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Banewarrens Session 7


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#1 Hal

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Posted 22 November 2006 - 03:25 PM

An Ambush and a room full of demon eggs! Who could ask for more joyous and wonderful things than these?

The Banewarrens Session 7
The Banewarrens Session 7

Enjoy :D

Hal :hal:
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#2 smithmeg

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Posted 27 November 2006 - 03:00 AM

I don't think I've posted before, but I just wanted to say Thanks :) - I'm really enjoying listening to the BaneWarrens, and this episode was no exception.
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#3 Hal

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Posted 27 November 2006 - 04:41 AM

Thanks for that :D

It was rather a jumbo session :P

Happy to have you aboard!

Hal :hal:
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#4 Salubrai

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Posted 27 November 2006 - 07:08 AM

Great to have you here and posting! New members always welcome.
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#5 Lindsay

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Posted 27 November 2006 - 09:32 AM

Hello

I like your avatar!

Lindsay/Morwen
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#6 Thing

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Posted 27 November 2006 - 09:45 AM

Welcome aboard smithmeg!
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#7 Keener

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Posted 27 November 2006 - 11:43 AM

Helloooooo, please post often.
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#8 smithmeg

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Posted 28 November 2006 - 03:10 AM

I like your avatar!

Thanks Lindsay - it's a D&D mini that I repainted.

I probably won't be posting much (I'm not really a talker), but I just wanted to let you know that the silent (and addicted) masses are out here, waiting with poised mice to click on each new session as it appears. :wink:
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#9 Balgin

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Posted 28 November 2006 - 10:51 AM

Session 7: how 1st Edition was that?

Round 1: Fighter attacks demon 1.
Demon 1 summons demon 2.

Round 2: Fighter attacks demon 1.
Demon 1 attacks fighter.
Demon 2 summons demon 3.

Round 3: Fighter attacks demon 1.
Demon 1 attacks fighter.
Demon 2 summons demon 4.
Demon 3 summons demon 5.

Round 4: Fighter attacks demon 1 (which is maybe looking nearly dead by now).
Demon 1 attacks fighter.
Demon 2 attacks fighter.
Demon 3 summons demon 6.
Demon 4 summons demon 7.
Demon 5 summons demon 8....


I think we can all see where this one's going....

In 3rd Ed they added in a "summoned demons can't summon any more" thing but I don't know if that applies to the specific encounter because, the way I heard it, the demons weren't the ones doing the actual summoning. Best find a way to destroy demon eggs then eh? :)
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#10 Hal

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Posted 28 November 2006 - 11:36 AM

It has to be said that there is a lot in the Banewarrens that is rather rules bending. Not only is it set on 3.0 and we are running it in 3.5 but there is some distinct fudging required to make some of it work!

It is all going to prove that d20 really isn't designed to support a plot :P

Hal :hal:
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#11 Thing

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Posted 28 November 2006 - 11:41 AM

It has to be said that there is a lot in the Banewarrens that is rather rules bending. Not only is it set on 3.0 and we are running it in 3.5 but there is some distinct fudging required to make some of it work!

It is all going to prove that d20 really isn't designed to support a plot :P

Hal :hal:

Quite true, especially 3.5
Much of the focus is for miniature-based skirmish wargamming as there is so much money in the Warhammer market.

My gaming group elected to stay with 3.0 as many people didn't feel like buying new books and a lot of the changes wheren't appealing. Sadly I guess this means we can't be RPGA certified. Oh the shame.
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#12 Keener

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Posted 28 November 2006 - 11:42 AM

Plot shmolt who needs a stinking plot just kill the big monsters. :D
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#13 malraux

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Posted 30 November 2006 - 01:00 AM

Round 4: Fighter attacks demon 1 (which is maybe looking nearly dead by now).
Demon 1 attacks fighter.
Demon 2 attacks fighter.
Demon 3 summons demon 6.
Demon 4 summons demon 7.
Demon 5 summons demon 8....[/b]

I think we can all see where this one's going....

In 3rd Ed they added in a "summoned demons can't summon any more" thing but I don't know if that applies to the specific encounter because, the way I heard it, the demons weren't the ones doing the actual summoning. Best find a way to destroy demon eggs then eh? :)

I have yet to listen to session 7, but my group just finished the BW module. This particular fight caused the DM to create specific mass party retreat rules. As I recall, only two characters, of a party of 6, were even still standing by the end of this fight.
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#14 Hal

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Posted 30 November 2006 - 04:48 AM

That sounds about right! The party were sly and clever to manage to get out of there in one piece!

It is not an easy room and the worst thing is that it is so close to the start of the level. :D

Hal :hal:
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#15 Balgin

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Posted 30 November 2006 - 04:53 AM

That sounds about right! The party were sly and clever to manage to get out of there in one piece!


Cleric: I cast my last healing spell and I heal him for 14 hit points.

Barbarian: I now come out of Rage and lose exactly 14 hit points which is just enough to kill me. Well actualy it's exactly enough to leave me on 1 so if you'd got 13 or less then I'd be dead.


Talk about sheer fluke :).
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#16 swj719

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Posted 30 November 2006 - 08:16 AM

Two raging characters in a room like that usually never ends well... Nicely done getting them the crap out alive...
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#17 Salubrai

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Posted 30 November 2006 - 08:42 AM

I don't think I've posted before, but I just wanted to say Thanks :) - I'm really enjoying listening to the BaneWarrens, and this episode was no exception.


Don't be afraid to give the World's Largest Dungeon a shot! It's 40 sessions, but it's cracklingly good. Almost as cracklingly good as Joss Whedon's personal habits. (can anyone remember THAT one)
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#18 Sinister-Ornament

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Posted 30 November 2006 - 09:07 AM

I don't think, if I was DMing the demon egg encounter, I would have told the players outright about the infinite summoing aspect. I would have let the horror slowly dawn on them.
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#19 Hal

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Posted 30 November 2006 - 09:22 AM

Sadly the problem with a DnD game is the fact that due to the Challenge Ratings and careful balancing the players enter every encounter with the belief that they at least have a chance. If they have no chance then it is rather unfair not to let them know. :D

I hate balanced encounters. I much prefer well written ones b ut 3.5 does not let you. I tried to look at running Night Below in 3.0 and the first encounter with 5 bandits would have been way over CR for a level 1 party and they would all have died :D

Hal :hal:
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#20 Thing

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Posted 30 November 2006 - 09:34 AM

You can run unballanced encounters, and if the players pull something clever to defeat the opponents the XP flows like mana.

My current GM always tells us that we don't have to (And probably shouldn't) fight every monster we face. And grumbles when we defeat something several challenge ratings to high. We have been forced to flee or sneak around a few creatures, or at least try. We usually have 1 player that cannot make a move silent check or some such.

And of course there was that one party of vile creatures that where stronger at combat, faster at movement and had scent and tracking abilities that made them almost impossible to sneak up on/by or to get away from. That wasn't quite a fair encounter.
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