Single Session at Stonne
Posted 20 May 2012 - 12:00 AM
The following is a recent satellite image of the (still tiny) hamlet.
Our cast of characters likely resemble these little terrors, making the most of the non-nanny state situation at the time.
Posted 09 July 2012 - 09:13 AM
(This battle is of some interest to tabletop wargaming buffs, apparently.)
http://s59.photobuck...4/ ... Stonne/
Posted 09 July 2012 - 09:19 AM
Posted 09 July 2012 - 01:10 PM
Alastair Horne's 'To Lose a Battle' http://www.amazon.co... ... 0141030658
Karl Heinz Frieser's 'Blitzkrieg Legend' http://www.amazon.co... ... 1591142946
Posted 10 July 2012 - 08:36 AM
Thanks for the question.
I'm not a historian, so it's really about story conditions and dramatic opportunities, rather than historical accuracy. (I'll leave that to the very capable wargamers out there.)
Firstly, I was impressed by the number of reversals which took place in such a short time between the French and Germans. Seemed very strange.
Also, the isolation of the hamlet was important, given it allows for the tiny group of rural, innocent children to be gradually confronted with this progressive mechanised threat (which, in a way, should resemble an alien invasion, perhaps).
The story, of course, deals with the relations between key NPCs that are being observed by children who would not see those relations in the same way as an adult. (The fact that the children have unusual characteristics is essentially a 'what if' device, intended to give the players some added scope.)
My plan was to have the children be left behind in the hamlet as the Germans claim it, and for a cat-and-mouse game to begin which would eventually involve the French army (and help explain all those reversals, in the gamespace). However, the situation came to a head earlier than I expected, and the NPCs played their various cards in rapid succession.
It would be interesting to play a long-form version, and in a slightly more serious mode, I think.
Posted 10 July 2012 - 08:44 AM
If you get their official dice packs, you can hand each player a separate colour-coded diepool (+,-, null) which seems a nice touch.
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