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ToEE Is HERE!


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#21 Lindsay

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Posted 22 November 2005 - 09:53 AM

I have to say im really really enjoying playing it.

Its so different for me, new rules set, new character to play, the Outside!!! 8O

Nice being able to play with Hal too, he doesnt get to play much anymore.

Was a bit worried that people hadnt said more about it..

:D
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#22 Thing

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Posted 22 November 2005 - 10:09 AM

I finally got a chance to listen to this last night just before the power cut out at my house and I am really enjoying it.

I have fond memories of this module and it is interesting listening to people adapts back to 2nd Edition. I also am enjoying how everyone is getting the feel for their new characters. The awkward opening scene where the party meets up is precious.
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#23 Salubrai

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Posted 03 December 2005 - 11:25 PM

Yes, precious

Lindsay's Character: I see you and I are going to get along very well... (sarcastically)
Hal's Character: Yes, we will. We will have an understan...
Lindsay: I walk away.
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#24 Thing

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Posted 03 December 2005 - 11:41 PM

Yes, precious

Lindsay's Character: I see you and I are going to get along very well... (sarcastically)
Hal's Character: Yes, we will. We will have an understan...
Lindsay: I walk away.


Yeah, I loved that exchange.

I also love the scene where they are getting paid for caravan duties.
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#25 Salubrai

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Posted 04 December 2005 - 03:43 AM

Larian Songshine (Maybe)
and
Fianna Treesinger

Elves really like singing.
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#26 Sinister-Ornament

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Posted 01 January 2006 - 02:06 PM

Second Edition Advanced Dungeons and Dragons!



As the introduction of d20 (boo, hiss!) effectively dissolved my AD&D role-playing group, it is nice to hear something where the rules are more familiar.

(THAC0, minus A/C, Character Kits,non-weapon proficiencies)

Unadultrated Bliss!

(Don't remember Half-orcs in second ed tho)

How often are new sessions added?
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#27 mchvlichldprdgy

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Posted 01 January 2006 - 11:19 PM

Hahahaha, second ed multiclassing. arg. In my opinion the megamulticlassed guys are always weaker, but thats just me. Stupid dual class rules get on my nerves too.
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#28 Salubrai

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Posted 01 January 2006 - 11:52 PM

Second Edition Advanced Dungeons and Dragons!



As the introduction of d20 (boo, hiss!) effectively dissolved my AD&D role-playing group, it is nice to hear something where the rules are more familiar.


Indeed - and all players save Lindsay grew up on AD&D. And even she's getting into it. Short of those inane Thac0 rules.
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#29 HisDivineShadow

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Posted 02 January 2006 - 05:55 AM

It's funny how things go.

I also grew up with D&D, starting with 1st edition. I actually started playing in 1978, and I played AD&D for a few years. But eventually I gave that up in favour of other systems such as RuneQuest and the Chaosium games.

With the release of D&D3.5, I started playing D&D again, because finally it had rules that I liked. I far prefer the 3.5 rules to the somewhat creaky AD&D rules... Just goes to show: One man's meat is another man's poison!
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#30 Sinister-Ornament

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Posted 02 January 2006 - 11:56 AM

I love THACo!

It speeded up combat soooo much.

I'll explain why.

My group had our own design of character sheet with a THACo bar on it.

zero in the middle a + bar to the left and a - bar to the right to right then you just fillied your numbers in;

Example: THACo = 18

top row is A/C, bottom your characters 'to hit number'

10..9...8...7...6....5....4...3....2....1....0...-1....-2...-3...-4...-5
.8..9..10..11.12..13..14.15..16..17..18...19..20...21...22..23

So if the DM says Mr. McNasty has a A/C of -2 I'd know I'd only be able to hit him if I was very lucky.


All the DM just said what armour class the beastie was and every player automatically knew what they had to roll, they didn't have to ask the DM to look up their to-hit.

If you gained a +3 sword you just took 3 from your THACo and redid the bar.

IMHO Easy!

Combat in first edition was a chore, a table for diffrent classes!

