Spoken from the corner . . .
Posted 09 April 2010 - 02:39 AM
Posted 10 April 2010 - 05:27 AM
Which has been huge fun.
But the system minimises the time I have to actually experience and play this character, the minutiae of all the different powers/abilities/whatever distracting from the engaging personality. I find it very annoying.
Posted 10 April 2010 - 11:47 AM
I can see that. Myself and my players don't seem to share that opinion, but I can totally see how that would be the case for some people.
But the system minimises the time I have to actually experience and play this character, the minutiae of all the different powers/abilities/whatever distracting from the engaging personality.
Posted 27 April 2010 - 04:50 PM
It gets really hard at higher levels. Almost everyone seems to forget their paragon ability when they spend an Action Point. My group is almost done with the Death's Reach module, for which Level 21 characters were created instead of gradually built up. At first that meant a lot of shuffling through pages as they tried to figure out how Feat X effected Power Y as augmented by Magic Item Z. But now, about 12 sessions in, it runs much more smoothly.
The highest I got as a player was 19, and my constant retraining at each level and multiclassing made it harder than it should have been. The new Hybrid system should fix a lot of that.
The hardest thing for me to keep track of is magic items and their effects. Especially if you have a few. Some good ones are so inexpensive its silly not to... Certain circlets or boots/gloves that are low level items actually have effects that are still good moving into Epic. And remembering some of them (Daily: When you are hit with an attack that targets your Will while you are bloodied, *this* happens) can be a real chore.
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