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Single Session at Stonne


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#1 Jules

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Posted 20 May 2012 - 12:00 AM

This is the photo thread for a third audio game, a single session game set in Stonne, a tiny village in the Ardennes of France, on 15 May 1940 (indicated by the red dot below).

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The following is a recent satellite image of the (still tiny) hamlet.

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Our cast of characters likely resemble these little terrors, making the most of the non-nanny state situation at the time.

Posted Image
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#2 Pheonix

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Posted 20 May 2012 - 02:34 PM

Aww, they look like little angels...

So they all burn the town down at the end, right?
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#3 Jules

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Posted 23 May 2012 - 07:23 AM

Why would they need to?

http://kriegsimulati... ... lotte.html
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#4 Jules

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Posted 09 July 2012 - 09:13 AM

The following is a collation of images related to the actual historical events at Stonne at the time in question, which may illustrate some of the events taking place in this short game.

(This battle is of some interest to tabletop wargaming buffs, apparently.)

http://s59.photobuck...4/ ... Stonne/
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#5 Jules

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Posted 09 July 2012 - 09:16 AM

An apparent video about the battle.


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#6 Jules

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Posted 09 July 2012 - 09:19 AM

Although airpower does not seem to have played a significant role in the battle, it transpires that – in the present day – Stonne is some kind of decent location for various aerial sports. (Making the following link even less relevant to the audio game than the links above.)

http://www.windfinde...forecast/stonne
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#7 Jules

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Posted 09 July 2012 - 09:22 AM

Pretty sure this is where I sourced the handout maps used in the game.

The majority of in-game action occurs around the Westernmost elbow in the road.

http://boardgamegeek...427/stonne-1940
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#8 philbass

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Posted 09 July 2012 - 01:10 PM

Downloading now. As a military historian I'm interested in why you picked this battle. There are excellent accounts of the battle in:

Alastair Horne's 'To Lose a Battle' http://www.amazon.co... ... 0141030658

Karl Heinz Frieser's 'Blitzkrieg Legend' http://www.amazon.co... ... 1591142946

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#9 Jules

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Posted 10 July 2012 - 08:36 AM

Hi PhilBass,

Thanks for the question.

I'm not a historian, so it's really about story conditions and dramatic opportunities, rather than historical accuracy. (I'll leave that to the very capable wargamers out there.)

Firstly, I was impressed by the number of reversals which took place in such a short time between the French and Germans. Seemed very strange.

Also, the isolation of the hamlet was important, given it allows for the tiny group of rural, innocent children to be gradually confronted with this progressive mechanised threat (which, in a way, should resemble an alien invasion, perhaps).

The story, of course, deals with the relations between key NPCs that are being observed by children who would not see those relations in the same way as an adult. (The fact that the children have unusual characteristics is essentially a 'what if' device, intended to give the players some added scope.)

My plan was to have the children be left behind in the hamlet as the Germans claim it, and for a cat-and-mouse game to begin which would eventually involve the French army (and help explain all those reversals, in the gamespace). However, the situation came to a head earlier than I expected, and the NPCs played their various cards in rapid succession.

It would be interesting to play a long-form version, and in a slightly more serious mode, I think.
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#10 Jules

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Posted 10 July 2012 - 08:44 AM

Forgot to mention; this campaign used the FUDGE RPG system, a great system for free-flowing gaming.

If you get their official dice packs, you can hand each player a separate colour-coded diepool (+,-, null) which seems a nice touch.

http://www.fudgerpg.com/
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