Rolemaster Session 1
Posted 22 May 2008 - 06:33 AM
From what I understand, I can follow you all playing the game, and can just about understand the system; however I don't think I could handle sitting down and GM-ing a game like that. Mainly because my players are a little less open minded to other systems
Posted 22 May 2008 - 10:42 AM
and as we are using the optional rule for Spell Adders that lets you cast any spell you know without restriction
That actualy seemd more broken to me than Lindsay's huge magic item. That and the whole "cleric healing himself when he's unconscious" thing seemd a bit wrong too. Nobody actualy bothered trying to help him when he went down.
I notice you used the famous "reaction roll" once during that session. That's the silly "roll a d100 every round to see how agressive/cowardly the foe is" roll. According to the rules it's actualy mandatory but surely common sense comes into play most of the time and you only need to make a reaction roll if there's some ambiguity involved.
Posted 22 May 2008 - 03:09 PM
The adders used this way are an optional way to remove some of the massive restrictions on the casters at the start of the game. If Ned could only cast his Level 1 spells safely then the whole party would not be long for this world
Also he is playing a Healer - the class has a special spell list called Transferring Ways to take damage onto themselves. After that all their spells are pretty much self only At high levels Healers are the hardest class to kill because you know them down and they just keep getting back up
The straight up normal healing class is the Lay Healer - but his spells are not as powerful as they are not self only and he does not have the added restriction of having to Transfer everything
Posted 27 May 2008 - 03:33 AM
I am you know! Hits taken, crits taken, hits given, crits given (and to which creature), killing blows, manurers, spells cast, distance travelled...
Am I reading this right? Do you actually make a note of it every time someone visits the House at Pooh Corner? Do you have an Excel spread sheet titled "Dookies delivered"? (Better not keep it on your work computer...) Or was it just a typing error? (Personally, I'm not sure how I'd feel, knowing that my GM was monitoring my every bowel movement...)
Posted 27 May 2008 - 10:53 AM
Yeah - I keep track of all movement and static maneuvers. Movement being running and climbing and the like and static being pretty much anything else.
The spreadsheet I wrote speeds things up to about 5 minutes and I can track everything and it is pretty By hand is a pain
Posted 29 May 2008 - 03:57 PM
I wish people would stop making this comparison. My D&D groups generally do fine describing criticals, regular hits, special moves, spells, saves, and even misses, without tables. I wager one wouldn't have to look far to find Rolemaster groups that don't bother reading off the descriptions of the criticals, but just tally the damage and effects and move on. It's the gamers, not the system, that make for interesting descriptions. If the system inspires description, the players will provide it. If not, they won't. D&D inspires some people, others not so much.
The tables seem cumbersome, but really add to the descriptions and make things more interesting, compared to a system like D&D.
Edit: I'm a bit contradictory up there. Basically, if people enjoy a system and gain creative inspiration from it, they will go out of their way to describe what happens in it. Not everyone is inspired by the same stuff or in the same way, even if they enjoy it equally.
Posted 29 May 2008 - 04:17 PM
There's really three things here: 1) People tend to describe and emphasize the things that are important to them. 2) A list of things that could happen in combat is probably more exhaustive than one's own imagination. 3) A system will emphasize certain parts of the simulation over others.
And while I might like to describe that my blow sent the opponent back 15 feet in D&D, I'd be treading on some dangerous ground considering the tactical nature of that game.
Yes, the players are the key element, but the system doesn't have a negligible impact either.
Posted 29 May 2008 - 06:15 PM
Posted 24 July 2008 - 04:28 AM
The full version can be viewed at http://mokkurkalfe.d...rt.com/gallery/, along with a picture of the tree sprite and Mr. Weaseltrousers on their lonesome.
I hope you approve, 'cuz I ain't changing it now.
Posted 28 July 2008 - 04:28 AM
Or off in a corner sulking...I expect he's passed out on the floor
I think Ned's Healer might be missing however
Or maybe he's the one taking the picture (when you live forever, it's good to have some memorabilia to help jog your memory of all the people you've met and had to stitch back together)... perhaps that's why Mattock-Boy has assumed battle stance; the party did spend a lot of time discussing how to kill the elf in the first episode (the only one I've heard so far, as I mentioned - lazy, uncouth little me...)
But, if I'm being brutally honest (and aren't we all), the real reason mr. Elf is nowhere to be seen is... I didn't know how to draw him! All the other characters had cool, evocative descriptions, but he was just: "Umm, I'm an elf, and I'm tall... err... Oh, and I wear a cloak." So I didn't draw him. Sue me
Posted 29 July 2008 - 01:34 AM
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