Posted 05 March 2008 - 12:04 PM
Could also give roleplaying hints, backstory and whatever perhaps it might spark a few ideas for folks, course everyone could contribute would be nice to see what things people come up with.
((edited to hide my appaling grammer and bad typing))
Posted 05 March 2008 - 12:17 PM
PS think you're safe lindsay dont think i have any of your old characters in there to name and shame you with although it could be fun to see if you can link a specific character to a player from burps
Posted 05 March 2008 - 02:44 PM
Posted 05 March 2008 - 04:09 PM
Posted 05 March 2008 - 04:57 PM
NPC: Benker Bristlecone
Halfling Rogue 1/Bard 2, Chaotic Good
HD: 3d6+6 (15 hp) Init: 4 Sp: 20
AC: 15(10 +4 De +1 size)/10/11
Att: longsword +2m (1d6/19-20/x2) or dagger +2m/+7r (1d3/19-20/x2)
Full: longsword +0 and dagger +0
Ab: St 11 De 18 Co 14 In 14 Wi 07 Ch 16
Skills(40 + 16):
Balance 8(4 De +4)
Bluff 7(3 Ch +4)
Climb 2(0 St +2 racial)
Disable Device 8(4 De +4)
Escape Artist 9(4 De +5)
Hide 13(4 De +4 size +5)
Jump 4(0 St +2 synergy +2 racial)
Listen 0(-2 Wi +2 racial)
Move Silently 11(4 De +2 racial +5)
Open Lock 8(4 De +4)
Perform(sing) 8(3 Ch +5)
Perform(harp) 8(3 Ch +5)
Sleight of Hand 9(4 De +5)
Tumble 9(4 De +5)
Use Magic Device 8(3 Ch +5)
Feats(2): Dodge, Two-Weapon Fighting (-2,-2 with dagger in off hand)
Inventory: Small harp. Abilities: Sneak Attack +1d6, Trapfinding, Bardic music 2/d (countersong, fascinate, inspire courage +1), bardic knowledge, +2 racial bonus on Climb, Jump, Listen, and Move Silently checks, +2 morale bonus on saving throws against fear Languages: Common, Halfling, Dwarven, Elven
Spells per day:
0: 5 (Daze, Detect Magic, Light, Lullaby, Message)
1: 2 (Hypnotism, Sleep)
NPC: Dame Helena Fletcher
Human Paladin 3
HD: 3d10+3 (25 hp) Init: 0 Sp: 20
AC: 20 (10 +8 full plate +2 lrg. steel. shield)/10/20
Att: +1 bastard sword +5 (1d10+2/19-20/x2) or dagger +4m/+3r (1d4/19-20/x2) or gauntlet +4 (1d3+1/x2) or shortbow +3 (1d6/x3)
Ab: St 12 De 11 Co 13 In 13 Wi 13 Ch 19 (includes adjustment for middle age)
Diplomacy 12(4 +2 synergy Ch +6)
Ride 6(0 De +6)
Sense Motive 7(1 Wi +6)
Feats(3): Combat Expertise, Mounted Combat, Martial Weapon Proficiency(bastard sword).
Abilities: Aura of Good, Detect Evil, Smite Evil 1/day (+4 attack, +2 dam), Divine Grace (+4 to saves), Lay on Hands (12), Aura of Courage, Divine Health. Languages: Common, Abyssal
Dame Helena and Benker are part of the adventurer's guild in Specularum. Currently, they're trying to recover a valuable necklace for a disgraced and impoverished noble family. They've tracked it to the kobolds living in the Caves. They single-handedly manage to take on the kobolds and rats, recover the necklace, and beat a retreat.
Dame Fletcher is right on the edge of old age, but she's still spry and feisty - the benefits of running around keeping 6 kids out of trouble. After her children had grown and her husband had passed away, she felt she still had a lot to give to the world and wanted to help make it a better place for her grand-children and great grand-children. Through sheer force of will and her firey personality, she managed to get herself accepted as a squire and quickly worked her way up to the level of a knight.