Anyone remember those plastic slide rule type to-hit discs? There was one for fighters, one for....etc.
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#31 Lindsay

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Posted 02 January 2006 - 01:26 PM

Easy until you play 3.5 on a monday night, and 2nd ed on a tuesday night....i know i sound thick but switching between the 2 has really confused me :oops:

Thanks for the post, might print it out... :)
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#32 Sinister-Ornament

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Posted 02 January 2006 - 02:26 PM

Switching between the two must be difficult.

But if it's bad for you as a player Lindsay, spare a thought for the poor Dungeon Master
:cry: .


might print it out


Gosh, I feel useful now!

I might even put 'THACo Rules!' as my signature.
:D


Anyone remember those plastic slide rule type to-hit discs? There was one for fighters, one for....etc


I've dug this out its called A Fighting Wheel Game aid its as big as a CD and one whole side of the packet is instructions to use the thing.
The one I've got is No. 1 Fighters, Paladins, Rangers and Bards
its for first edition. I wonder if there was one for monsters by hit dice?

Anyway, I mentioned in my last post because it is relevant to the discussion of combat and THACo


Its the sort of ultra-complex 1st edition game aid that inspired my love for the concept of To-Hit-Armour-Class-Zero when 2nd edition came out.

Even looking at its shiny plastic wrongness reminds me of trying to learn how to do long division with algebra....

I'm shuddering in horror at the mere thought.
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#33 Salubrai

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Posted 02 January 2006 - 07:50 PM

Thac0 only seems sensible and easy to people who like mathematics
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#34 Thing

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Posted 02 January 2006 - 08:09 PM

Thac0 was easier then 1st edition mechanics, if you got it or made charts, but most people good with game theory and mechanics are math heads.

3rd edtion/D20 is much more logically laid out, but a lot of that opens it up to munchkining and min/maxing
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#35 Salubrai

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Posted 02 January 2006 - 08:31 PM

Thac0 was easier then 1st edition mechanics, if you got it or made charts, but most people good with game theory and mechanics are math heads.

3rd edtion/D20 is much more logically laid out, but a lot of that opens it up to munchkining and min/maxing


I disagree. I hate mathematics; yet I love science, and logic. :P
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#36 Thing

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Posted 02 January 2006 - 08:54 PM

I disagree. I hate mathematics; yet I love science, and logic. :P


Science, logic and math aren't as seperate as you seem to think. Game Threory and especially the balance of game mechanics is mathematical.

"Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe and not make messes in the house." -- Lazarus Long, "Time Enough for Love"
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#37 mchvlichldprdgy

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Posted 02 January 2006 - 09:08 PM

Coping and loving are two different things. I've always loved game theory, but only because the actual math it uses is very basic. It is much closer to logic than mathematics. Math is cool and all that, but that didn't stop me from being very happy at the end of the last math class of my life.

But I like thac0. weeds out the n00bs! But its still uneccesarily confusing.
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#38 EegahInc

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Posted 02 January 2006 - 10:36 PM

I disagree. I hate mathematics; yet I love science, and logic. :P


Science, logic and math aren't as seperate as you seem to think. Game Threory and especially the balance of game mechanics is mathematical.

"Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe and not make messes in the house." -- Lazarus Long, "Time Enough for Love"


Wonder what Lazarus would have thought of the idea that mathematics is the scientific equivalent of mythological language, a language used to describe infinite concepts that everyday language can't handle?

...er, if he wasn't fictional and all that.
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#39 Salubrai

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Posted 03 January 2006 - 04:14 AM

I disagree. I hate mathematics; yet I love science, and logic. :P


Science, logic and math aren't as seperate as you seem to think. Game Threory and especially the balance of game mechanics is mathematical.


You may not see it as different, but in my brain - it is. :) I love certain subjects and do them well, as you probably could kick my butt in maths. My love of astronomy and strange ability to do the mathematics involved therein clash illogically with my dislike of pure mathematics... but it's just me. :D
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#40 HisDivineShadow

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Posted 03 January 2006 - 04:24 AM

But I like thac0. weeds out the n00bs!


Did you mean to say that you don't want new players to play in your games? Because that's what you just said. Seems very counterproductive, cliquey and elitist to me...
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