Posted 19 March 2006 - 02:08 PM
So far I've done Slashing - Head (OK, I've not worked on it very hard!)
1. Slash across foes eyes. Damage x 10 % chance of blinding.
2. Slash across foes nose. Foe is at -30% due to pain & shock.
3. Slash across foes throat. Foe is at -10% & bleeding damage/2 per round.
4. Slash across foes scalp. Foe is temporarily blinded due to blood in eyes for 2d6 rds.
5. Slash cuts off foes ear. All hearing checks for foe are @-50% & foe is stunned for a round.
6. Slash cuts foes windpipe. Foe is at -50% to all actions & cannot breath
Posted 30 March 2006 - 02:20 PM
I think that is why campaigns are so short these days. Character gen is so very quick. Once you have spent 8 hours making a level 3 Rolemaster character you either want to burn the whole lot (box set and all) or play it until you die. One thing a Rolemaster GM has to try to avoid is a large turnover of characters It is almost like killing a baby (in fact some labours are shorter than Rolemaster character gen)
Posted 30 March 2006 - 07:49 PM
I'm about to run a D20 D&D game for my daughter and maybe one other person and I'll be adding Bastion Press' Torn Asunder in some degree to it. But then again, I'm throwing in lots of stuff like morale saves, npc reaction roles, tracking material components, and anything else I can think of.
Since it's just me as GM and one or two players, I figure I can take my time and make the game immersive. I also want it to be her against the game (dice), not her against the GM.
Still, if we're just looking to design a one-night quickie type of game, none of that stuff might be appropriate. We could just stick to something simple like the old Fighting Fantasy gamebook system.
Posted 31 March 2006 - 09:19 AM
Actually, I agree if it's just a one night trial run. That's why I mentioned the old gamebook rule systems. Low number of rules, quick play. The old Bloodsword books even allowed for multiple players and a GM.
Of course, for something that minimal, the burden would likely fall on those who've professed writing skills (ahem, ahem) to provide some detailed scenarios to keep things flowing. :wink:
Posted 31 March 2006 - 09:38 AM
Posted 13 February 2008 - 06:24 PM
I've always been a fan of the WFRP 1st ed critical hit & fumbles tables (yes that includes the optional ones for nonslashing damage that were printed in White Dwarf and came with the GM's pack).
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users