You should hunt for a cheap secondhand compressor/limiter
Posted 15 January 2005 - 01:52 PM
I'm just big-lunged for my height is all!
Surely you wouldn't want to compress a poor dwarf any further would you?
P.S. Do you have any more information on compressors/limiters? (I can think of a Halfling who I could use it on...)
Posted 15 January 2005 - 10:54 PM
Posted 29 December 2005 - 08:54 AM
The Voice Changer I picked up in Shetland several years ago, from a Toy Shop in the big city of Lerwick. They are generally available (in the UK) around Halloween in the Childrens 'dress-up' areas. About £8 or so.
Some of our new equipment has a Limiter, but we're saving pennies to buy a half-decent mic that will plug into it.
After we've got the last of the new equipment Yog-Radio at least will be moving up to 48KBPS/44Khz without the need for MP3pro formatting. The Masks game will use the new equipment, but likely not at the higher bit rate unless the BitTorrent idea takes off.
Egg Nog, mmmmmm!
Posted 29 December 2005 - 09:29 AM
a 32kbps WMA audio quality is roughly equivalent to a 64kbps MP3. It would save download time, and Ipod is the only player which requires a quick conversion (automatically done through itunes anyway) to playback. All the other players generally play it natively. Why is WMA better than MP3Pro? Because Mp3pro cannot be converted without a proprietary converter, without losing the Pro quality. WMA is always good.
Posted 29 December 2005 - 10:47 AM
I dont know how good it would be for group recordings but i have a spare Shure SM58 you lot can have to record sessions if you want it (free, gratis)
Fantastic! A Shure SM58 would be ideal for some of the recordings we're planing, thank you!
Please do get in touch via PM
Posted 29 December 2005 - 11:19 AM
1. Split all files into 25 minute chunks using a program that auto-numbers the chunks (ie: YogRadio6-001.mp3, YogRadio6-002.mp3, etc.) I do this because sometimes the forward button is pressed, or the battery is jolted a bit at an inopportune time, and it's easier to fast forward to find your place again in a 25 minute file rather than a 3 hour Masks marathon.
2. use my slightly modified version of DbPoweramp to reconvert them into WMA files at 48kbps/44khz. (Like 99% of players, my MP3 player doesn't do MP3Pro natively) However, my dbpoweramp is modified with the mp3pro dll, so it keeps the high quality of the PRO file, while converting it into something that can be played on any player.
I believe WMA is easily as ubiquitous, due to the fact that every computer that can play MP3 pretty much can play WMAs, Ipod only doesn't natively because Apple tries to block it - and even so, Itunes auto-converts it. I am set up and have the knowledge to convert a WMA to an MP3, but I feel Pro, while good - loses something, because most people don't realise that it's a "pro file" and never bother to pick up the pro player software. And really, only 1 in 99 mp3 players can play them at high quality.
I'm not really a Microsoft junkie, don't get me wrong. I just find WMA is a good format and has the support on nearly every player that MP3 does these days.
Posted 29 December 2005 - 05:16 PM
Posted 01 January 2006 - 01:39 AM
Ogg is nicer, but doesn't work with iPods either (I'm looking at you Apple!), at least not natively. Sticking with mp3 ensures that your files are playable everywhere (I've never heard of a portable digital music player that doesn't play mp3, are there any?), and perhaps even more importantly, the widespread existence of open-source encoder/decoders for mp3 ensures that the files will ALWAYS be playable. I think this is important because RPGMP3.com's productions are stuff for the ages.
A much better solution would be to try and make sure you don't clip the audio while recording, and then just run the master recordings through Audacity's compressor, set to somewhere about 10dB or so (audacity's defaults are ok). Then encode to mp3 at standard settings. That would improve listenability a very great deal.
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