Week 3: Mutant Chronicles
Posted 19 March 2008 - 03:29 AM
That being said.. I would advise you to skip the Call of Cthulu session as its quite explicit, espically the finale scene which involves cultists engaging in a gruesome bloody orgiastic rite.
Posted 19 March 2008 - 08:08 PM
Personally my favorite before I listened to the Call of Cthulhu :cthulhu: but I wish you wouldn't edit out all the out of play asides sometimes thats the best part.
As far as the play asides; this is the only time we have removed something that wasn't just one of the player going to the bathroom, and us stopping for a few minutes.
Posted 20 March 2008 - 05:18 PM
Rustling and dry erase markers are audio heaven.
Any asides that are actually asides, I tend to leave in. However I don't think anybody wants to listen to 5 minutes of rustling around trying to hunt down the dry erase markers :wink:
Course I could be wrong!
Posted 05 July 2009 - 04:44 PM
Target went out of business. Some other company (possibly Urban Mammoth) picked up a bit of their stuff.
The rest (Warzone, Chronopia & Mutant Chronicles) went to some small american company who didn't really bother top advertise it outside the single state they were based in.
So Chronopia pretty much died within 2 months of me picking it up and wanting to play it in the late 90's .
That company went bust last year or the year before and Fantasy Flight Games or some other company expressed an interest in buying the Mutant Chronicles licence as a random pack, prepainted plastics mass distribution game. They weren't interested in the rest.
I don't think Keltos (Urban Mammoth's first game) was originaly based on any Target stuff but now Urban Mammoth support Urban War (their skirmish game) and don't really support Keltos anymore. Keltos has also been through 1 or 2 company breakups and changes of hands.
From what I recall the Chronopia rules were "roll low on a d20, a 1 is a critical, a 20 is a fumble". And the elves and goblins were rediculously underpriced and the dwarfs were too expensive in points to be effective. The rules ahd a sort of action system with alternate activation, or singke activation.
The character creation sounds like it was heavily influenced by Traveller.
Posted 06 July 2009 - 05:44 PM
Folks across the Pond seem to have a thing for Gritty Dystopic Futures over there. I enjoy them myself as a Game Master as well.
Mutant Chronicles was alot of fun to run, and my players enjoyed playing it. These days though as I said, I'd use a much more streamlined system, but for it's time I wouldn't call Mutant Chronicles a "Bad" game. Not at all.
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