All is quiet
Posted 09 November 2006 - 04:21 PM
Will work to reform SH after the 24 hours are up. If we want to select a new loc now is the a good time to do so. I'm fine with the current loc (we did last 20 days this time) but always good to review/discuss options.
Posted 10 November 2006 - 01:43 AM
I'm infusing places as i go, but i don't think we want to go above level 5 just yet or it makes us a nice target for higher level factions. Keep the bridge infused.
Posted 14 November 2006 - 01:24 AM
Enchant item is nice too as you can enchant clothing and jewelery.
[quote]Enchanting a degradable item will always reduce its quality by one level during the process of enchantment. Thus, for assured success, an item must be returned to pristine quality between enchantment attempts (if possible). [/quote]
This won't apply to clothing used in enchant item, i don't think, so wouldn't need a trade skill for that.
The other option is to just take an enchant skill to enchant other people's weapons and go offensive with the rest of my skills/spells.
Extended ward vs evil would be nice i think for the SH square. [/quote]
Posted 14 November 2006 - 04:40 AM
Lets try and walk back again!
Posted 14 November 2006 - 08:36 AM
I hear that man...
Though, I've been sitting at or around 6,30 for a while (2 days) and haven't been touched. It's like some wonderous thing... Anyone that comes and finds Wysper, and speaks will get a pristine saber, cutlas, or scimitar, while supplies last...
I've got like 5...
It's a great place to sit if you can get crafting mats delivered. Soon a I tick over to 1 AP, I churn out a pristine weapon, and get 85 xp...
I've spend 2 days in the negs, and not died... I like it here, I think I'll stay...
Posted 14 November 2006 - 12:55 PM
It's a great place to hang out, and if you talk to some of the local groups, I bet we could get a SH in there (though only good guys could get to it...)
Posted 15 November 2006 - 01:18 AM
Also i'm willing to spend the CP on learning extened minor ward vs evil if that will help, those who are evil will just have to sort their MO out, i mean we are a good faction.
Nice xp for weapons it seems, might have to take up a trade afterall, armoursmith maybe. The problem is needing a factory, smithy or tower, none near us. Alchemy is another option, but you need tons of ingredients and not sure if anyone would use the potions. If you think you'd use potions let me know and maybe with the help of you lot providing ingredients i could take that skill.
There is a list of potions, so shout if you think alchemy would be of use to us all.
Posted 17 November 2006 - 09:43 AM
I agree about trying to stay in the level 4 - level 5 range (e.g. not over-infusing but keeping it high enough to not lose SH).
Having an alchemist would definitely be helpful, especially if we get to being the raiders rather than the raidees
I'll work at stocking up more FAKs in the safe.
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