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Marvel Super Heroes: Nick of Time


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#1 Skryme

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Posted 25 April 2013 - 11:49 PM

Hi folks,

I'm a long time lurker, first time poster. My gaming group recently took a break from its ongoing zombie apocalypse campaign for a chance to delve into the world of super heroes.

Do you have what it takes to be a hero?
Find out April 23rd.
Marvel Supers: In the Nick of Time.
Save the Date...
And the Day.





We dusted off an old copy of TSR's pen and paper roleplaying game, "Marvel Superheroes RPG". This was an old role playing game made back in 1984 during the height of the golden years for TSR, when Dungeons and Dragons was reaching new heights of popularity.

We rolled up characters and started a campaign that should run through the end of May. At any rate, we recorded our session, and I thought that it might be slightly entertaining for those of you who are looking for something to watch/listen to. The first session is mainly audio as the characters introduce themselves. The second two sessions show gameplay. We're using Roll20.net and recording sessions with Xsplit software.


The game takes place in modern day New York City. If all goes to plan, there should be three installments.

You can see the links to the player character sheets here.

Cast of Heroes:

The Tank -Body Resistance|Regeneration|Rocket Flight-
https://docs.google.... ... sp=sharing

The Bat Man - Demihuman -Matter Conversion|Flight|Vibration-
https://docs.google.... ... sp=sharing

The Nerd - Random Mutant -Electricity Emission|Electricity Detection|Reflection|Electricity Travel-
https://docs.google.... ... sp=sharing


P90X - Android -Electromagnetic Emission|Digestion|Voice Modulation-
https://docs.google.... ... sp=sharing


|Guest starring|

The Whisper -Sound Manipulation|Vibration|Mind Transfer-
https://docs.google.... ... sp=sharing


The Blur - Induced Mutant -Hyperspeed-
https://docs.google.... ... sp=sharing


Session 1: Character Introductions


Session 2: Caterpillar Combat



Session 3: Shawarma



Hope you enjoy listening / watching as much as we enjoyed playing!


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#2 Skryme

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Posted 09 May 2013 - 07:10 AM

Hi folks,

The heroes returned on Tuesday night to fight the forces of evil and score some frequent flier miles in our second installment of Marvel Superheroes. We had a remote player this week, so we got to see how Roll20 works in combination with hangouts.

(now available in HD)

Chapter 2 Part 1 of 3:


In this session, the team is introduced to a new member: The Whisper, who can control minds and sound. They get word of a bank robbery in progress and race to the scene.

Chapter 2 Part 2 of 3:


The team accepts an invitation from SHIELD to visit their R&D facility in New Mexico. But first they have to get there. Their first-class flight turns out to be more than they bargained for.

Chapter 2 Part 3 of 3:


The team arrives at a SHIELD Research and Development campus in New Mexico where they meet none other than Nick Fury himself. He debriefs them on their two-day mission, while other mysteries present themselves.

Full playlist here:
http://www.youtube.c...feature=edit_ok


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#3 Skryme

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Posted 23 May 2013 - 09:19 AM

I've uploaded the third chapter of our ongoing Roll20 Superheroes session. A big drawn-out battle that is pretty entertaining to see how creative the players are becoming with their powers. They are definitely learning how to work as a team, and mysteries continue to unfold around them. I'm also figuring out how helpful Roll20 is in terms of adding to the experience: Adding images of people they meet, even adding youtube video to show the bad guy (as you see in session 1). Definitely starting to enjoy some of the additional features of Roll20.

The fight starts in Session 2. (pictures and video in session 1)

Chapter 3: Session 1 of 3


In this session, the team pushes themselves to their limits against the Enforcement Droid 209 (ED209). Bear witness to new levels of creativity and teamwork as the team learn to work together to take down a serious threat. But will they all survive?


Chapter 3: Session 2 of 3

In this session, the team begins the first half of an epic battle against the Enforcement Droid 209 (ED209). Who will survive?


Chapter 3: Session 3 of 3


In this session, the team pushes themselves to their limits against the Enforcement Droid 209 (ED209). Bear witness to new levels of creativity and teamwork as the team learn to work together to take down a serious threat. But will they all survive?

Playlist: http://www.youtube.c...TU2TXzwpdkW2tDy


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#4 Skryme

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Posted 06 June 2013 - 06:25 AM

Things are starting to get interesting in this fourth installment of our Marvel Superheroes campaign.


