Pathfinder: Carrion Crown Session 02
Team Doomed return to Harrowstone Prison and after a brief scout around enter to face the horrors of the upper floor.
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Posted 11 April 2011 - 06:56 AM
Posted 11 April 2011 - 10:45 AM
Curses! If only I had thought of trademarking it, I could have earned a nickel every time you said it - with audio recordings to corroborate my claim, no less.
It may not be as good as Dungeon ON!, but if you can get BJB to record an intro where he says it with his suave voice, I'm sure it'll sound like just as big a double entendre.
Posted 13 April 2011 - 07:21 AM
Posted 14 April 2011 - 11:41 AM
-- snip --
No one told me that my voice was THAT ANNOYING. Hal sounds like Hal, Lindsay sounds like Lindsay and I sound like ...
-- snip --
Posted 15 April 2011 - 04:16 AM
Since you're getting the illos for $0.00, there's really not that many options left, Hal my pally.
You can get it well-made, quick, or cheap. Pick any two of the above.
Don't worry about it, we've had worse. I'm not sure how Lindsay feels, though: Since Ruby spends most of the time in a mac'n'cheese-induced stupor, Linds is now the least feminine-sounding of the group, and that's including Hal! What does rile me somewhat is your pronounciation of the Turtle Strike: I've always believed it was 'Kame-Hame-HA!', heck, even the Dragon-Ball porn pronounces it Kame-Hame-Ha, but in Texas, it's Ka-Meha-Meha? Inconceivable!
Upon starting the audio I was appalled. No one told me that my voice was THAT ANNOYING. Hal sounds like Hal, Lindsay sounds like Lindsay and I sound like like Fran Drescher's REALLY gay little brother, vacationing on Fire Island, during Pride fest!
Like a silk garrote caressing the soft skin over my jugular.
I have a suave voice? 8O
Posted 15 April 2011 - 07:58 AM
Meh. Sounds like you're not used to hearing yourself in any context. I'm sure you know this already, but as a reminder, we all sound different to ourselves inside our own heads. I wouldn't apologize if I were you: at least your voice is distinctive and not offensive to the ears.
Gilbert, the reason falchions are two-handers is all a matter of size [insert Gilbertized remark here].
if a halfling picks up a shortsword made for a human, it will look comparatively larger in her hands, and thus be treated as a longsword
but it it's a magic shortsword, it can change size to suit the halfling's tiny, slender thiefy fingers - one size fits all, you might say
I've always believed it was 'Kame-Hame-HA!', heck, even the Dragon-Ball porn pronounces it Kame-Hame-Ha, but in Texas, it's Ka-Meha-Meha? Inconceivable!
I totally understand; a picture of a guy with a brown paper bag over his head should do just as nicely.
Posted 15 April 2011 - 02:47 PM
Posted 18 April 2011 - 07:57 AM
Posted 14 August 2011 - 12:28 AM
Yes, thank you for the shout-out Gilbert. And thanks to Hal, Lindsay and Gilbert for the awesome session. My various comments and notes are as follows:
Gilbert: a final fantasy reference AND a pokemon reference? Somebody has been holding out on rpg experience Razz
Nobody notices the innuendo when Hal says Darrus 'fills up' Mor'Kil? Very Happy
What's this? Gilbert can draw too?! Teeka in leather knickers?
Rules-lawyer-ninja: Mage armor is one of those wonderful spells that has an hour/level duration. This means that if you're heading into an area you think wil be dangerous, you can cast it in anticipation of combat, and chances are, unless you're spending a very long time in the danger zone, you'll be protected for pretty much the entire time, and won't need to waste a turn in combat to cast it.
Concentration: this area of the rules received a decent amount of update. The DC is 15+(spell level*2) and the bonus is equal to caster level+casting stat modifier+misc bonuses (combat casting as such). A failure uses up the spell as if cast, but does not provoke an attack of oppurtunity.
Concerning the hold person aspect of the piper haunt, hold person let's you make a new save each round to get out of it, so it's not as dangerous. The father charleton however...I may need to steal that one for a game that I'm feeling particularly evil.
One for Hal in favor of the monsters: can't recall if this is a paizo revision or the way it's always been, but the stirges blood drain at the end of their turn, including the turn they attach. Dunno if there are more stirges for this note to threaten the party. The ptolus group faced stirges the other night as well.
You know, I just can't make small posts like everyone else. Anywho, I think the larger exp division should balance out nicely with the small party size.
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