Benker is on his way to reformation under the watchful eye of Dame Helena. Ostensibly he's her chronicler, but she's wise enough to see the advantage of a companion with sharp eyes and nimble fingers. He's saved her life on more than one occassion.
Posted 05 March 2008 - 05:33 PM
Reanaarian; warrior 1
CG Medium humanoid ( human )
Init +1; Senses Listen +1, Spot +1
AC 11, touch 11, flat-footed 10; ,
hp 8 (1 HD)
Fort +2, Ref +1, Will +1
Speed 30 ft. (6 squares)
Melee scimitar +3 (1d6+1 /18-20 )
Face 5 ft. Reach 5 ft.
Base Atk +1; Grp +2
Abilities Str 13, Dex 13, Con 10, Int 9, Wis 13, Cha 13
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Survival), Tower Shield Proficiency, Weapon Focus (Scimitar)
Skills Handle Animal +3, Ride +5, Survival +5
Asinbar is a nomad from the desert. He is skilled at riding camels and horses in combat, while wielding a scimitar. He is also a competent guide. He normally doesn't wear armor in the desert, but in more temperate climates, he will wear leather armor.
Posted 06 March 2008 - 08:05 AM
MY NAME IS...Doctor R. Taylor
AND I AM...a long-suffering junior doctor. I work nights in a labyrinthine hospital some bit of which date back to Victorian times, other wings are brand new. Sprawling would be an understatement when it comes to describing the place.
WHAT’S BEEN KEEPING YOU AWAKE?
These graveyard shifts are a killer and I don’t have time to sleep, there’s too much to do – student loans to pay off, and people to avoid. I’ve been self-medicating, popping pills to keep going through those long night shifts. I had what I thought was a good idea, changing the combination of the chemicals so my body didn’t get used to one set of chemicals. This was good in theory but I’ve long since lost track of the myriad of pill I’ve swallowed. It doesn’t seem to be affecting my medical skills, so why worry?
The caffeine from the endless weird-tasting cups of tea I’ve been drinking from the vending machine help keep me awake as well. Nobody drinks from that machine, even though the mechanism is broken and you can get a drink for free, they say they don’t like going to that stretch of corridor. No one gives a sensible reason why.
WHAT’S ON THE SURFACE?
An eager young doctor, white coat, prescription pad, pills and stethoscope, black clothes (because everything in your wardrobe matches). Your colleagues say; ‘The Goth look suits you.’ They’re thinking the prison pallor of my skin was part of an orchestrated and conscious style change and not just another symptom of the pill popping manifesting itself. But how would they know, I’ve managed to keep it a secret so far.
WHAT LIES BENEATH?
Student debt – juggling credit card failed and now a loan shark is involved leaning on me to help the criminal fraternity. I’ve pulled bullets out of bank robbers, sewn up thugs and patched up beaten prostitutes and now the shark’s dropping not to subtle hints about me obtaining drugs from the hospital pharmacy for his friend.
WHAT JUST HAPPENED TO YOU?
The side effects started to increase, gradually at first – coloured lights, things moving in my peripheral vision. Today the hallucinations became ridiculous with constant weird things; a patient walking through a wall, angles of the hospital that were all wrong, and a man striding around in Victorian clothes. The strangest thing was when I was wheeling a cadaver to the Morgue when it sat up from the trolley and pointed at the wall next to that vending machine, pointed at a door I hadn’t noticed was there before. I got an idle porter to take the body for me, and went back to that stretch of corridor the nurses say is haunted. I could faintly hear a mechanical noise coming from it almost like the insides of a giant clockwork device. What else could I do but turn the handle and step through the doorway into…
WHAT’S YOUR PATH?
To clear the debt, at the very least to stop the criminals breathing down my neck. Not get kicked out of the profession that I have a talent for when all the dust settles would be great as well.
RESPONSES: Fight 1/Flight 2
EXHAUSTION TALENT: Diagnose Illness/Disease
MADNESS TALENT: Hypnochondria
Posted 17 March 2008 - 02:40 AM
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