Nick of Time Chapter 4 Session 1 of 3


In this session, the team recovers from their battle with the Enforcement Droid. Max the Tank realizes he has lost his rocket power, and must figure out a way to expend the energy building inside of him before disaster strikes.


Nick of Time Chapter 4 Session 2 of 3


In this session, the team returns back to their home in New York City. The Nerd receives a call from an old friend on the force who has a disturbing case for him.. and a gift.


Nick of Time Chapter 4 Session 3 of 3


In this session, the heroes pursue a killer into the sewers of New York and discover the secret behind the mutant killings over the past decades. But not is all as it seems - in the last twenty minutes of the session, our heroes meet someone they never would have expected to meet in their entire lives - themselves!


Playlist: http://www.youtube.c... ... zwpdkW2tDy


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#5 Skryme

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Posted 13 June 2013 - 06:57 AM

Here's Chapter 5. It's an interesting thought exercise to ask yourself what would you do if you were transported virtually naked into the past. Now we get to see what these heroes did.


Chapter 5 Part 1 of 3


In this session, the heroes find themselves transported into 1957 in the middle of a high school dance in Wiggum, Mississippi. They are naked, without any friends or money. And time is running out. How will they get to Rosswell, New Mexico? Will they be able to rescue the Nemisis before his government captors drive him mad, ensuring certain doom in the future? Will the Bat win the 'Best Costume' contest? Only time will tell.

Chapter 5 Part 2 of 3
http://www.youtube.com/watch?v=pcKoV-1Jrrg

In this session, the heroes find themselves transported into 1957 in the middle of a high school dance in Wiggum, Mississippi. They have to find clothes and equipment and a way to get to Sierra Base in New Mexico. But how does a naked super hero make money quick in 1957?

Chapter 5 Part 3 of 3


In this session, the time-transplanted heroes board a train to Dallas in 1957, but find themselves dragged into trouble when dinosaurs rampage through the city. Paradoxes lay waiting with every step. Will they step on any butterflies?


Given that the players are now stranded - mostly naked - in 1957, and they just met themselves, I sent these two links their way to prepare them for next week's session.


(1) Ten Reasons Why Time Travel is No Good.


(2) A Conversation With My Twelve Year Old Self.
[post=''][/post]


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#6 Skryme

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Posted 26 June 2013 - 06:44 PM

Hey folks,

Things are beginning to build toward a dramatic finale as we begin the sixth session of the campaign. Our heroes are stuck in 1957, making their way across the American South to get to Roswell, New Mexico on a quest to save the future.

Chapter 6 Part 1 of 3


In this session, the heroes settle into a road trip, travelling by train from Shreveport to Abilene. They make a phone call to Nick Fury of 1957, but can they convince him of their incredible story?

Chapter 6 Part 2 of 3


In this session, the heroes ditch the train and take a road trip out into the desert. They enjoy the finer foods that 1957 Texas has to offer, and make it to a diner in Roswell, New Mexico, Here they meet the scientist Everet Hughes III. And they also die in a nuclear blast. Total party kill, anyone?

Chapter 6 Part 3 of 3


In this session, the time-transposed heroes find themselves reliving the exact same moment at the diner. Can they prevent the explosion before time runs out?

Chapter 6 Part 4 Bonus Material


Bonus material from this session. Max the Tank (Mike) is playing remotely from Bermuda, and gives us a tour of his hotel room. The players spend their 200 karma and advance their character powers.


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#7 Skryme

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Posted 05 July 2013 - 09:31 AM

Hi all,

We're at the penultimate session. Our heroes have traveled through time. They've died in an atomic explosion. And now they are about to infiltrate a heavily guarded top-secret government bunker in a no-holds barred attempt to save the future. Our last session will be this Tuesday - whether they save the world or even survive has yet to be determined.


Chapter 7 Part 1 of 3
In this session, the heroes finally meet up with Nick Fury of 1957. He still has both eyes. Will they able to convince him that they are telling the truth?




Chapter 7 Part 2 of 3
In this session, the heroes begin to storm Sierra Base, a top-secret military compound that is detaining the alien Gray and torturing it for information. These acts will one day cause this alien to go insane and destroy the world. Can they get in undetected?




