Posted 04 July 2010 - 03:03 AM
2) Pander to the Senses - When describing a scene try to include as many senses as you can. If the party is on a boat, describe the crashing of waves; the smell of sea-salt; the passage of gulls. The more senses you include the more 'real' the scene will seem.
3) Play With Your Players - don't treat the game as You vs. Them; you are all playing together towards a common goal: mutual enjoyment.
4) Know Your Material - whether, or not, you are playing a written module always make sure that you have read (at least once) the contents you expect the party to cover in the session. Generally speaking, though, it is always best to read more than not to read enough.
5) See Step One.
Posted 04 July 2010 - 06:30 AM
Also, if you're doing multi-session, end on a cliffhanger so people want to play on.
Finally, listen to the players. They will tell you, sometimes subtly, what sort of game they want. Everything's better if you can flow with the mood of the table on the day.
Posted 04 July 2010 - 10:13 AM
If you are running your own original story than make sure you understand how you want the story to go if your group is entirely successful, entirely unsuccessful and what would happen in your story if your group never existed. If you have all that in mind you should be able to fill any gaps on the spot.
Also be careful how many NPCs you introduce and how you introduce them. You don't want to get into a situation where you are forced to have a tremendous amount of conversations with yourself. That's always awkward.
Posted 04 July 2010 - 11:29 AM
Posted 05 July 2010 - 12:30 AM
As a new GM, don't be afraid say that you don't know sometimes. As desirable as it may be to have perfect improvisational skills, none of us do, and especially not on the first try. However, player tolerance can be surprisingy high when they're having fun. So, it leads back to the most important point, for everyone to have fun.
And yes as prof Weasel said, let everyone have the chance to do something cool every time you play. If they're playing a thief let them sneak around etc...
But as everyone has said before me, go have fun. All the best,
Posted 09 July 2010 - 10:32 PM
1. Describe your settings as best as you can. Sights, Smells, how cold or hot it is.
2. Try not to if you can throw an oververly powerful enemy at your players if they are not ready for it. (Unless you really want to)
3.Relax. The game will never go as bad as you think it will.
Posted 09 July 2010 - 11:17 PM
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