Temple of Elemental Evil? Small world . . .
Posted 24 February 2006 - 01:00 AM
I just recently started planning a campaign using the Temple module as a base. Then added in 3 Necromancer Games modules. Temple of Larin Carr, Lost City of Barakus, and Rappan Thukk. All three will be in the same area and should allow the players to go from level 1 to level 15 without problem. Not to metion tie us up for several years . . . the best campaigns start well and fall apart, I expect no less, but I tell myself to dream big.
Do you plan on continuing temple modules all the way through giants and queen of the demonweb? Or tackle something else after Temple?
Anyone else out there in forum land have any cool stories or words of advice for running Temple? I played through half of it in High School back in the early 80s before I moved away from my fellow gamers. I can't wait to bring it into the D20 world. Already found a conversion file for characters, items, and critters. Woo Hoo.
Posted 27 August 2006 - 09:39 PM
we only made it to and - and with very few hp left -out of nulb, the rest is still to come -)
more information on gundigot's evil barmaid maridosen:
Posted 28 August 2006 - 08:03 AM
The other person is soon moving to Canada, so we think the game is destined never to be completed.
Sorry about that...
Posted 28 August 2006 - 08:46 AM
I'm waiting for the weird experience of listening to Hal and Lindsay RPGing with a bunch of Americans after the move to Texas.
Will Bradford seem more or less exotic than Houston?
Is it possible to get a decent Indian takeaway in Texas or does it have to be flown in?
Will the Texans understand Hal's accent?
What will happen to the word "Fanny"?
I'm on the edge of my seat...
Posted 29 August 2006 - 06:27 PM
Hey, it's the sworn duty of all patrons to troll for more audio :twisted:
Posted 30 August 2006 - 10:07 AM
And I have to stick up for poor old David Lynch. For every questionable decision like sticking Sting in a speedo (Dune) we do get a great movie like Elephant Man or Muholland Drive.
Posted 30 August 2006 - 11:25 AM
pros: excellent navigation, overview, boxes like forum's latest, modules and such. little advertisment.
cons: strange stone-like background, twisted lettres in writing (rpgmp3.com). wood-background is nice, other frames should fit in better, texture-wise.
how about using a larger rock image for background generation? maybe it would look less repetitive.
but oh well, the poll showed most others appear to like it (or are friendly), so i might be an outsider. furthermore, i don't know which parts of the layout you can edit and which you cannot, guess it's a standard precast forum draft?
Posted 30 August 2006 - 03:28 PM
And EegahInc's art is around on the forums at any rate. Not sure if Hal ever posted it as part of the site itself. And yes, it's cool!
Posted 31 August 2006 - 08:29 AM
It was a little too bright I think I can always look into a reskin or a fiddle of the site. I have been thinking it is a little too dark.
Perhaps a new logo or something from our wonderful Site Artist to showcase his work
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