Chapter 7 Part 3 of 3
In this session, the heroes have infiltrated the top secret Sierra Base. They manage to bypass the thirty-foot-thick bunker door and encounter Doctor von Schultz, who traps them in a testing chamber and irradiates them. What happens next is completely unexpected!
 

 




Chapter 7: Bonus Material - Character Advancement
The heroes spend their karma and level up prior to the game starting.

 


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#8 Skryme

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Posted 26 July 2013 - 09:29 AM

Well, I thought this would be the last session, but it appears we have one more remaining. The heroes continue their infiltration of Sierra Base and many secrets are revealed.



Nick of Time Chapter 8 Part 1
In this session, the heroes continue their battle against Doctor Eric von Schultz, and learn several secrets revealing the nefarious purpose of Sierra Base, and possibly save the world.





Nick of Time Chapter 8 Part 2
In this session, the heroes manage to infiltrate into the second level of the bunker. The Bat uses his telekenisis to break down the door to a room at the end of the hallway. Could this be the mysterious "Fourth Door" that their future selves warned them about?





Nick of Time Chapter 8 Part 3
In this session, the heroes break into a barracks manned by the first generation of mutants the world has ever seen. They are a collection of the meanest,nastiest villains our heroes have encountered to date. They have guns. And they're not happy. Is it possible we will witness yet another total party kill?





Nick of Time Chapter 8 Part 4 Bonus Character Advancement
This session includes some bonus material as the players spend karma to advance their characters. They also spend the first four minutes waxing nostalgic over classic video games.



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#9 Skryme

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Posted 26 July 2013 - 09:34 AM

Well, we've finally come to the final chapter in our campaign. It was a hell of a lot of fun to play. Here's how it all wraps up.


Nick of Time Chapter 9 Part 1 of 3



In this final chapter of our campaign, the heroes find themselves propelled backwards in time just two minutes before the Roswell bunker self destruct was set. Will they be able to prevent the death of Nick Fury and their own destruction?    



Nick of Time Chapter 9 Part 2 of 3



In this final chapter of our campaign, the battle rages on with the mutant soldiers of Sierra Base. The heroes fight side by side with their selves of 2 minutes prior. They find themselves re-living the battle, injected in between. They say travel broadens the mind.. but time travel blows the mind.



Nick of Time Chapter 9 Part 3 of 3



In this final chapter of the campaign, the heroes make it to the detention level, where they find what they came back to 1957 for: The alien gray known as Nemesis. Will they succeed in their mission? Will they save the Nemesis? How does Andy the Android lose his arm? How does Nick Fury lose his eye? Will they make it back to 2013 or be propelled into 2 million BC? All these questions and more are answered in a surprising and satisfying finale. This concludes the campaign and the adventure. We had a great time trying out TSR's 1982 gem. Hope you enjoyed listening as well!




Nick of Time Chapter 9 Bonus Material The Good, the Bad and Ugly





This is a highlight reel of the highest and lowest parts of the Marvel Super Heroes Nick of Time campaign spanning all nine chapters. Warning - there are spoilers. Best to only watch after seeing the entire series.


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#10 Telemergion

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Posted 26 July 2013 - 10:14 AM

SO MANY LINKS


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#11 Pencil-Monkey

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Posted 26 July 2013 - 10:15 AM

ALL THE VIDEOS


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#12 Pencil-Monkey

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Posted 22 April 2014 - 09:23 AM

Has anyone checked out these Actual Play videos? Who knows, Black Widow might show up. ;)

gNd1nFs.jpg
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#13 Slartibartfast

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Posted 23 April 2014 - 02:35 AM

Looks super yummy - I will have a look at some point...


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#14 Pencil-Monkey

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Posted 23 April 2014 - 04:51 AM

Looks super yummy


The Actual Play vidcasts, or ScarJo? ;)
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#15 Pencil-Monkey

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Posted 23 April 2014 - 05:01 AM

On a related note, someone built an electromagnetic Spiderman "Webshooter" harpoon gun glove:



(Notice the nifty laser guidance system, that helps the Spidey-wannabe to avoid impaling his own wrist.) ;)
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#16 Skryme

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Posted 09 May 2014 - 11:37 AM

Those are fantastic!  Wish I had a set.

 

I know this is a bit belated, but here's a link to the playlist containing all the videos in order.   This probably makes things a bit easier. :)

 

https://www.youtube....TU2TXzwpdkW2tDy

 

 

 

 


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