We just got thumped!
Posted 08 October 2006 - 06:12 AM
A few blockades but none that are blocking main paths in and out.
Also add to nearby resources a hardware store - and a mall if you have some shopping needs
Posted 16 October 2006 - 02:01 PM
I'm thinking of putting up a ward against evil - is that going to cause any problems for anyone? That may help a bit (yes, until they dispell it or another 'good' faction decides we look tasty).
Posted 16 October 2006 - 10:24 PM
Anyway, sorry, I've been a little busy; let's answer some of those questions.
Not necessarily, it kinda depends on how you play your character. If you are determined to do a lot of wandering around in the open, then yes. But if you spend most of your time crafting, searching in buildings, or hunting in Valhalla, then you probably don't need it as long as our base is reasonably close to a portal. And hell, any damage you take is healing exp for somebody.
If we did paradise we would all need planar protection I assume?
Not a question, but just for the record he does get exp, aye. The rules for a T3 character atm are full exp for any other T3 character, half exp for a T2 character, and no exp for mortals.
Mr Woo killed me. A lvl 22 character. Not sure he even got xp for that...
I believe the rule is non-angels. The wiki supports this, but it ain't perfect.
Does paradise hurt if you are non-good or non-angel?
As for MP cost, I'm afraid this hadn't occurred to me, and I sympathise. Don't intend to push the SH in Paradise thing, but I thought it deserved mentioning as an option. If portals are going to be an inhibition, then that's a pretty powerful strike against the idea.
Posted 18 October 2006 - 10:09 AM
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