I don't remember which recording it was on, but Hal described a horror game he put in a UK con competition where the PCs were kidnapped by a hunter who sewn them into large animal costumes. Hal also said he had a plan player who was "killed for real" and thus maintaining the sens of risk for the other players.
I would like to try and run a similar game (inspired by that audio snippet) using a converted Classroom Deathmatch mechanic. The game will run in a con with a 4 hour time slot. For the first two hours the game is a LARP on a cruise ship where the players will interact. When a strong connection is established between characters (according to the players) they will receive a card to mark this event.
Two hour is the background music will grind to a halt and will move to a second part of the game: A Classroom Deathmatch style tabletop game. the mechanic uses a deck of cards instead of dice (reds are success blacks are failure) and the cards gamed in the first two hours will be Flashbacks and Traits that players may play (if relevant) to gain more card draws. Best Friend and Rival work the same. If a player dies he joins the GM side to try and kill the other players. Only a GM may establish scenes. If the environment needs to react a GM draws 3 cards and chooses a Best Friend/Rival to describe the result. He may also play cards to veto into the Best Friend/Rival descriptions.
The setting is the Roaring Twenties where the players are the who and who of America (Oil barons, Movie Stars, Musicians etc.).
What do you think? Could it work? any suggestions on what can be improved from this snippet?
Hals madman hunter game
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