Hangouts facility rather than face-to-face in a room. Despite our best efforts, listeners may find some reduction in sound quality as a result. Entertainment quality remains at our customary low level, of course.

A NOTE ABOUT THIS FILE: Unfortunately a technical issue means that this recording has some short bursts of static. We have a backup recording from a different source and as soon as possible I shall be checking to see if it is better than this one and switching the files if so. Our apologies.

The Aethernauts:

Amelia as Issa hiDaishuna, Magic User and follower of Hriháyal
Mark (Riddles) as Bashan Khivasha hiChuyon, Priest of Thúmis
Nick as Itlang hiTuruken, Warrior and follower of Dilinála
Martin as Nebussa hiDaishuna, Magic User and follower of Ksárul
Jason as Thekuto hiNokor, Warrior and follower of Belkhánu
Jon as the GM, representing the Great and Puissant Seal Emperor of Tsolyánu, long may He reign. And the Omnipotent Azure Legion are lovely people too.

You can read more about the world of Tékumel and the Empire of the Petal Throne at www.tekumel.com


Click here to download this file


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#2 thad

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Posted 27 June 2014 - 01:45 PM

A NOTE ABOUT THIS FILE: Unfortunately a technical issue means that this recording has some short bursts of static. We have a backup recording from a different source and as soon as possible I shall be checking to see if it is better than this one and switching the files if so. Our apologies.

 

It's a problem with the file, or a way of waking people up while listening to this...


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#3 BigJackBrass

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Posted 27 June 2014 - 01:54 PM

It's a problem with the file, or a way of waking people up while listening to this...

 

Because we're so dull they might otherwise doze off?  ;)


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#4 thad

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Posted 27 June 2014 - 02:31 PM

Clearly I meant that people are so desperate to listen to this, they start late at night because they need to get this in their ears... and not at all that the gm's voice is more soporific than a glass of warm milk. ;)


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#5 Slartibartfast

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Posted 28 June 2014 - 01:39 AM

Only the finest Laudinum-laced-milk for our listening pleasure!

 

A welcome return to Tekumel! Hurray!


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#6 Hal

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Posted 30 June 2014 - 10:42 AM

I have to say I have always liked Tekumel as a setting - it ranks high in my favorite settings list in my head!

 

Hmmmm! I wonder if that is something I can start a topic about on the forums :)

 

Hal :hal:


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#7 BigJackBrass

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Posted 30 June 2014 - 11:14 AM



I have to say I have always liked Tekumel as a setting - it ranks high in my favorite settings list in my head!

 

The common problem seems to be that lots of people feel the same way, but they never actually run it. There's a feeling that you can "get it wrong" and presumably the Omnipotent Azure Legion will come around and escort you away to be publicly impaled.

 

What I'm hoping to do with these games is lean a little more to the earlier presentation of Tékumel, back when it was halfway between The Lord of the Rings and A Princess of Mars and before the weight of detail became too daunting. I'll definitely be getting things wrong, as well as making some deliberate changes, and if I contradict something important or cock-up the timeline well, whoops, I'm sure we'll sort it out. It's a game and a really, really good one at that. I'd urge anyone to buy the reasonably priced PDF and have a crack at it.


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#8 PrestoJeff

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Posted 30 June 2014 - 11:52 AM

I love Tekumel too, but the game system is really showing its age. A character starting with 1 hit point? Characters potentially dying during character creation?
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#9 BigJackBrass

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Posted 30 June 2014 - 12:05 PM

A character starting with 1 hit point? Characters potentially dying during character creation?

 

You say it as if those are bad things... ;)


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#10 Hal

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Posted 30 June 2014 - 12:07 PM

I love Japanese settings as well - I think Five Rings is excellent but I rarely run it because I always get the impression that the players feel like I am imposing by asking them to kill their characters when they do something stupid :P

 

Hal :hal:


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#11 Pencil-Monkey

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Posted 01 July 2014 - 09:43 AM

I love Tekumel too, but the game system is really showing its age. A character starting with 1 hit point? Characters potentially dying during character creation?


BJB: Bear in mind that that which does not kill you, makes you stronger. Of course, since you've only got one hit point, there's very little that doesn't kill you. Personally, I think you could choke to death on a Kinder surprise.
Riddles: How high is your Con skill, Jomster?
BJB: Considering that he managed to convince people that he's a mighty warrior... ;)
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#12 TFSakon

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Posted 20 September 2014 - 01:19 PM

Thank youfr more Tekumel. I need to try the book myself when I get a chance to breath from work at least. I feel you weren't sure about dropping people in from an unknown area but I loved the way the previous one went. It also makes a lot of sense as the players are on one hit point a lot :P

 

I love Tekumel too, but the game system is really showing its age. A character starting with 1 hit point? Characters potentially dying during character creation?

