Posted 04 September 2009 - 03:53 PM
I'm wondering if you guys will ever make a podcast out of this game... it's system seems to be Cuthulu/Spacemaster. It's a Sci-fi game where people are getting into 'upgrading' them selves by inhabiting 'morphs'. It is very hard to die, because you backup your 'ego'(your personality, etc.)
But, anyway, it seems like a good game and I think you guys would have a fun time with it.
Posted 04 September 2009 - 04:59 PM
I've been looking for a good post-singularity science-fiction rpg for some time - ever since reading Excession, in fact. I'm thinking about buying this and persuading the WH crew to give it a go after S7S, but so far I've only read about it, not seen the actual game.
Can anyone tell me - is it
a) any good?,
b) appropriate for someone (eg me) who likes rules-light narrative systems?
Posted 04 September 2009 - 05:33 PM
a) It looks very good. The setting is solid, and from a read appears to achieve a good balance of sci-fi and horror elements (always a tricky business).
b) Well, since I have a fairly famous dissatisfaction with rules-light narrative systems* you might expect any system that I say nice things about to have a fair bit of crunch. And in this case you'd be correct, but it isn't all that bad. Its a fairly-standard percentile-based system with some varying levels of resolution complexity. The OP described it as Cthulhu/Spacemaster, but being intimately familiar with both, I'd put it quite a ways closer to Cthulhu than Spacemaster. Nothing that I can see that should stifle anyone's precious creativity.
* And actually that isn't quite true; my dissatisfaction lies properly with pretentious players and GMs who tend to gravitate toward the more narrative systems. Present company is excluded, of course.
Posted 05 September 2009 - 12:58 AM
If you have a certain 'implant' in your morph, you become immune to poisonous chemicals, gasses, spoiled food, etc. It even says you might start to like the flavor of chemicals like cyanide. Lol.
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