Capital Ship Combat
Posted 01 September 2010 - 02:11 PM
My only real restriction is it has to get all the players involved, not just a pilot or some such with the rest twiddling their thumbs. I'm googled out, and nothing really has struck my fancy so far, but I also haven't been able to get into any meat of rules to see if I really like them.
Any suggestions are welcome.
Posted 01 September 2010 - 03:21 PM
Posted 01 September 2010 - 03:40 PM
Posted 02 September 2010 - 09:58 AM
You'd have a pilot doing pilot rolls. most likely, but you could have gunners trying to shoot stuff, engineers trying to repair things, and crazy bastards attempting to leap the gap to the enemy ship and board her. It's d20 so all the skills are there and are fairly recognizable and easy to understand, some even including little charts of difficulty checks, but it's MnM which is much superior to base d20 in my opinion due to how it handles vehicles and damage.
Posted 02 September 2010 - 10:09 AM
Posted 03 September 2010 - 11:38 AM
Gurps space has a very good system for abstract space combat, one completely divorced from the extremely complicated rules for gurps vehicle combat generally.
Posted 11 February 2013 - 05:33 AM
Hmm. For some reason I'm thinking of Dark Future (similar premise to Car Wars). I remember speed being measured in miles per hour and various other things that made it easy to relate to. Only got to play it once myself. Never have your gang leader try to take a 60 degree corner at 96mph on a motorbike in your first game .
hahaha yeahh were both.. same thinking
especially for the Car Wars
“I've always thought it prudent to bring some running shoes. Some guys are the type of people who bring brass knuckles to a fight.”
Jarod Kintz, His Book is Not for Sale
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