My vote for the next module
Posted 30 March 2008 - 12:10 PM
But for some reason only two old modules are available despite the massive amounts of classic modules they've got.
Posted 31 March 2008 - 01:25 PM
I could not really put them into a pre-written module. But I can definately do it with one of my own and on the PDF front I am just awaiting a copy of Adobe InDesign to land so I can finish typesetting it and it will be complete
Posted 31 March 2008 - 02:04 PM
Pre-fab adventures are all well and good, especially for a product review, but I really want to hear some homebrew stuff from you, Lindsay and the gang.
Posted 31 March 2008 - 04:01 PM
Glad I did not put you off gaming forever because you are brilliant on audio
Hopefully RM will be live to the site shortly after the last version of ToH is released. But I am not going to tell you which session number that is going to be. Need to do an intro for it in any case!
Posted 31 March 2008 - 05:01 PM
More WFRP's definitely needed.
Posted 31 March 2008 - 07:25 PM
Rule nomber one: The only person who manages to make it out the other end of the dungeon alive gets to claim the rediculously huge cash prize.
Rule number two: The only person to make it out of the other end of the dungeon alive....
Okay, so there's also a third rule limiting equipment to weapons, armour, thieve's tools, cleric's holy symbols, a rucksack, some food and four potions (no compass, chalk or anything useful) but basicaly it's one of the all time classic dungeon crawls (and lots of fun too).
Posted 02 April 2008 - 06:59 PM
Deathtrap Dungeon! The old gamebook? Did they turn that into a module? That would be cool.
Yes they did.
Unfortunately it's 3.0, not 3.5 but I've run it once (and run about half of it three times including an uncompleted play by forum version that got held up for a bit 'cause the forums were down for a while).
Unfortunately the guy running Myriador alienated all his staff and keeps selling his remaining stock despite having lost (and failed to renew) the licence to do so.
But if you're lucky you might still be able to buy a copy (I know I got loads of fun out of running it).
It might be worth droping him an email first to check he's got some in stock 'though.
Posted 04 April 2008 - 02:42 AM
It's one of the last second edition campaigns (although it could be converted to 3.X very easily).
It's more of a pure "roleplaying" scenario than D&D. While combat is definitely there, the whole "players playing the monsters" parodoxically gives it more of a Call of Cthulhu-ish feel I think. The players have to devise schemes to defend themselves that then all go horribly awry .
The early parts where the players are members of a tribe of goblins being set upon by low level adventurers would be a blast, in my opinion.
Posted 04 April 2008 - 05:56 AM
Proof: Session 16 of ToH..."Take Bless Weapon. It's really good and Aligns your weapon against evil outsiders if we ever face them." Later that session..."Told you so!" - Paraphrased obviously.
Therefore i conclude that Whiteplume is the only way to go :lol:
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