Welcome, Delicious Friends
Posted 16 February 2014 - 01:42 AM
In short, if you wish a partner to linger in the shadows of London's night, I recomend you send invitation elsewhere.
Posted 16 February 2014 - 03:02 AM
Dear Sir L
I do respect your decision. I wonder, however, if you do not mind being the subject of gossiping everywhere, when seen during some of your exploits?
Surely the ability to walk unseen can be vital during numerous occasions?
I beg to remain, Sir, your most humble and obedient servant,-C
Posted 16 February 2014 - 03:10 AM
But yes, it seemed that during my last exploit with that particular skill builder, certain social side stats took a bit of a dive. I dunno how important they all are, but I like to think of my character as not exactly a shadowy type anyway, and I have this itch about letting potentially positive numbers drop. So yeah, I'm probably going to deny those requests for now, so best not to waste actions. But a brawl, or chess, or coffee, still up for. Haven't seen any negative effects to those activities.
Posted 16 February 2014 - 06:17 AM
On a similar note, Gentleperson Grand may just have to stop participating in such uncivilized behavior as random brawls. Entirely aside from being a being of mysterious and indeterminate gender who at least tries to be civilized, they always lose. Random fights are no way for a gentleperson to spend their time. At least until they increase their Dangerous trait somewhat drastically.
Posted 16 February 2014 - 07:23 AM
Oh I know, I just have this bad habit of concentrating on a single trait. On the other hand, they may have changed how my single favorite plotline worked. I got a pair of Connections cards and decided to earn some rostygold, then met up with the Cheery Man and started the Family and Law story. I could swear that used to be an opportunity card. I wonder what other plotlines I'm missing now...
Posted 17 February 2014 - 09:39 AM
So after royally futzing up the monkey weekly storylet, I decided to stop my single-minded pursuit of Persuasive and do the first adventures of each of the skills. About two days later, I've gained about 20 levels of Dangerous and I haven't finished the Clay Coleman's story. Also Dangerous plotlines seem to be few and far between, while I'm literally tripping over Persuasive ones. Am I missing something, or is Dangerous a rather underdeveloped path?
Posted 19 February 2014 - 02:06 AM
Essentially I have to either play dice (50/50) or chess (16 to me/ 74 to him) with Death until my wounds reach 0. Oh, or I get lucky and heal by picking the right opportunity cards.
Am in serious sulk mode
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