Rolemaster Session 21
Posted 22 April 2009 - 02:49 PM
I'm on Episode 16 so far, really enjoying this game. After Mister Metal took the 00 crit a few sessions back and kept going, I'm starting to wonder if anyone's going to die.
I vote DEATH!
Heh, when I first started listening to these and hearing some of the criticals I thought for sure someone would be dying about every other session. Surprisingly it's turned out to be better balanced than the initial first impression.... that or there's a hell of a lot of luck floating around the table.
Posted 23 April 2009 - 08:43 AM
There are some points where a TPK look inevitable and you have to consider if you just want to throw in the towel and start something new or back off a little and give the players some slack
I am not going easy on the players with regards crits. THe only slack I cut there was when David's first crit was a 66 and would have killed him
Since I started running this my dice have been hitting fine but critting rubibish Perhaps they like the game as well
Posted 23 April 2009 - 09:38 AM
Another survival factor that cannot be mentioned enough is Ned; when the crit against you reads 'Die in six rounds', and the elf can stroll along three rounds later and make you all better... I would not be giving Ned half as much shit as he gets.
Posted 23 April 2009 - 10:42 AM
But, with a healer, crits doesn't have to be leathal in Rolemaster, so it's got a built in balance.
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