I'm going to go out on a limb here and ask in what area(s) could the Gaming Grunts improve its audio quality? Note that this is not a question about our choice of games, players, or scenarios. This is purely about the quality of the audio.
For instance, there had been some complaints about the dog barking, and the crumpling of bags. I set about editing out Max's barking where I could, and I asked the players to be a bit more careful about food.
Now that we're in a new building, the room and table layout is a lot different, hopefully for the better. Starting in a few more episodes in The Flood, we'll have switched to a more square table, so most everybody is the same distance from the mic.
Please be honest, but not personal. I massage the audio quite a bit, so I don't mind adding a few more filters into the workflow. Are there differential volume issues between players, are we not describing our actions so it's hard to visualize what's going on, etc.? Anything is fair game.