Posted 31 December 2009 - 09:35 AM
Posted 15 March 2010 - 12:37 PM
Posted 16 March 2010 - 08:24 AM
But creating characters for either is a b*tch to be honest!
Once you start playing, it's bit maths heavy but the wordings of the crits make up for everything!
Posted 18 March 2010 - 02:46 PM
Posted 19 March 2010 - 08:40 AM
I even had to recreate my character, used the wrong version and it got easier.
Posted 19 March 2010 - 10:36 AM
DnD can also take a long time, but it's less due to charts and dice rolls than it is sheer numbers of options one must consider.
Warhammer 2e can be ridiculously fast compared to the previous two - we're talking 15 minutes - despite or perhaps due to copious amounts of random rolls.
Call of Cthulhu, the game with the most skill points ever, is also quick and easy since I think char creation is literally about 6 pages long and you're done. (Totally just looked it up, and it goes from page 34 to page 40. Called it!)
That being said, I quite enjoy the way Rolemaster approaches chargen, because it treats it as if your dude had to actually live and develop over the years instead of poofing into existance ready to go. 2nd edition was the epitome of this, I think, given that you had to level up through 3 different stages of your life before you got to play. It's still sort of there in RMC, but not to the same degree.
So, I guess in summation, Rolemaster takes a long time and *can* potentially be daunting or frustrating, but it's kinda worth it. Unless you're a hybrid or semi-spellcaster in a game where you don't get spell lists for free. Then you're kinda crappy.
Posted 19 March 2010 - 03:22 PM
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