I believe the general consensus among the texans was that they were tired of the general atmosphere of hopelessness in the setting among other things. But I'm sure that when they decide they're ready to return to it they will. Patience grasshopper...
Look, they're the bunch of folk who played like idiots and tried to treat it like a diffferent setting (then got upset because it wasn't). I mean David running around shouting one word of his question at a time and just asking to be killed by the guardfs was silly. It was funny but the Warhammer World isn't a silly world. It's all about the gritty realism. There's no water elemental powered speed boat/hovercraft crap going on here .
That bit in Pfeifeldorf (which isn't on any of the maps nor even in the Guide to thbe Emprie, which does include a Pfeildorf somewhere near the Reikwald forest and southeast of Altdorf) was just really badly written. No GM should be forced to endure a section of adventure so linear and restrictive as that.
I really would like to see this campaign make a comeback 'though.
This is a little strong I think. The group have not had much experience with the Old World previous to this adventure and the setting was new to them and to be honest I think it took them more than a little by surprise.
None of them (perhaps bar James who also play 40K) had any really understanding of the setting going into it and to be honest I was hoping that the feeling of shiny newness would be a solid juxtaposition against the grim reality.
People play games for different reasons. I have played some extremely dark games in my time that were very serious. The Texans just have a different playing style to how you would play the game - it does not make them idiots, it makes them different people. Get over yourself!
These are games people! We are not defusing atomic devices here. Sometimes things are not going to go the way you might want them (or I might want them). Roll with the punches and move on. It is part of the strength of this site that people can see how others play their games and learn from it (either including things or trying something different).
Pfeifeldorf was a rather badly taken section of the adventure but the whole idea is sound. It is supposed to highlight the struggle of the normal folks in the passing of the crusade and to emphasize the fact that there are also plans and plots in the Old World. It introduces the distinctions between nobles and the common folks and it also is the first place where the party get a glimpse of the ultimate antagonists of the piece. I would have removed it but the idea of the chicken was to build them up to investigating the murder that they never managed to get to (sadly) prior to helping save the duped noble from the real threat in the mausoleum.
Chill out kids - its Halloween