Save my character!
Posted 19 August 2010 - 01:11 PM
Also, does anyone know of any PrC's that advance two arcane spell classes? I'm currently using the Ultimate Magus, but have no idea what I'm going to do after I master in in four or five levels.
Posted 19 August 2010 - 01:47 PM
First I must ask how you ended up in this situation. Were you just unaware of the group's psychopathic bent? I can see reasons for a DM to not inform someone of this - mostly RP since a new character would be unaware as well - but I feel very strongly that this is one of those times where metagaming a little will help preserve the game and player base while not being upfront about the group alignment can lead to... well, this. You seem to be taking it very maturely though, so good on you.
As for resolving it without altering or rerolling your char is likely going to involve finding something so important that it overrules your aversion to their tactics. It's also probably best to bring your DM in on this since it's probable he could, and shuld, get a good story arc out of it. Without knowing all about your backstory or the world it's hard to be specific, but here are some general ideas:
- You need help with a quest of great import - possibly a very personal one - and you need murderous villains to succeed. You don't like their methods but the ends justify the means.
- You have a personal connection to one or more of them thatis stronger than your moral distaste for the things they do. Maybe you're trying to save them from themselves.
- You have been inserted either by your own choice or by others as the control in the group in an attempt to mitigate the damage they do.
- You are being blackmailed, possibly by the party, and are very much the unwilling participant with no choice in the matter.
- Something within you secretly wants to be the bad guy and you roleplay your slow descent into evil.
Barring those slow, RP-based options there are some less subtle ones.
- Your DM sticks a Belt of Opposite Alignment on you and the party doesn't bother to get it removed.
- You reroll the same character build but evil, assuming alignment isn't a requirement for something you do other than possibly your familiar.
- You retire your character and play someone evil.
The last one is a last resort, especially since you've said you don't want to change, but it might be the simplest and easiest way. Before doing any of these, or another very clever solution from the smart folks who are sure to chime in, I advise chatting about this with your DM and even your group, if you haven't already. Maybe they have a solution or are even willing to tone it back a little for your sake. Either way, full disclosure and keeping them abreast of your feelings will possibly stave off some inadvertent complications down the road.
Good luck, and I hope something in my rambling helps. Keep us posted on how it works out.
Posted 19 August 2010 - 01:52 PM
For instance, it sounds like the party tends towards the archtype of Chaotic Evil (although it would be more evil to make the captain watch you kill everyone else, and then make him watch his ship burn...then maybe kill him). That makes it hard for any good character to interact with them. I think you’re only chance is to try and get the party to express themselves in a less overtly evil way. If they were to go more Count of Monte Cristo (bankrupt the captain then have him framed for murder) than Joker (torture, maim, and kill everyone), then your character would have less of a hard time sticking around.
Looking at it from an alignment perspective:
If you tend towards Lawful Good....well, you'd probably go get the local authorities and have everyone arrested, tried for their crimes and probably executed....then the rest of the party has to make new characters and hopefull you mesh more.
If you're more towards the Neutral side of Good, then it would still be a stretch. You might continue to ally yourself with the party if the ultimate end goal is in line with your goal. However you might try to soften their approach, or even subvert their plans. You might warn the ship crew ahead of time to be off the boat, but leave the Captain to his fate. He’s probably done some things in his life to deserve his fate. Maybe you can get the party to throw some gold to the owner of the ship’s fleet after the fact, to help rebuild the ship and hire a new, less offensive captain.
Chaotic Good means that you probably are ok with burning down a ship…sounds like some good fun…but you’d be concerned about the people on the ship. Are they good people, just making a living, or are they harassing, looting, or in other ways harming people? Maybe you get the party to just deal with the captain, and leave the crew alone. Maybe you don’t even kill the captain. You just rough him up and take his ship. Try and channel their evil tendencies so that they do the least amount of damage. Where they can still satisfy their cravings for misdeeds with a little evil, but they don’t go over the top. If that’s not possible, then you’re probably going to side with those being oppressed (in this case the crew), and that means standing up to the party.
Posted 20 August 2010 - 02:47 PM
Or work with them because they're actualy doing the plot for the rgeater good (even if they're too wicked, sick and depraved to notice). If it's not a goodly aligned plot then by all means dump them in the privvy to answer for their crimes .
Posted 20 August 2010 - 03:55 PM
I think we've decided to go with "put up with them for the greater good". It works well enough that I can still RP the goody-two-shoes of the group, and they can still have their fun (while creating some rather interesting conversations between us).
They actually are out to save the world, even if my Magus would go about it in a slightly different way ^_^
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users