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Dancing Lights


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#1 Dragonkin

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Posted 07 February 2010 - 04:14 PM

This question concerns both D20 D&D and Pathfinder (the current system of my group), considering the spell description is the same in both.

The spell description states that one of the modes of the spell is that "you create up to four lights that resemble lanterns or torches (and cast that amount of light)".

My question would be - do these spheres cast the same amount of light as a torch, or the same amount of light as a lantern? Or is it the caster's choice? The wording is fairly dodgy on it, and though it's not usually that important a distinction, I guess it'd just be nice to know.

So... any opinions?
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#2 Ieqo

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Posted 07 February 2010 - 04:25 PM

I would rule that the amount of light shed by the spell would be the caster's choice.
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#3 dualshock71

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Posted 07 February 2010 - 04:38 PM

I would rule that the amount of light shed by the spell would be the caster's choice.


This. Even if Magic A is Magic A 100% of the time, it's still magic, darn it; it should be magical!

That wording is really unfortunate, though; I wonder if its writers actually lit a torch and a lantern, and compared...
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#4 Telemergion

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Posted 08 February 2010 - 01:03 AM

Thirded
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#5 Dragonkin

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Posted 08 February 2010 - 03:13 AM

Sounds good. This was pretty much what I was thinking too, but asking around people with more experience tends to be a good idea anyway.

Game balance-wise I think it works too - technically, this can make the spell more useful than Light in that the light can be stronger (Light sheds light similar to a torch, and a lantern would be stronger), but you'd be working with the drawback that the spell only lasts one minute, rather than ten minutes per level, which more than makes up for it if you only want to use it as a light source.

Plus, it means one can design a nice-looking magical lantern that actually works like a lantern, using a permanent (via Permanency) Dancing Lights spell (which again, would be far more expensive and clunky to do than a bog standard Continual Flame, but it's all about flavour, variety and freedom).
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#6 Pencil-Monkey

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Posted 08 February 2010 - 08:47 AM

Plus, it means one can design a nice-looking magical lantern that actually works like a lantern, using a permanent (via Permanency) Dancing Lights spell (which again, would be far more expensive and clunky to do than a bog standard Continual Flame, but it's all about flavour, variety and freedom).

On the other hand, it wouldn't be clunky at all when it came to portability, since it would be dancing. ;)
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#7 Isis

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Posted 08 February 2010 - 10:24 AM

It's obviously meant for when the party just want to get down and boogie. :D
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#8 Telemergion

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Posted 08 February 2010 - 02:29 PM

Best cast in conjuction with the spell Night Fever, which is Save vs Funky

Alternatively, you can ask players what their DISC0 is
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#9 Keener

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Posted 08 February 2010 - 04:46 PM

Alternatively, you can ask players what their DISC0 is

Damn it that was close to the joke I was going to go for. :evil: :D
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#10 Dragonkin

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Posted 08 February 2010 - 04:53 PM

It's obviously meant for when the party just want to get down and boogie. :D


Of course, that's why it's called an adventuring party, isn't it?
Wherever the adventurers go, there's the party.
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#11 ramon747

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Posted 28 October 2011 - 10:49 AM

Grind mode... That's better...
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#12 MelkiorWhiteblade

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Posted 28 October 2011 - 11:20 AM

:spam:



fixed that for ya. :gtfo:
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