 

I feel it could be slightly rebalanced but I ask of those who have more experience does it level out. Because keeping that lethality can grant an air of severity to a campaign, I binge listened to them and as far as I'm concerned if you see a large group of bandits and run in to get 'em it makes sense that you'll get killed on 1 HP.

 

I always thought it more of a roleplaying fault than a system fault. You have to ask yourself if I were my character, would I really go up against someone who could literally kill me in one hit. Metagaming it a bit they cannot roll low enough to not kill you. If that were the case you wouldn't be adventuring I myself would say, 'ok that character decided to stay as a wheel-maker because he's not an utter pillock. It's the same thing that bugged me about low level wizards being carried so much. If, as in some games, you can cast 2 damaging spells before you're out and two hits from your average drucken sailor would kil you. Why on earth are you in the middle of a dungeon full of undead. You would have to really trust your friends that's for sure. That said I've found few magic systems in games that can balance keeping a wizard weak at low level whilst making them useful.


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#13 Slartibartfast

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Posted 20 September 2014 - 03:56 PM

Pathfinder, and I believe dnd 4 & 5, allow spellcasters to use their lowest level spells at any time thus giving them significantly more zap. Some games, like sorcerer ignore the concept of levels and balance spellcasting with horrid complications...

Ars Magica resolves the whole situation by keeping those wizards out of the dungeon and in their safe safe libraries and laboratories!
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#14 Pencil-Monkey

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Posted 22 September 2014 - 02:30 AM

Ars Magica resolves the whole situation by keeping those wizards out of the dungeon and in their safe safe libraries and laboratories!


Yeah, but all Ars Magica characters are wizards, each equipped with an entourage of NPC henchmen and 'grogs' to act as gophers and meat shields, right? That solution would be less satisfactory if only one of the players had a spellcaster character, and the rest were playing fighters and rogues left twiddling their thumbs while the mage is reading old romance novels and having a cuppa. ;)
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#15 TFSakon

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Posted 22 September 2014 - 01:08 PM

Pathfinder, and I believe dnd 4 & 5, allow spellcasters to use their lowest level spells at any time thus giving them significantly more zap. Some games, like sorcerer ignore the concept of levels and balance spellcasting with horrid complications...

Ars Magica resolves the whole situation by keeping those wizards out of the dungeon and in their safe safe libraries and laboratories!

 

I recall hearing about that in 5th come to think of it, they have cantrips which can do damage right? If that's the same as pathfinder it sounds like a good balance.

 

I feel that a 'safe' wizard's laboratory is a bit of an oxymoron I must say.;


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#16 Pencil-Monkey

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Posted 23 September 2014 - 02:35 AM

I recall hearing about that in 5th come to think of it, they have cantrips which can do damage right? If that's the same as pathfinder it sounds like a good balance.

 

Haven't read the rules yet, but based on the 5E Actual Play podcasts that have been released, it seems that wizards can choose various cantrips that can deliver a whopping 1d10 points of damage per pop. :O Of course, they still have to hit with them, and given the average arcanist's combat proficiency, a Magic Missile with 1d4+1 automatic no-fail damage would still be better, but even so, it's pretty damn effective - especially since they can just keep casting cantrips all day long.
 


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#17 Slartibartfast

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Posted 25 September 2014 - 01:02 AM

Good old TnT has a novel solution for those fragile magic-users.

 

Put armour on them!


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#18 Pencil-Monkey

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Posted 25 September 2014 - 03:52 AM

Good old TnT has a novel solution for those fragile magic-users.

 

Put armour on them!

 

Don't they also need to boost their Strength stat to be better able to cast spells? BJB mentioned in one of the T&T recordings on the site that, by 6th level, a T&T wizard will have turned into Schwarzenegger. :)
 


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#19 Slartibartfast

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Posted 04 October 2014 - 11:40 PM

Don't they also need to boost their Strength stat to be better able to cast spells? BJB mentioned in one of the T&T recordings on the site that, by 6th level, a T&T wizard will have turned into Schwarzenegger. :)


In earlier editions yes :) My understanding is that it was a popular house rule to introduce a separate mana stat - this became canon in later editions.

I believe that this should generally be regarded as a Good Thing.

It seems to have contributed to a sort of primary stat blume however. The latest edition I have of TnT (7.5) has 8 primary stats. This seems a lot to me.
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#20 Pencil-Monkey

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Posted 05 October 2014 - 04:21 AM

It seems to have contributed to a sort of primary stat blume however. The latest edition I have of TnT (7.5) has 8 primary stats. This seems a lot to me.


Yeah, more tabletop RPGs should follow TV Tropes' example and only include the one ability that you really need:

"I put all my skill points into 'Knowledge - Game Master'."
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