Do we want to change what our faction's secondary focus is?
Posted 22 September 2006 - 06:22 AM
Medical adds 2 hps, crafting and repairing removes 1 ap.
Attack: grant all members a percentage hit bonus to all attack rolls they make
Defensive: grant all members a percentage bonus to their defense (chance to avoid being damaged when attacked)
But as they only add 1% as a 6th lvl faction, they seem a bit sh*t...
Personally, as we're a good faction and healing=xp, I think medical is best, but what do you think viewers?
Posted 22 September 2006 - 06:53 AM
Perhaps Defence (I get splatted a lot ); the Damage bonus does seem to make a bit of difference in hitting evil ppl. I presume the faction bonus increases as the faction levels?
Posted 22 September 2006 - 07:05 AM
I have also been out and about doing a little infusing. I must say these walls nearby are getting a bit annoying. Perhaps we need to smash those down Then we can see who we have nearby.
Time for some recon I think. Then we can make some alliances and target the weak (and of course evil) factions nearby
Posted 22 September 2006 - 08:09 AM
As for the bonus, I'll take whatever. I've already got the Medical skill and am about 3 points away from the next skill level, so I'm fine healing-wise. Well on the way to Shepherd if the f***ing walls would get out of the way!
Posted 23 September 2006 - 12:08 AM
Posted 23 September 2006 - 02:55 AM
Posted 23 September 2006 - 04:30 AM
I have been out axing the walls down so we should be able to move around a little better!
We keep going up and down with out Karma, need to figure out who is infusing our areas are beat the crap out of them!
Posted 23 September 2006 - 09:35 AM
supposedly I have a 10% to hit chance with most of me weapons but I've gone through 18 swings at somebody without connecting. Makes it a bit discouraging to go after combat XP.
Posted 23 September 2006 - 01:39 PM
And don't forget, if you're trying to hit with melee weapons, if your opponent has dodge & martial arts, that takes off your skill. You could actually be attacking with a 0% chance to hit...
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